Chapter idea.
I’d love to suggest a chapter concept inspired by The Last of Us, focusing on stealth, sound-based detection, and high-risk survival decisions.
Survivors inspired by Joel and Ellie could introduce perks centered around listening, scavenging, and clutch healing moments, while an infected-style killer (such as a Clicker or Shambler-inspired design) could emphasize sound detection and area denial.
I believe these mechanics would fit Dead by Daylight’s tension-driven gameplay very naturally.
What are you guy's thoughts about this idea? Feel free to let me know.
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