So if we are aiming for 60 percent kill rates:

Why are the S-tiers untouched when they are over achieving? And clearly High mobility is gamebreaking and needs brough inline with the rest of the kill rates. I'm guessing we are waiting to see how the Anti-Slug and Anti-Tunnel QoL will affect them, as I feel they are the targets for these changes mainly.

But Nurse/Spirit/Blight/Wesker and I imagine Kaneki too when his stats get released in July/August, among others need changes and soon, why are these never discussed?

It's either that or force said killers to play against the 4-man premades if that is their designed purpose, rather than forcing solo Q to deal with the one-sided matches.


Bare in mind we are also only looking at averages across the board, so lower tiers could be cancelling that number out to make it 40 percent survive rate rather than where it should be.

S-tiers need brought down, Low Tiers need brought up.

Comments

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924934#Comment_3924934

    Ah, do you mean in regard to how the game IS currently, or how I'd prefer the game be (survivor team vs killer)?

    How the game is currently, it's 1 killer vs 4 individual survivors each doing their own thing along with each having their own win condition. If the killer kills 2 survivors, he failed to secure a win (killer needs 3k to be considered a win), 2 survivors lost, and 2 survivors won. The win conditions are not equal because it's an asymmetrical game. The killer has a total of 4 opponents to defeat, while survivors only have 1 opponent. There's no tie in this type of situation, as a killer and a survivor cannot neither win or lose (unless you count the server crashing, ha).

    If you're talking about how I'd like the game to be, where survivors all win\lose together, then ties are possible, as the survivors have a win condition that would in theory be at least 3 survivors escaping to mirror the killer's win condition of needing 3 kills. In this case, a tie is naturally possible. It's possible to have both teams have a equal chance at winning if survivors had a 44.2% chance to escape. Each team would have a 31.25% chance to win, and a 37.5% chance to tie - I feel it would be acceptable. Killer got some kills, and survivors had some escapes. If we count a win as major positive, and a tie as minor positive (got some decent points for the match being a draw - gj for both sides), then that means the majority of matches would have at least some sort of positive outcome. That means 68.75% of the time on average, matches would be a positive outcome in some way for all players (A 31.25% chance for your team to win and a 37.5% chance for your team to tie). Let's just round it up and say that all matches would have a 69% chance for the outcome of the match to be positive in some way for their team (nice).

    IF we went with the second option (team vs team) - Win percentages would shift significantly to make room for ties, but I think in general it would be better for the game. Both sides would have equal chances at winning, with ties being slightly more common as the outcome. This would also include balancing survivors around having a 44.2% chance to escape (that maths out to both sides having an even chance at winning). This would also push 4Ks and 4 escapes to be less common and more like outlier wins which are generally overkill and isn't ever really fun for the losing side. Bear in mind, there are balance issues at an individual perk or individual killer level - some killers are just too powerful as are some killer\survivor perks and would need to be brought back in line. This also means a lot of weaker killers would need to be buffed to also be brought back in line (mostly m1 killers with no mobility).

    It this game would be a 1 vs 4 where every survivors does its own thing, why do you consider the killers win condiditon to be a 1vs4 scenario wher the survivors are a team and not a the aggregation of those four 1vs1 scenarios you tellin us? Talking about double standards here.

  • @DeBecker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924953#Comment_3924953

    It this game would be a 1 vs 4 where every survivors does its own thing, why do you consider the killers win condiditon to be a 1vs4 scenario wher the survivors are a team and not a the aggregation of those four 1vs1 scenarios you tellin us? Talking about double standards here.

    …Is there much of a difference between those two perspectives?

    The game's current win condition for killer is three kills, IE, more kills than escapes. Even if you considered it an aggregate of the four 1v1 matches, though, wouldn't you still need more wins than losses overall? It'd be the same outcome either way.

  • @brewingtea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924953#Comment_3924953

    Right, so what would have to change to make the game the second (preferable?) option?

    In the first option, the killer has FOUR wins they can get. In a 2k, they won 2 out of 4, for a 50% win rate. Two of the survivors won and two lost, for an average win rate (on the survivor side) of 50%. No ties. Perfectly balanced.

    Edit: Also, you didn't answer my question: What would be so bad about the 2k scenario? Setting math aside, what are you trying to prevent here?

    The first scenario is how the game currently is. And for the killer to be considered as getting a win, he needs at least 3 kills. Getting a single kill isn't a win. It's an asymmetrical system, so a win condition for one side doesn't mean it's the same condition for the other. You cannot tell me with a straight face that you believe if 3 survivors escape and the killer kills one that you declare the killer a winner. Even the end of the match shows the message that the entity is displeased. If you ask anyone here what the win condition for the killer is, no one will say getting one kill as you're suggesting. While there are distinct 1 v 1s happening, a killer needs to win the majority of them for a match win. He can't tie in this situation because there is no one to tie with - it doesn't work at an asymmetrical level.

    What would need to chsnge to make the second scenario happen is for BHVR to change the win condition for survivors where they all lose if 0-1 escapes happen, they tie with the killer if 2 escape, and they all win if they have at least 3 escapes (including a single survivor that might die, they'd still win since their team won). This would also encourage survivors to work together instead of an every man for themselves mentality. That trio will want to help ensure that solo queue survivor since helping one person is helping ensure the entire team wins. No more individual wins (and frankly, every man for themselves perks would hopefully get reworked like sole survivor that actively discourages working against working with other survivors. BHVR has even had advertisements asking if you as a survivor will go at it alone, or will you help other survivors). On the killer side, they would need to change where the killer can actually get a tie with a 2k which currently isn't a thing.

    As a general reminder. MMR adjustments are separate from win conditions - it just cares about trying to balance future matches. For example, currently if a survivor hatches out, they win but their MMR is neutral to avoid unintentionally boosting their MMR for a win that was entirely due to random chance. MMR adjustments aren't "rewards". It just cares about trying to make future matches more balanced for you. Some MMR systems even might increase your MMR on a loss or lower it on a win - they are designed to be their own ranking system. Chess, for example, won't lower their ranking if a new player loses to a grand champion, and a grand champion won't go up in ranking by beating a new player.

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925193#Comment_3925193

    The first scenario is how the game currently is. And for the killer to be considered as getting a win, he needs at least 3 kills. Getting a single kill isn't a win. It's an asymmetrical system, so a win condition for one side doesn't mean it's the same condition for the other. You cannot tell me with a straight face that you believe if 3 survivors escape and the killer kills one that you declare the killer a winner. Even the end of the match shows the message that the entity is displeased. If you ask anyone here what the win condition for the killer is, no one will say getting one kill as you're suggesting.

    What would need to chsnge to make the second scenario happen is for BHVR to change the win condition for survivors where they all lose if 0-1 escapes happen, they tie with the killer if 2 escape, and they all win if they have at least escapes (including a single survivor that might die, they'd still win since their team won). This would also encourage survivors to work together instead of an every man for themselves mentality. That trio will want to help ensure that solo queue survivor since helping one person is helping ensure the entire team wins. No more individual wins (and frankly, every man for themselves perks would hopefully get reworked like sole survivor that actively discourages working against working with other survivors. BHVR has even had advertisements asking if you as a survivor will go at it alone, or will you help other survivors). On the killer side, they would need to change where the killer can actually get a tie with a 2k which currently isn't a thing.

    As a general reminder. MMR adjustments are separate from win conditions - it just cares about trying to balance future matches. For example, currently if a survivor hatches out, they win but their MMR is neutral to avoid unintentionally boosting their MMR for a win that was entirely due to random chance.

    Out of curiosity, do you have any ideas for how to change that win condition?

  • @DeBecker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924953#Comment_3924953

    It this game would be a 1 vs 4 where every survivors does its own thing, why do you consider the killers win condiditon to be a 1vs4 scenario wher the survivors are a team and not a the aggregation of those four 1vs1 scenarios you tellin us? Talking about double standards here.

    It's an asymmetrical game. This is just how BHVR designed it - ask them. I don't agree with it, but BHVR on multiple occasions has clarified that the survivors aren't actually a team and each have their own personal win condition and working together is optional. Only working against each other isn't allowed. They even have perks for players who go at it lone wolf and only focus on their personal win such as sole survivor.

  • Hey @jesterkind As always, good to see you in a discussion. The quote thing is bugged out, but this is in response to you.

    Are you asking how to change the win condition for how it is now to the 2nd option where the survivors are a team that wins and loses together?

  • @RpTheHotrod said:

    Hey @jesterkind As always, good to see you in a discussion. The quote thing is bugged out, but this is in response to you.

    Are you asking how to change the win condition for how it is now to the 2nd option where the survivors are a team that wins and loses together?

    Yeah, that's the part I'm curious about. What would you change to make the win condition team-based for survivors?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925290#Comment_3925290

    Yeah, that's the part I'm curious about. What would you change to make the win condition team-based for survivors?

    Survivors would win\lose\tie together. Everyone still gets their usual performance bonuses like Boldness, Brutality, etc. 3+ escapes is a win for the survivors (get a win bp bonus). 2 escapes would tie with the killer (a tie bp bonus, less than a win but greater than a loss). 0-1 escapes would be a survivor loss. The endscreen would declare whether the killer wins, if there's a tie, or if the survivors won. Essentially, shift away from individual win conditions and instead as a team win condition. For example, if you died, but your fellow survivors managed to get a 3 man out, you still win.

    As for what's the point of the last survivor if 3 survivors have been sacrificed, hatch\gate escape would at least give him a little BP incentive to stay alive and escape for a little extra BP (consider it a sole survivor BP bonus or something), but that extra BP probably only makes sense to kick in if in fact the other 3 survivors have been killed - otherwise, hatch\gate is just another avenue of escape (ie 3 survivors escape through the gate, and the hatch spawns is just effectively "another gate", but if everyone has died, and you escape through the hatch or out a gate, you'd get a sole survivor bonus). Alternatively, once 3 survivors are sacrificed, the match could just end, but I'm not so sure how I feel about that. Could have an image of 3 hooked survivors with the final survivor on their knees, head bowed, and hands overing their eyes with the killer ominously staring in the distance or something. /shrug

    Long story short, survivors would need to work together for their wins, and individual win conditions would no longer be a thing. Survivors all win together or lose together.

    AS FOR MMR ADJUSTMENTS, any kind of ranking structure (MMR included) by design only care about one thing - balancing future matches. This is entirely unrelated to win\loss conditions. In DBD, for example, escaping through a hatch is a survivor win, but to avoid MMR being unintentionally boosted due to a random chance escape, hatch escapes are treated as MMR neutral despite the survivor escaping. With that in mind, MMR adjustments would preferably be done at a personal performance level. If you personally did well even if the team lost, your MMR can still go up. If you were worthless and essentially AFK'ed all match and your team still won, your MMR could still go down. I believe the devs have stated that MMR adjustments are changing soon, so it wouldn't surprise me if this is already being considered. EITHER THAT, or just make it more simple by a win boosting MMR, a tie being neutral, and losing decreasing MMR - that's how pretty much every other game plays with the disadvantage that you're at the mercy of the quality of your teammates. Rainbow Six Siege, Overwatch, and so on all go the "simple" MMR adjustment route, but it can be frustrating to lose "ranking" because your team sucked. That's why I prefer personal performance MMR adjustments.

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925314#Comment_3925314

    Survivors would win\lose\tie together. Everyone still gets their usual performance bonuses like Boldness, Brutality, etc. 3+ escapes is a win for the survivors (get a win bp bonus). 2 escapes would tie with the killer (a tie bp bonus, less than a win but greater than a loss). 0-1 escapes would be a survivor loss. The endscreen would declare whether the killer wins, if there's a tie, or if the survivors won. Essentially, shift away from individual win conditions and instead as a team win condition. For example, if you died, but your fellow survivors managed to get a 3 man out, you still win.

    As for what's the point of the last survivor if 3 survivors have been sacrificed, hatch\gate escape would at least give him a little BP incentive to stay alive and escape for a little extra BP (consider it a sole survivor BP bonus or something), but that extra BP probably only makes sense to kick in if in fact the other 3 survivors have been killed - otherwise, hatch\gate is just another avenue of escape (ie 3 survivors escape through the gate, and the hatch spawns is just effectively "another gate", but if everyone has died, and you escape through the hatch or out a gate, you'd get a sole survivor bonus). Alternatively, once 3 survivors are sacrificed, the match could just end, but I'm not so sure how I feel about that. Could have an image of 3 hooked survivors with the final survivor on their knees, head bowed, and hands overing their eyes with the killer ominously staring in the distance or something. /shrug

    Long story short, survivors would need to work together for their wins, and individual win conditions would no longer be a thing. Survivors all win together or lose together.

    AS FOR MMR ADJUSTMENTS, any kind of ranking structure (MMR included) by design only care about one thing - balancing future matches. This is entirely unrelated to win\loss conditions. In DBD, for example, escaping through a hatch is a survivor win, but to avoid MMR being unintentionally boosted due to a random chance escape, hatch escapes are treated as MMR neutral despite the survivor escaping. With that in mind, MMR adjustments would preferably be done at a personal performance level. If you personally did well even if the team lost, your MMR can still go up. If you were worthless and essentially AFK'ed all match and your team still won, your MMR could still go down. I believe the devs have stated that MMR adjustments are changing soon, so it wouldn't surprise me if this is already being considered. EITHER THAT, or just make it more simple by a win boosting MMR, a tie being neutral, and losing decreasing MMR - that's how pretty much every other game plays with the disadvantage that you're at the mercy of the quality of your teammates. Rainbow Six Siege, Overwatch, and so on all go the "simple" MMR adjustment route, but it can be frustrating to lose "ranking" because your team sucked. That's why I prefer personal performance MMR adjustments.

    I see the ideal outcome, but I'm just not sure how you'd achieve that, I'm not sure what changes you'd make.

    Would it just be the end screen being changed to outright saying "You win/lose/draw"?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925324#Comment_3925324

    I see the ideal outcome, but I'm just not sure how you'd achieve that, I'm not sure what changes you'd make.

    Would it just be the end screen being changed to outright saying "You win/lose/draw"?

    And BP bonuses being divided out accordingly. It's literally THE only beneficial thing we get in the game when winning matches. Big BP boost if your team wins. A basic amount for a tie. Minimal for a loss.

    Additionally, survivor escape rate expectations would need to be balanced around a 44.2% escape rate instead of 38.5% which is how it is for the current 1 v 1-1-1-1 (which currently survivors are overperforming according to recent BHVR stats). At the moment, all experienced survivors escape rates are in the 40's (between 40%-48%), so it's already roughly around a team vs team requirement of 44.2% escape rates, anyway.

    Psychologically, it might help, as well. Survivors would be more encouraged to work together - that would also indirectly help the solo queue survivor by that trio wanting to help them since they all win together instead of just them sandbagging them. There's also a clear definition of a win, tie, or loss. Heck, might even reduce the amount of survivors who just waste time at the end if they are the only living survivor who just spam teabag at the exit gate or hatch if they get presented with a survivors lost or killer wins screen right after. Could even reduce the amount of trashtalk post match when all sides are on the same page of who actually won or tied. The number of times I've seen survivor SWFs going off post chat about how they stomped the killer when they only had 2 escapes isn't small. A clearly defined win/tie/loss can serve up some humble pie. Again though, all of that is Psychological, but I feel the biggest benefit is encouraging ALL survivors regardless of queue to work together as a team. Now, leaving that person to die might actively be working against your win. Would discourage trolling fellow survivors, as well.

    On top of all of that, this would change the feel of time spent in the game. Instead of how it currently is where it's usually a pendulum swing of getting stomped with a 4k or stomping with a 4 escape, instead, the majority of matches (~69% of the time) would result in a positive return for both sides, either a win or a tie - both giving a good amount of bp. Long story short, both sides would have an equal chance at winning, and most matches would have a positive outcome for everyone.

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916343#Comment_3916343

    A 60% kill rate is slightly under a 50% win rate. You're confusing kill rates to win rates. If someone had a 25% kill rate, would you say they win 1 out of 4 matches? Of course not. Thats only getting a single kill. In case you're still confused, a 75% kill rate in a match is a 3k.

    At 62.5% kill rate, killers would have an even 50% win rate on average. However, they balance around 60%, so it is more like 49%. At the moment survivors have anywhere between and 40% - 48% escape rate on average according to the official stats (48% being SWFs).

    Essentially, killers have an intended 49% win rate (60% kill rate), and swfs currently have a 48% escape rate (at high MMR meaning everyone has experience in the game). With 4 survivors being in play, and to keep killers at around a 50% win rate and survivors at a 50% chance to get a 3+ escape match, each survivor would need to have an escape rate of about 38.5% (since there are 4 survivors facing the killer). As an example, if it was 1 v 1, then obviously both sides would want a 50% win rate, but since one side has 4 team members, they each need a reduced escape rate to maintain a 50% balance of both sides.

    Long story short, survivors are overperforming IF we wanted to keep killers at a ~50% win rate and survivors at having a ~50% chance of getting a 3+ escape.

    Now bear in mind, that's with a 60% kill rate. For killers not at 60%, whether below or above, adjustments should be made.

    While this is true, a far stronger argument could be that statistics just dont tell the whole story and you can, very easily, use numbers for fabricate whatever narrative you want. I dont pay attention to the stats BhVR publishes for that reason, things that should not be excluded are so the numbers lack any kind of specifics that would make them useful.

  • And BP bonuses being divided out accordingly. It's literally THE only beneficial thing we get in the game when winning matches. Big BP boost if your team wins. A basic amount for a tie. Minimal for a loss.

    Ok, I see where our disconnect lies. I'm approaching this question from a more "objective" standpoint. Assume there's no endgame screen, no BP rewards, no MMR system, just a 4v1 asym that we need to balance.

    In that case, I think it would be obvious that 2k per match would be the ideal balanced outcome. I think you take issue with the way BHVR currently handles the rewards and such, and I don't necessarily disagree with that, but I'm leaving that out of my argument.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915790#Comment_3915790

    Fixing Wesker's tech that was removed off of recent killers is just bringing him inline with the others so if he needs help via buffs he can get them, that's what I was saying. Doggo dracula lost them and Blight too, plus he can get controller QoL too while it's done.

    Spirit can be really oppressive just because of how easily she can return to the hook and eliminate people if she chooses to, coz of her mobility. I think that's reflected in her stats honestly.

    Nurse losing aura reading is one way, but also letting her not dominate on maps like midwich and haddonfield by not being able to just teleport through everything I feel would be healthier. She is just really boring and uninteractive when in a skilled players hands.

    I agree that Blight having a longer CD on pallet break could be the answer, but low mobility killers cant even break pallets with theirs, so why should a high mobility?

    that said, I agree we should see the lower kill rate killers, they should get buffs. If we are gonna say a 60 percent kill rate is the aim, we should be aiming for it.

    And SWF's being 48 percent again I agree, that's something they need to do to bring them closer to Solo Q/Duo/Trios without harming the others. That said they are probably far fewer in frequency than any S-Tiers so :)))

    On a personal level, I disagree with the Wesker idea. Yes those Tech's make him hard to go against but imo makes him fun for me. The other killers are annoying to face because they are bland, basic and do roughly the same thing. Wesker (and blight) change that up for me and make me actually think.

  • @wholeapricot said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915818#Comment_3915818

    On a personal level, I disagree with the Wesker idea. Yes those Tech's make him hard to go against but imo makes him fun for me. The other killers are annoying to face because they are bland, basic and do roughly the same thing. Wesker (and blight) change that up for me and make me actually think.

    Fair, I'm just throwing ideas to stick at the wall in this thread due to frustrations mainly. I'm glad people have been talking about it.

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