Stop Saying Killers Should be Punished for Playing Optimally.

This is coming from someone who plays 90% survivor because Killer is far to stressful to play.

Since the last 2 PTBs with the failure that was anti-tunnel I keep seeing people say we need some form of it and it always deals with punishing Killers for playing optimally. I don't understand how this can be seen as a good solution to the "problem" of tunneling. Punishing a person for playing the game optimally is not how you properly fix these issues. Imagine this, you're playing Survivor and you pop 3 gens before the killer gets a second hook. The fix this issue you now get a 20% generator speed debuff for playing the game too good. Wouldn't you feel some type of way? How would that be fair at all for the person playing the game good?

I have a personal solution for tunneling that would actually incentives killers to get unique hooks. Make Pain Res base kit. I know, this sounds crazy, but hear me out. Make Pain Res base kit and make it do less percent damage, something around 10-12% for all the unique hooks a killer gets in a match. This would active incentive a killer to go for unique hooks while still leaving tunneling open if it's a need strategy. Now killers would have a choice to make. Do they tunnel the person off hook and waste time with base kit BT, DH, DS, OTR etc. with the risk of multiple gens popping, or do they go for the unhooker and get their Pain Res to slowdown the game a little bit. Most of the time you would pick the Pain Res over the risk of 2 or 3 gens popping and losing with only one kill.

I think this would honestly be a much better way to incentive killers to go for unique hooks and stop tunneling. Rewarding them for playing the game in the way that is more fun for the survivors whilst not punishing them for using a strategy if it's needed in a game that's going fast. Gen Speeds are a problem and that's the reason for tunneling. Most of the games I play 2 or 3 gens pop in the first 2-3 minutes of the match while only 1 person having being hooked.

I know this will probably get downvoted and people will say I'm dumb but this is my opinion. Punishing someone for playing the game optimally doesn't make any logical sense. Yeah, it may not be the fun way to play the game but it's for sure the correct and optimal way to play the game. Rewarding someone for doing something you want them to do will always be much more effective then punishing them. I mean we are already punish killers for tunneling with the base kit BT and all the anti-tunnel perks yet it does nothing to stop them. Rewarding people would be much more beneficial to curbing the amount of tunneling going on in the game.

Comments

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039609#Comment_4039609

    By hooking them? If you tunnel and keep chasing a single Survivor, that gives the other three nothing to do but gens, and then you get "genrushed" as Killers like to call it. But if you hook one, then go after another, that's two Survivors not doing gens. And then the third Survivor has to go save the hooked person and heal them. That's three Survivors not doing gens. So that's not "giving us a chance" at all.

    yea if was an open map with nothing but walls then you'd be right and i would concede. However you left out 3 things you have to factor in:

    • pallets
    • window vaults
    • Chase perks

    funny how you conveniently left these 3 out as if killers dont have to worry about pallets still leading to one and another or to window vaults/jungle gym as well as survivor chase perks like lithe/sprintburst/balanced or flashbangs around the corner.

    fight it all you want but it still takes more then just chasing and hooking survivors or "chasing survivor off gen" as alot of you love to say, to provide pressure if gens pop too quickly. so far all you have said is that killers should just spread hooks and thats all it takes to get pressure, still havent provide alternatives to tunneling/slugging

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039692#Comment_4039692

    yea if was an open map with nothing but walls then you'd be right and i would concede. However you left out 3 things you have to factor in:

    • pallets
    • window vaults
    • Chase perks

    funny how you conveniently left these 3 out as if killers dont have to worry about pallets still leading to one and another or to window vaults/jungle gym as well as survivor chase perks like lithe/sprintburst/balanced or flashbangs around the corner.

    fight it all you want but it still takes more then just chasing and hooking survivors or "chasing survivor off gen" as alot of you love to say, to provide pressure if gens pop too quickly. so far all you have said is that killers should just spread hooks and thats all it takes to get pressure, still havent provide alternatives to tunneling/slugging

    And some things you fail to factor in:

    • Pallets can be permanently broken
    • Window vaults get blocked
    • Chase perks only work once per chase.
    • Killers get bloodlust.

    So if you can't catch anyone with all that help, you definitely have skill issues.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039754#Comment_4039754

    And some things you fail to factor in:

    • Pallets can be permanently broken
    • Window vaults get blocked
    • Chase perks only work once per chase.
    • Killers get bloodlust.

    So if you can't catch anyone with all that help, you definitely have skill issues.

    and now you failed to factor in:

    • it wastes time to break pallets and theres a perk that lets you rebuilds a pallet
    • windows can only be block thru certain conditions (rushed 3 times in chase but wont block if you break los, or use of perks)
    • Chase perks can be used more than once in chase through certain items or perks (example: anti-exhaustion syringe)
    • Bloodlust activates only in a prolonged chase, thus you wasted time on a chase

    So if you get downed/tunneled/slugged with all that help and basekits, you definitely have a skill issue

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039811#Comment_4039811

    and now you failed to factor in:

    • it wastes time to break pallets and theres a perk that lets you rebuilds a pallet
    • windows can only be block thru certain conditions (rushed 3 times in chase but wont block if you break los, or use of perks)
    • Chase perks can be used more than once in chase through certain items or perks (example: anti-exhaustion syringe)
    • Bloodlust activates only in a prolonged chase, thus you wasted time on a chase

    So if you get downed/tunneled/slugged with all that help and basekits, you definitely have a skill issue

    It's not a skill issue because the game is designed to prevent Survivors from looping the Killer forever. And now you failed to factor in:

    • The perk that lets you rebuild a pallet, are you talking about Rick's perk? That one isn't even good because you have to waste time opening two chests to activate it, and it's fragile, so the Killer won't have to break it. Some help that is.
    • There's a perk that blocks windows, it's called Bamboozle.
    • Anti-exhaustion syringe: only once per match, since it consumes the medkit on use.

    "Bloodlust activates only in a prolonged chase, thus you wasted time on a chase"

    Wouldn't that be all the more reason to not tunnel?

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039823#Comment_4039823

    It's not a skill issue because the game is designed to prevent Survivors from looping the Killer forever. And now you failed to factor in:

    • The perk that lets you rebuild a pallet, are you talking about Rick's perk? That one isn't even good because you have to waste time opening two chests to activate it, and it's fragile, so the Killer won't have to break it. Some help that is.
    • There's a perk that blocks windows, it's called Bamboozle.
    • Anti-exhaustion syringe: only once per match, since it consumes the medkit on use.

    "Bloodlust activates only in a prolonged chase, thus you wasted time on a chase"

    Wouldn't that be all the more reason to not tunnel?

    right i know how your logic works: "its a skill for you but not for me". the game doesnt need to be designed to allow survivors to loop forever, just long enough to make killer drop chase or allow their teammates to complete gens. and now you failed to factor in:

    • it allows you to pallet stun the killer twice with the same pallet. despite needing to open 2 chests to activate it so yea it does help
    • one, it blocks one window. so if theres two windows, it can only block one. you block window 1 with bamboozle for 16 secs however if you block window two within that 16 sec, window one becomes unblocked
    • thats why you use it an emergency and not the very sec you become exhausted

    you're the one that brought up BL, and I never said BL was needed to tunnel so idk where you were going with that?

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