Suggestion: Scaling Effects Based on SWF Group Size
(I am not very good at English, so I used a translation tool.)
This is a suggestion to introduce mechanics that scale depending on the number of survivors playing in a Survive With Friends (SWF) group.
The intention is to create gradual differences in the Trial depending on whether the group size is 2, 3, or 4 players.
- When a member of the SWF is hooked, one other SWF member can identify who it is for 5 seconds.
(Only the icon lights up. Their location is not revealed.) - The rate at which the Killer gains Bloodlust is increased by 5%.
(These effects are added to the previous ones.)
- Item consumption speed is increased by 10%.
- The effective range of flashlights is reduced by 15%.
- Stun recovery is 10% faster.
- While in a chase, hitting a survivor other than the chased survivor reduces the Killer’s attack cooldown by 10%.
(These effects are added to the previous ones.)
- The rate at which the Killer gains Bloodlust is increased by an additional 5% (10% total).
- Stun recovery is increased by an additional 10% (20% total).
- While in a chase, hitting a survivor other than the chased survivor reduces the Killer’s attack cooldown by an additional 10% (20% total).
- If no generators have been completed, survivors:
- break or bless Totems 10% slower, and
- repair generators 2% slower.
When the Trial begins, one random effect from the following list is activated.
The activated effect is not revealed to players.
- The bleed-out speed of survivors in the dying state is increased by 20%.
- The hook struggle progression speed is increased by 5%.
- The Endgame Collapse timer progresses 100% faster.
- Survivors who sabotage a hook become Exposed for 60 seconds, and each time they enter a locker, their aura is revealed for 2 seconds.
These effects can occur rarely, regardless of the SWF group size.
- If the total number of hook events is fewer than 5, survivors who have already reached two hook states individually cannot enter the dying state for 60 seconds after being unhooked.
(Endgame Collapse still applies.) - If 3 generators are completed within 6 minutes, then for the next 50 seconds, whenever a survivor who has never been hooked comes within 1 meter of a pallet, that pallet is instantly destroyed.
The Killer can also see the aura of all generators being repaired by two or more survivors. - If 3 generators are completed within 6 minutes, for the next 20 seconds, the Killer can press the Secondary Action button to temporarily become a survivor, gaining both Killer and Survivor score events.
Points earned as a survivor are increased by 100%. - After 60 seconds, the Killer who lands the most successful attacks obtains a “trophy”, and the Trial ends immediately.
- During this time, they can instantly break or bless one Totem.
- Each time a generator is completed, survivors who have never been hooked are revealed to the Killer for 3 seconds.
For each SWF group size (2 / 3 / 4 players), the Killer receives additional Bloodpoints:
- 2-player SWF: +30%
- 3-player SWF: +100%
- 4-player SWF: +200%
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