Do we realy need to nerf the ghoul? (Yes we need changes, not skullmerchanting)
Its just my first impression, but ghoul needs more time for players to learn his weakneses.
I think he is pretty fine. I ve got destroyed by squad, that dosent hold W every time i break a pallet.(Just hold me in loops as long as possible like basic killer) SO i lose 5 gens on 4 hooks. They used every opertunity to run away when i get into cooldown.
This guy has 40M terror radius, like blight wesker and billy. His is lethal like them or even more. Kaneki suffer in loops, but can punish hold W. So i dont think that nerfing his ability in any way just solve his power. Its turn into trash. Remove cancels? He loses anti loop potential, and cant down anybody. So we get Legion 2.0 literally but weaker/
Remove basekit old apron? Well he would feels like the trash with his mobility.
And he feels like blight in most situations, I wrote above why…
Just give people a bit more time… to learn how 2 play as and against.
Whats your thoughts about kaneki? Do we realy need to scare devs to nerf him as quick as possible?
(My personal opinion is that not every killer should be killed with nerfs after the first week. Give him a try plz ok?)
- I created a separate post where I expressed my thoughts how to nerf him or change waiting you there for solutions what to do with his slide cancels. (Post title "My solution how to nerf/change the Ghoul! (Simple but perfect)")
3d day after release:
i will make video and put it here, what after 4 days is happend and what possible can do. While im creating it, i want to say that his main problem is his slide after leap, its just too much. it isnt that he can injure you freely, instead down faster then every other killer could. i will try to show you both before and now.
4th day: here it is
Bear accent is in action so be patient, i did make a subtitles because i dont use english very often. I like to type read or hear it, i understand it, but… i didnt played so much with english community. (Though i did make episodes on YT, so u can watch where you want right after you open it.)
How it happend that the Ghoul, become OP after PTB update. (Old apron basekit what a bread!)
- My suggestion is that his slide must be lowed, his ghoul attack wont injure you if its not perfect, distance how far grab attack could be done is lowed/
- Then, allowing surviviors to walk when they are grabbed to break the leap like as cenobite's chains its good idea, and on Top of it make his cooldown longer when he stunned by the pallet after 1st leap!
- Map wide sound when Ghoul gets engraged.
- He cant use his power on you during one minute, so he wont be able to tag Kagune Mark and get rid of your endurance after unhook. (With slide cancel change, this make him harder to tunnel someone. Though DS,DH,UNBRKBL still exist)
More nerfs? I want to read it! As i said, "Critisize, Nerf! Offer!" to make him fun for both sides!
If they skullmerchant him, this will be our biggest dissapoint. First Anime License and that could ruin all dbd expirience. I think he is fine, but his slides is that should not be like this.
Never guess which side im on…
Im off, i did what i want, so there's no more updates.
Love the Ghoul as much as i hate him. (But where is all our Tokyo Ghoul fans? Want your opinions, is Kaneki One eyed King of dbd for this moment?)
Comments
Welp cuz a lot of downvotes its seems forgoten. Video was made. Im done.
i just suggest that leap grab should be breakable, and survivior can move while grabbed, thats how it can be fixed.
Addition: 4k hour in that can. As 3 k as a killer 1k as a survivior
Ghoul is overtuned with his grab, thats the main issue majority of players, mine is slide cancels.
Yep i can agree with this guy. Some things that he mentioned in the end needs to be nerfed. But anything else in this case should not be touched.