As someone who wanted Fast Track nerfed.... BHVR this is not what I had in mind!

So yeah, Fast Track was OP and needed to be nerfed but the PTB version was pretty good. This Live version? That you have to actually be the one unhooking the survivor, not just when they are hooked? No, what are you thinking? That's a massive overnerf that makes the perk completely useless. At that rate, revert it back to the original version which wasn't great but at least it wasn't this horror.

Comments

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075522#Comment_4075522

    I think 5% is fine. Previously you were getting 6% but it was effectively 18% since it was triggering for all survivors rather than just 1. Brand New Parts are 10%, but are single use. This perk can effectively be used up to 6 times (or 8 times for the entire team).

    Previously you were getting 6% and you didn't have to do anything for it, so it giving less while you have to be the one unhook doesn't make sense to me.
    I would expect value to be at least same, or slightly higher.

    BNP is addon, perk should be stronger imo. 6 is just not really realistic. You will be able to get 2/3 in most of your games, if you actually try to go for unhooks.

    I think it would still be pretty save to give this like 7-8% per token.

  • @Lexilogo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075470#Comment_4075470

    I think it is at least a moderately-sized deal, because frankly IMO the most egregious issue is the fact that the idea of Fast Track has been thrown out of the window. Yun-jin has one of the most interesting perk identities out of the Survivor cast, and now Fast Track is a perk that rewards altruism… What?

    I get the argument that Fast Track penalises Killers for getting hooks, but that has not been a real problem for 99% of its existence while its numbers were weak. It being overbuffed for one patch doesn't change that, and it's not a problem you can't solve while preserving the fundamental idea of being a perk for people who want to focus on gens over altruism.

    This feels like a pattern of behaviour- no pun intended, where the theme is thrown out with the gameplay at a moment's notice. It happened to Knock Out around a year ago, but at least in that case, fine, KO would've been problematic regardless of if the Perk was strong or not, and even if I wish the theme was preserved, it was an emergency option done to prevent a trending and very annoying playstyle… But Fast Track had an emergency option, they could've reverted the Perk to its previous version, or gutted the numbers on the current version.

    I'm not saying gameplay theme should come first before everything, but it should matter, right?

    Oh yes, I didn't even mention that, but it completely goes against the entire lore of the character. But BHVR seems to not care about lore like they used to and players… did most players ever care?

    Also gutting the numbers on the then current version is what they did on the PTB. But then this live version they added the unhook requirement on top of that… and that is what I say is too much.

  • @Lexilogo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075470#Comment_4075470

    I think it is at least a moderately-sized deal, because frankly IMO the most egregious issue is the fact that the idea of Fast Track has been thrown out of the window. Yun-jin has one of the most interesting perk identities out of the Survivor cast, and now Fast Track is a perk that rewards altruism… What?

    I get the argument that Fast Track penalises Killers for getting hooks, but that has not been a real problem for 99% of its existence while its numbers were weak. It being overbuffed for one patch doesn't change that, and it's not a problem you can't solve while preserving the fundamental idea of being a perk for people who want to focus on gens over altruism.

    This feels like a pattern of behaviour- no pun intended, where the theme is thrown out with the gameplay at a moment's notice. It happened to Knock Out around a year ago, but at least in that case, fine, KO would've been problematic regardless of if the Perk was strong or not, and even if I wish the theme was preserved, it was an emergency option done to prevent a trending and very annoying playstyle… But Fast Track had an emergency option, they could've reverted the Perk to its previous version, or gutted the numbers on the current version.

    I'm not saying gameplay theme should come first before everything, but it should matter, right?

    This. This is my main problem with the Fast Track change.

    Sure, the buffed version was absolutely ridiculous, but this version is completely backwards to who Yun-Jin is as a character.

    Her perks are supposed to be selfish, they are supposed to benefit from the failures of others.

    But like with Wake Up! people were clutching their pearls over the perk supporting selfish gameplay, and this is the result.

    All they needed to do is throw the BNP effect into the bin. Nothing else, keep the other numbers.

  • before
    6 hooks x 3 tokens x 2% = 36% of permanent progress which you can multiply by 4 and get 144% if everyone brings it (not counting dead hooks)

    now
    6 hooks x 1 token x 5% = 30% of permanent progress which you need to earn by doing something and not existing in match. And you cant multiply it.

    we could increase some numbers but imo its way healthier than it used to

  • @Feather said:

    before
    6 hooks x 3 tokens x 2% = 36% of permanent progress which you can multiply by 4 and get 144% if everyone brings it (not counting dead hooks)

    now
    6 hooks x 1 token x 5% = 30% of permanent progress which you need to earn by doing something and not existing in match. And you cant multiply it.

    we could increase some numbers but imo its way healthier than it used to

    Healthier? Sure. But you MUST be the one to get the unhook. There are two other survivors that might be closer and get there before you and if you are not in a SWF you don't know.

    Plus, I know this might not matter to many players, and it obviously doesn't matter to BHVR obviously, bu Fast Track is a Lee Yun-Jin perk and it made sense for her. Read the quote.

    "The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

    Now tell me, does that sound like an altruistic person that is going to go unhook the other survivors, or someone that is going to take advantage of them being hooked? No, the perk is now completely counter to Yun-Jin's character.

    Again, I know this doesnt probably matter to most players and definitely not to BHVR obviously, but what I said about how outside of a SWF the unhook requirement makes the perk very dodgy. Plus, run for 30 seconds there and back across the map to get that precious unhook for 5% progress, or stay on the generator for 30 seconds? In every scenario, stay on the generator.

    Once again, I say this as a P100 Pig Main who hated the version of Fast Track added last patch, but this one is a complete overnerf that makes the perk detrimental because you more than likely will be shooting your entire team in the foot trying to get value.

    But hey, wait I'm a killer main so I should love this new version. Let's go, it's great!

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075515#Comment_4075515

    Would you like a list of every killer perk that activates when a gen gets completed?

    no perks are as strong as fast track LMAO, y’all are actually ridiculous to complain about this nerf

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