"feels too punishing for Killers" - what kind of pathetic excuse is this?

I understand that I'm going overboard with rudeness and probably gonna be banned, but what kind of pathetic post is this on your part!? There are clearly signs that you favor one side, you're just making a shitstorm of posts "us vs them" because of your twitter post!
My opinion is why you shouldn't have cancelled it:

  1. If you don't have time to rework these changes, then release them as is, but with minor changes to the numbers, and then in the live release, listening to feedback from not only the killer mains and then adjust it again.
  2. By not releasing this update, you are depriving all other platforms of the opportunity to try out the content and give an opinion about it. Do you think it's right that only Steam players give feedback? Again, a one-sided decision on your part
  3. Killers will also continue to exploit the game's flaws in the form of slug and tunnel, understanding that even in the next PTB they can vote against it and you will cancel again like cowards
  4. If a player chose to play as a killer, he must understand that he is creating a match, that he must try a bit harder if he wants a lot of hooks, this is not walking in the park to give them everything in their hands

But I understood one thing for sure, you are not interested in the opinion of survivors for more than a year, especially solo survivors. The best example is a dead item called fog vials, the stupidest rework of maps and keys that are so useless, especially their iri addons

Tagged: Survivors

Comments

  • @bm33 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999610#Comment_3999610

    Where is the patch note for the go next system that indicates tunneling triggering the go next penalty is now a bug? Where is the patch note that proves there was any adjustment that the system is any different now than it was at release? Why was Amanova in her DM to a community manager told to go to Feedback and Support rather than Bug Reports if this is a bug and not the system working as intended?

    You keep deflecting and making assumptions rather than just providing evidence of a patch note or even statement from BHVR to back up your claims that the evidence provided has been invalidated. You're just running on assumptions that the system was adjusted so you can make excuses to not accept evidence. Until you provide proof of your claim I'm done going back and forth. If you won't provide a patch note or statement from BHVR to back up your claim here I don't trust you won't do the same with any other evidence I were to provide - it'll be some excuse from you without any proof, only assumptions.

    I do have to say well done though. You derailed a post about how the devs calling antitunnel/slug "too punishing" for killer by just wanting to argue about tunneling triggering the go next penalty. Good job removing focus from the actual issue of BHVRs inconsistency in what they consider "too punishing." 😂

    Are you claiming Go Next is bugged, or are you claiming Go Next is working as intended and you want to give feedback that it should work differently?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999640#Comment_3999640

    Are you claiming Go Next is bugged, or are you claiming Go Next is working as intended and you want to give feedback that it should work differently?

    That doesn't look like a patch note or statement from BHVR to back the claim you made, looks more like a deflection and continuing to derail OPs post about BHVR inconsistency on what they consider "too punishing."

  • @bm33 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999653#Comment_3999653

    That doesn't look like a patch note or statement from BHVR to back the claim you made, looks more like a deflection and continuing to derail OPs post about BHVR inconsistency on what they consider "too punishing."

    I just want everyone to know that your video evidence is 3 months old, and shouldn’t be taken seriously.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999675#Comment_3999675

    I just want everyone to know that your video evidence is 3 months old, and shouldn’t be taken seriously.

    Still not providing a patch note or statement from BHVR that the system was adjusted from tunneling triggering the go next penalties when the issue was discovered months ago. You're still just trying to derail the OP, BHVRs inconsistency on what is considered "too punishing."

  • @bm33 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999364#Comment_3999364

    A killer can quickly tunnel a survivor out, this triggers the go next penalty which puts the survivor in a time out from playing the game. The game cannot tell the difference between a killer tunneling and a survivor giving up.

    Again, this is about the inconsistency in BHVRs stance on what is considered too punishing. Survivor ability to weaponize the antitunnel/slug does not force a time out penalty in killers, it only may cause the killer to lose a couple kills, but BHVR thinks that is too punishing. The go next penalty however the killer can weaponize by tunneling out a survivor quickly and the survivor will not only lose the match but they will get hit with a penalty - BHVR does not consider this too punishing.

    Even in your example you have the killer at a draw with 2k after playing a full match and that's considered "too punishing" but a survivor losing the match quickly at the start from being tunneled out quickly and getting hit with a penalty on top of that is not considered too punishing, it's apparently perfectly fine. All I want is BHVR to be consistent with what they consider "too punishing" for both sides.

    That's not an issue with tunneling, but to the systems that determine what constitutes "go next". Not really a valid criticism of tunneling I'm afraid and I would, if I were you, advocate to change that detection mechanic instead if that is a major flaw in the game that is being exploited. I haven't seen it happen personally, nor any proof of it on the current patch.

    In my example, I am effectively experiencing a time out penalty until the game is over. I'm playing as Hag. My entire power in concentrated into the traps that the given Survivor is constantly erasing. This essentially makes me incapable of playing the game and renders me a Survivor plaything until they get bored and end the game (which does happen at higher MMRs). I'm concerned about your attitude towards the Killer role if you cannot see that.

    Also in my example, I am at best able to secure a 2k with all likelihood receiving a 1k (this was the end result as 30 seconds of Haste and Endurance makes chasing down the unhook in end game impossible). The anti-tunnel and anti-slug mechanics foisted upon me made reacting to the Survivor team's play unviable, restricting my potential play in a way that is "too punishing". Being entirely honest, I think anyone who genuinely wanted those mechanics as they were in the PTB does not want an interactive back and forth game. Instead, they want a game where the Killer is instead supposed to say "Alright, it's your turn to get chase!" over a match where the macro game is factored in at all. Which is not, and never should be, DbD.

  • Please devs at least leave anti-slugging, add something from PTB already, only Krasue won't be enough we need more content!

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