Netcode Pass - QOL Feedback

We still need the following features to get a pass:

  • Increase the server tick rate
  • Client/Server Prediction fixes(Some killer powers have all and some have none, some grant hits, some take)
  • Fix the hitboxes(Killer lunge and survivor pellet)
  • Cap killer ping & Anti-VPN measures
  • Bring online more servers
  • Reduce network infrastructure friction(If you live in the server, you still get at least 20 ping)
  • Allow forcing your closest server and/or capping maximum acceptable ping

These fundamental changes will allow for significantly more skill expression and reduce frustration throughout the entire game. It will allow for higher competitive integrity and will overall be a nerf to killers, which can be counteracted by actual buffs that allow for more skill expression rather than giving them an allocated handful of free hits throughout the match.

Main video highlighting the core issues:

https://youtu.be/ysCvunvgAk0

https://youtu.be/zflsJkrJW-c

@ConstantCapybara said:

i just played against a bubba whos ping avg 400-700ms and legit chainsawing us through walls LMAOO this is a joke bro bhvr can u fix the damn netcode the hits should be fqing server side validated not based on the killers ping this is actually stupid asf

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