50% kill/escape rate is the objectively ideal balance of DBD whether you like it or not, lil bro.
This is for all the players—*cough cough* killer mains, who ignorantly believe that the 60:40 kill to escape ratio is "balanced" gameplay and that it should stay this way because killer is "supposed to win". This delusion is a confusion about what the word "balance" means, which is essentially the equal and right distribution of something.
Imagine you have a scale which weighs gold coins. You put 60 coins in the left plate, and 40 coins in the right plate. The scale is going to fall down on the left and raise up on the right because the scale is clearly imbalanced. Imbalance is poor balance and what we want is good balance for a video game to be fun. This fact is not controversial, not even for Dead by Daylight.
Equality is good balance because it makes for the most fair ratio of challenge to reward, which produces a flow state for every player involved. The flow state is the unity of opposites which is the pure bliss that makes any game worth playing. A game with too little challenge is boring, while a game with too much challenge is frustrating, and if this imbalance is severe enough, players will simply quit the game. It is no coincidence that the suicide on hook and DC rates were so high for survivors before the go-next prevention was implemented. This was merely a symptom of how heavily killer-sided the game has become.
In the game's current state you basically fall asleep while playing killer on auto-pilot as the game hands you one free and easy 3-4K after another with no effort required. Whereas on survivor side you have to actually apply your intelligence to even stand a chance of escaping against clearly overpowered killers with broken mechanics.
So it is imperative that the devs severely nerf tunneling, proxy camping and slugging across the board on all killers as these are low skill cheese tactics that offer way too much reward with little to no challenge, which means the killer never has to learn anything to be good at their role. A game which does not teach anything to the player has far less value than a game which educates the players, and this should include both survivors and killers, not only survivors like in the game's current state.
This global killer nerf will bring all killers' average kill rates down to an equal and fair 50% so that all players can enjoy the game as much as possible. This is objectively the optimal possible balance for the game. If you think a 60% kill rate is "good balance" then you are simply biased in favor of killer and giving that role too much importance. The devs could even do a live experiment where they nerf killers down to 40% average kill rate for a year so that they can see how it feels to be on the wrong side of objectively poor game balance. Then once they learn their lesson, they will all believe that 50% is the objectively optimal balance for Dead by Daylight and that the heavy nerfs to killer role across the board that raise average escape rates up to 50% are well-deserved.
Comments
And my position is that the OP is incorrect, and most others agree based on the responses here, my friend. I'm not looking to start an argument, just explain my position. The facts are most people agree 60/40 is balanced, the desire to make it 50/50 is imbalanced for the type of game DBD is (we have evidence Killers did not want to play when the game was 50/50, meaning the only time Killer is fun is WITH a slight imbalance - blame the Devs for that), and the Devs do not want it to be a 50/50 balance.
I wonder how different the community would feel on this if from the word go, the balance had been 60/40 and not 50/50… before the 60/40 shift. Would Survivors be okay and just accept it, or would they want a 50/50 balance? Would Killers feel less entitled to 4ks since it's the easy mode? Would the community be better off as a whole?
You are certainly NOT guaranteed two deaths per trial. I've said this before to people in these forums, hyperbole DOES NOT help when you are trying to have a debate, or discussion about any topic. Making hyperbolic statements such as "Guaranteed two deaths per trial." makes it difficult to believe you. I'm not 100% sure what you're 2nd line of text is supposed to mean, but if you're saying every survivor has less than a 50% escape rate that is objectively untrue. Finally, let's be honest general outcries are FAR from objective. I'm not trying to berate you or anything of the sort. I was just hoping you had some kind of objective metric for which you were making your claim.
He's obviously referring to the fact that every killer has an average kill rate well above 50%. The game is balanced so that killers win more than they lose, by design, so it's actually, on average, over 2 kills guaranteed per match, assuming you play with average skill level against survivors of the same skill level. Of course, sometimes you get better or worse RNG, better or worse opponents, but at the end of the day killer role is pampered generously relative to survivor in terms of the agency the player is given to win. I can't even take most killer mains complaints seriously because while they will go on and on about how a specific nerf to killer or buff to survivor is a terrible thing, they always ignore the reality that killer role is inherently OP and that these nerfs only level the playing field, making for fairer and more engaging matches.
Every single Survivor grouping (Solo, Duo, Trio and 4--man) at both All MMR and High MMR have a sub 50% Escape Rate.
By design, BHVR wants two Survivors to die in the average trial. If we look on Nightlight, huge grain of salt, 2K'S are the least likely outcome. 4Ks are the most common and 0Ks and 3Ks are about the same. 1Ks are also relatively uncommon, but not so much as 2Ks.