My Personal Ideal Copium-Laced Power Concept for Springtrap (a.k.a, the Animatronic)
Springtrap is a widely loved and widely played killer, especially in the survivor community. However, I haven't really liked him that much despite being huge into FNAF. It's mainly because I don't think the power is very fun without add-ons, and it doesn't really feel like I'm playing Springtrap when I play him. So I basically did a little thought experiment to determine what I would do if I designed his power, so I made this.
Note: If you are a Springtrap main that does not like my concept, that's great! My concept is going nowhere, and your favorite killer is staying in the game as he is for the foreseeable future. This is just a fun thought experiment I'm doing. Now, lemme talk my talk a little bit.
KILLER CONCEPT : THE ATTRACTION (A.K.A, SPRINGTRAP)
KILLER STATS :
Movement Speed : 115%
Terror Radius : 24 Meters
Height : Average
PHANTOM STATS :
PHANTOM FREDDY
Movement Speed : 100%
Sense Radius : 12 Meters
Height : Average
PHANTOM FOXY
Movement Speed : 110%
Sense Radius : 4 Meters
Height : Average
PHANTOM CHICA
Movement Speed : 90%
Sense Radius : 8 Meters
Height : Average
PHANTOM PUPPET
Movement Speed : 80%
Sense Radius : 8 Meters
Height : Tall
KILLER POWER : FAZBEAR’S FRIGHT
Springtrap spawns with 12 Security Doors on the map. He can Summon Phantoms between these doors to Startle survivors, and Jumpscare and Grab them when they are vulnerable.
SPECIAL ABILITY : Summon Phantoms
Press M2 to make Springtrap hold up his hand and begin to initiate “Summon Phantom”. he moves at 105% speed during this.
Pressing CTRL during this will swap between 4 possible Phantoms that Springtrap can summon, similar to Knight.
PHANTOM FREDDY : He has incredible detection powers and line of sight (to find survivors) but average movement speed while walking through the map and a slow and unimpressive Leap, similar to Springtrap’s fire-axe right now. His Leap has the bonus of exploding into a Killer Instinct bubble when he misses, this bubble will last for 15 seconds.
PHANTOM FOXY : He is the fastest at moving around the map, and has the longest and fastest Leap, acting more like Deathslinger than Huntress. but his detection leaves much to be desired.
PHANTOM CHICA : She is pretty slow when moving around the map, and has a slow Leap. But the increased leap weight (cus shes fat) and the aoe with her Leap that can make for more forgiving gameplay and break pallets is arguably invaluable. Her Leap is most similar to Unknown’s UVX.
PHANTOM PUPPET : She has the lowest base movement speed but she can detect survivors through walls. Her Leap is pretty fast and can go through walls similar to a Nurse Blink, or an Artist Crow with a slight arc.
Press M1 on two Security Doors to summon the Phantom you selected to summon at the first Security Door, and have them traverse to the other Security Door via the shortest route possible, after they are finished that Phantom is put on a 40 second cooldown. All four Phantoms can be summoned at once unlike Knight, but they will not start the cooldown until either after doing or cancelling the Leap, or after they completed their path to the other Security Door.
Whenever a survivor enters LOS of a Phantom, or a Phantom senses a survivor, the Phantom will be highlighted in Killer Instinct to notify Springtrap.
SPECIAL PHANTOM ABILITY : LEAP
Pressing CTRL while looking at a Phantom will transfer your consciousness to them for 8 seconds, and the Phantom stops moving (similar to a Pinhead Chain Shot). Press M1 while you are in the consciousness to perform a Leap attack. This will cause them to jump into the air (similar to Victor’s pounce but it's coded like a projectile, like Huntress, no dashslop i swear) and dive a survivor. If a survivor is directly hit by a Leaping Phantom (or the aoe from Chica) they will become Startled for 10 seconds. Initiating a Leap or pressing CTRL to cancel will put you back to Springtrap’s POV and if they cancel it, the Phantom will disintegrate and the power will be put on cooldown. After a successful or unsuccessful Leap, the Phantom will disintegrate when it hits any surface and will be put on cooldown after that.
SPECIAL STATUS EFFECT : STARTLED
Whenever a survivor is hit by a Phantom doing a Leap attack, they will become Startled for 10 seconds. When they are Startled, they will suffer from the following effects.
They will constantly hear Springtrap’s terror radius as if it were nearby (the 12-6 meter part of it)
They will be highlighted to Springtrap on Killer Instinct
They will be able to be teleported to by Springtrap, via his Jumpscare ability.
Whenever a survivor is Jumpscared, or 10 seconds pass, they will be absolved of the Startled status effect.
SPECIAL ABILITY : JUMPSCARE
Whenever a survivor is Startled by a Phantom, they will be highlighted to Springtrap via Killer Instinct. If Springtrap pressing CTRL while looking at a survivor that is startled, he will use Jumpscare and instantly teleport to their location (similar to Pinhead’s box teleport but significantly closer by). He will be slightly slowed for 1.5 seconds before being able to chase the survivor, to give a little bit of breathing room. (it will also basically be like a jumpscare from the FNAF games lmao). Jumpscare has no range restriction and zero cooldown.
SPECIAL MODE : SPRINGLOCKED
Right after Springtrap Jumpscares a survivor he will become Springlocked for 8 seconds. His body being savagely torn apart in the machine, further increasing his depravity.
When Springlocked, Springtrap drops the pizza knife and will use his bare hands. His lunge will be replaced with “Grab”. Grab functions identically to a lunge, except it's about 50% longer.
If a survivor is hit by Grab, it will play a 4 second animation of Springtrap scaring the survivor, grabbing them, and putting them on his shoulder immediately, regardless of health state. He is completely immune to blinds from flashlights in this animation.
Whenever Springtrap is stunned when he is Springlocked, presses CTRL to cancel it, misses a Grab, or the timer runs out, Springtrap will return to normal and grab his pizza knife again.
SPECIAL SPACE : THE SECURITY OFFICE
Whenever a survivor or Springtrap is within 6 meters of a Security Door, it will open and they will be allowed inside. This Security Office is a liminal space that connects the Security Doors, allowing both survivors and the killer to teleport throughout the doors, or just appreciate the details of the Office. Not to mention the unique benefits and interactions you can get up to here.
Security Doors have a number between 1-12. On the panel in front of them, they will say which door they lead to. Entering the Security Office via that door and exiting from the other door will send you to that door. So entering the Security Office on a door that says “3 — 7” will transfer you to door seven.
The shake-up is that the Puppet’s box is inside this room. Every 30 seconds, the security puppet will jump out of the box (not phantom, not a threat) and completely change the Security Doors to lead to different locations. So a door that says “3 — 7” will maybe say “4 — 9” now. But it is random. Survivors can crank the box to delay it, and Springtrap can swing at the box to break it temporarily for 30 seconds, if he chooses.
SPECIAL ABILITY : DOOR REROUTE
Hold CTRL to initiate Door Reroute. When you have initiated Door Reroute, press M1 on two Security Doors to instantly link the two. Press CTRL to cancel the ability. Door Reroute has a 3 second cooldown.
SPECIAL HOOK : SPRINGLOCK SUIT
If Springtrap sees a survivor in the Security Office, if he looks at them, he can immediately grab them regardless of whether he is in Springlocked or not. If Springtrap grabs a survivor in the office, he will drag them to the broken parts room and stuff them in a Springlock Suit (either Bonnie, Freddy, Chica, or Foxy) before leaving the office in a grisly 10 second animation.
When you are carrying a survivor and go into the Security Office, Springtrap will immediately stuff them into a Springlock Suit as if they were grabbed in the office.
When a survivor is stuffed in the suit, 3 out of the 12 doors will be highlighted to the survivors in yellow, Springtrap cannot access these doors for obvious reasons.
When a survivor enters these specific Security Doors, instead of being put in the Security Office, they will be put in the Scoop-Room where all the spare Springlock Suits are and the survivor that was stuffed in the suit is currently fighting to stay alive. After rescuing the survivor (or multiple) from the Springlock Suit, static will engulf the screen and the survivors will be immediately teleported out of the Scoop-Room to avoid them holding the game hostage.
Springlock Suits function very similarly to hooks, they have the same timer and skill check mechanics, but survivors won’t be granted their hook based immunity perks like Off the Record and Decisive Strike, but they will be granted 10 seconds of haste and endurance after being rescued from the suit. They basically function as Pyramid Head cages but in the Scoop-Room instead of the grounds of the trial.
If Springtrap Grabs a survivor in the Security Office and that survivor is on death hook, they will instantly be killed via a mori.
THE SECURITY OFFICE SPECIAL INTERACTION : SECURITY CAMERAS
In the middle of the Security Office, there will be a monitor with a list of 12 Cameras on all 12 of the doors. When a killer or survivor interacts with this monitor, it will showcase the Cameras similar to the FNAF games of old (kinda like Singularity’s biopods, but unable to change the angle as much, and with grime and static and whatnot). Press A and D to switch between Cameras, use the mouse to change the angle a bit, use Space to exit them, and use M1 to use an audio lure.
If a survivor looks at Springtrap through the Camera, his aura will be revealed for the whole team for as long as he's in LOS of a Camera, and for 10 seconds afterward. If Springtrap has his aura revealed and he teleports, the aura will not update and stay where he initially teleported.
If a survivor looks at a Phantom through a Camera, and presses M1 to use an audio lure (which is basically survivors crying of pain on the doors speaker, can trick Springtrap too) the Phantom will automatically Leap at the camera regardless of Springtrap’s input, destroying the Phantom but also causing the camera to be disabled for 30 seconds.
If Springtrap looks at a survivor through a Camera, they will automatically become Startled for 10 seconds.
THE SECURITY OFFICE PASSIVE : POWER
When a survivor is in the Security Office, they passively drain the power of the Security Office. If they use the Security Cameras or wound the music box, they drain it at a faster rate. Whenever the Power reaches zero, the cameras become inoperable, the music box stops working, the office goes dark, and Springtrap gains the undetectable status effect both when moving through the office and 20 seconds after he leaves. The power will come back on within 60 seconds of it coming off, so it's not completely permanent.
SPRINGTRAP’S ADD-ONS
COMMON ADD-ONS
Help Wanted Ad : When possessing a Phantom, show the trajectory and ending point of the Leap.
Greasy Paper Plate : Decreases the time it takes to Grab survivors when Springlocked by 40%
Decreases the time it takes to Grab survivors in the Security Office by 60%
Restaurant Menu : Reduces the slowdown after performing Jumpscare by 0.25 seconds (from 1.5, to 1.25)
Rusty Fire Axe : Removes the ability to Summon Phantoms. Instead, when pressing M2 you wind up a Fire Axe.
The Fire Axe will damage survivors if it hits them, and will imbed itself to anything it hits.
If it hits an object, it will emit a 8 meter fire bubble until it is recalled. If it embeds itself into a survivor, you will see their aura, and pressing M2 when right behind them will cause you to Grab them.
The Fire Axe can be recalled by pressing CTRL. (basically its old springtrap, i have NO enemies)
UNCOMMON ADD-ONS
Office Phone : Increases the passive decay of Power in the Security Office by 25%
Increases the Power decay multiplier from using Cameras by 25%.
Party Hat : Whenever you exit a Security Door, all pallets and windows within 12 meters will be blocked for 12 seconds.
Ripped Curtain : Whenever a survivor or Springtrap is within 12 meters of a Phantom, they will gain 15% haste. This effect lingers for 6 seconds after leaving the radius.
Security Guard Badge : Increases the linger duration of the Undetectable after walking through the Security Office when the Power is off by 100% (from 20 seconds to 40 seconds).
Streamers : Increases the movement speed of Springtrap inside the Security Office by 30 percent.
Reduces the movement speed of survivors inside the Security Office by 30 percent.
RARE ADD-ONS
Bonnies Guitar Strings : When inside of the Security Office, the intensity of the color of the generator auras, will reveal their repair progress. Similar to Wraith’s or Legion’s iridescent add-ons.
This effect lingers for 10 seconds after leaving the Security Office.
Chica’s Bib : Increases the area of effect on Phantom Chica’s Leap by 1 meter (4 meters, up from 3)
Reduces the cooldown of Phantom Chica by 5 seconds.
Foxy’s Hook : Increases Phantom Foxy’s movement speed to 115% (was 110%)
Reduces the cooldown of Phantom Foxy by 5 seconds.
Freddy’s Hat : Anyone within 24 meters of Phantom Freddy when he Leaps will have their aura revealed for 8 seconds.
Reduces the cooldown of Phantom Freddy by 10 seconds.
PURPLE GUY! Drawing : After stuffing each of the 4 unique survivors in a Springlock Suit, gain a token, up to 4.
For every token acquired, all generators will be blocked by the Entity for 10 seconds. Basically Grim Embrace but for Springlock Suits.
VERY RARE ADD-ONS
Crying Puppet Mask : Whenever the music box is destroyed by Springtrap, for the next 30 seconds Phantom Puppet will have 15% increased movement speed and will Expose survivors for 15 seconds whenever she Leaps at them.
Bloodied Springlocks : When Springtrap is Springlocked, he cannot be stunned or blinded. When a survivor attempts to stun or blind Springtrap when he is Springlocked, they will become Startled for 10 seconds.
Endo CPU : Whenever you summon a Phantom by any means, you gain an 30% increase in breaking pallets, breakable walls, and generators for 8 seconds.
Whenever all 4 Phantoms are all cooldown simultaneously, gain the Undetectable status effect for 20 seconds.
CELEBRATE! Poster : Security Doors now come equipped with Vents.
Whenever you possess a Phantom, you can choose to leap through the Vents. Choosing to Leap through the Vent will cause the Phantom to Leap out of the Security Door that was linked to the Security Door you Leaped into.
IRREDESCENT ADD-ONS
Fredbear’s Broken Jaws : Whenever you put a survivor that isn't your obsession in a Springlock Suit by any means, the obsession will immediately become Startled for 10 seconds.
If you put the obsession in a Springlock Suit, the survivor with the lowest chase time will scream and become the obsession.
Iridescent Remnant : Whenever you enter the Security Office, the Security Door you entered from will emit a 24 meter terror radius and red stain, this will linger for 20 seconds after you have left the Security Office.
You now become Undetectable when you enter and exit the Security Office regardless of if the power has run out, but the Undetectable linger duration is reduced by 20%.
SPRINGTRAPS TEACHABLE PERKS
I ALWAYS COME BACK
When you are stunned by a pallet, I Always Come Back activates for the next 25 seconds. During this duration you gain the following effects :
Increased speed of vaulting windows, and breaking pallets, generators, and breakable walls by 40 percent, and gain 2% Haste.
When the exit gates are powered, I Always Come Back will permanently activate for the rest of the trial.
UNRAVELING OF A TERROR
Whenever you are in a chase, Unraveling of a Terror activates.
Whenever a survivor or killer vaults a window when Unraveling of a Terror is activated, all other survivors within 6 meters of a window will have their aura revealed and be hindered by 10% for 5 seconds. Unraveling of a Terror will then go on cooldown for 15 seconds.
PHANTOM FEAR
Whenever a survivor looks at you from within 32 meters of you, they will scream and reveal their aura for 5 seconds. Phantom Fear will then go on cooldown for 25 seconds.
annnnnnnnddddd that's it. This is my high-concept copium-laced Springtrap. Lemme know what you think of it in the comments cus I'm actually pretty happy with this design, I tried to combine his current strengths while implementing a skill-shot projectile in a more interesting and thematic way. Did I... succeed in that perchance?

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