Do you think Freddy's rework will be nerfed because Survivors complained?

Much like the rework of the Twin that was complained by survivors and then reverted everything or get later nerfed.

It hasn't been tested on PTB yet, but people are already complaining that the new Freddy is OP.

Comments

  • Yes, survivor mains seem to whine about everything nowadays, and since they're the majority then bhvr will likely listen

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867001#Comment_3867001

    The removal of teleport faking is my favorite part of this update.

    The absolute most annoying thing about playing against Freddy, is when they spammed 99% teleports every few seconds. Canceling a teleport never should have been given such a reduced cooldown.

    And Freddy is getting enough buffs overall, that teleport cancelling doesn’t need to come back. And if it does come back, then canceling a teleport should trigger the full cooldown timer, so that the 99% teleport spam is still gone.

    How is that strong? He even has a cooldown every time he cancels it, so it isn't true spam. If Freddy is faking teleport to a gen every time, you just ignore it until he spends too long holding it. Whether he commits to the tp or not, that's not good pressure. Maybe he gets lucky and it causes the last-second skill check to come up and the survivors blow up a gen. But that's all I see it doing. If Freddy is in chase with someone, and is multitasking by faking tp somewhere else, he should not get punished for that, because it's a smart play at the cost of splitting concentration off of chase. That plus counting hooks, remembering which pallets are broken, guessing what the other survivors are doing while unaccounted for... y'all act like there's no skill or brain power being used while multitasking, as if it's easy.

    Anyway, if Freddy commits to the tp, he's pushing the person off the gen... but he left the person he was chasing. At best, he got a 1 to 1 trade on pressure, and for all he knows the person he's chasing, or a second survivor who was on the gen, can just come around and finish it after he pushed the initial guy off. Why would you handicap a killer's power so much when he's low tier, and it's not even that effective?

    And it may seem like I'm calling his tp strong and weak at the same time, but that's what you call "decent" in this game. A middle ground. Most people just like to call a killer thing OP if it's decent or usable, and I think that's what's happening here. It's why 90% of killers in this game can't be used at top level. They could have been, but people just want to cry about half-decent stuff until it gets nerfed. You will never see Freddy in S tier (even if ad populum dictated that he was in the past), so why all the pushback against him keeping any of his original strengths?

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867004#Comment_3867004

    How is that strong? He even has a cooldown every time he cancels it, so it isn't true spam. If Freddy is faking teleport to a gen every time, you just ignore it until he spends too long holding it. Whether he commits to the tp or not, that's not good pressure. Maybe he gets lucky and it causes the last-second skill check to come up and the survivors blow up a gen. But that's all I see it doing. If Freddy is in chase with someone, and is multitasking by faking tp somewhere else, he should not get punished for that, because it's a smart play at the cost of splitting concentration off of chase. That plus counting hooks, remembering which pallets are broken, guessing what the other survivors are doing while unaccounted for... y'all act like there's no skill or brain power being used while multitasking, as if it's easy.

    Anyway, if Freddy commits to the tp, he's pushing the person off the gen... but he left the person he was chasing. At best, he got a 1 to 1 trade on pressure, and for all he knows the person he's chasing, or a second survivor who was on the gen, can just come around and finish it after he pushed the initial guy off. Why would you handicap a killer's power so much when he's low tier, and it's not even that effective?

    And it may seem like I'm calling his tp strong and weak at the same time, but that's what you call "decent" in this game. A middle ground. Most people just like to call a killer thing OP if it's decent or usable, and I think that's what's happening here. It's why 90% of killers in this game can't be used at top level. They could have been, but people just want to cry about half-decent stuff until it gets nerfed. You will never see Freddy in S tier (even if ad populum dictated that he was in the past), so why all the pushback against him keeping any of his original strengths?

    He has a severely reduced cooldown if he cancels the teleport, and there really isn't much of a warning between "he stopped at 99%" and "he went to 100%". It's by far the most annoying thing this killer does, and due to the fact that he's gotten a heavily buffed teleport in the PTB, he can afford to lose the teleporting cancelling as compensation.

    Teleport canceling never should have gotten such a heavily reduced cooldown, and if it ever comes back, then it should trigger a full cooldown.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867986#Comment_3867986

    Well, time will tell, but they've definitely said they're doing something about it soon. Which I take to mean early this year.

    I don't have information about Freddy, but afaik they didn't promise anything after his rework about 5 years ago. People were disappointed by the result, but I don't believe they ever promised to go back and revisit him on any kind of time table, nor did they make any measures that they said would be considered temporary at that time either.

    I'm not sure why you have so much vitriol toward me in particular since I'm not a dev, just relaying what they told us before the recent sm nerfs. I'm on record as saying that they handled the recent nerfs poorly, but I also didn't have their exact reasoning as to why they thought a "break glass" solution was needed. I can speculate, but that doesn't mean they took the right course of action regardless or communicated it correctly either.

    I don't have information about Freddy, but afaik they didn't promise anything after his rework about 5 years ago. People were disappointed by the result, but I don't believe they ever promised to go back and revisit him on any kind of time table, nor did they make any measures that they said would be considered temporary at that time either.

    If I recall correctly, there were actually some developments with Freddy after his rework.

    For instance, the nerf which deleted the infamous Forever Freddy build wasn't a surprise, it had already been announced before it reached live servers.

    And, I do believe I saw a discussion here months ago that claimed Freddy's rework had been planned for a while, but didn't receive priority. I am not sure about this one though, it could be just a theory (A GAME THEORY).

    If it is true, however, then it makes the situation even more tragic, because Freddy could have received something much better than this horrible "rework" we've just received.

  • @Mandy said:

    When the PTB is live we will be able to fully assess the strength of the rework - until then, it's very difficult to tell if something is too strong or too weak. It's not about "survivors or killers complaining", we use our own judgements on what needs to change based on how things play out.

    Based on past PTB to live releases, you'll have to forgive me if I don't quite believe you.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867890#Comment_3867890

    Since this is the part everyone either forgets or conveniently leaves out:

    The current state of SM was never intended to be permanent. They said several times, including before any recent changes at all, that they're reworking her. Which is the correct, long term solution.

    Unfortunately that amount of effort isn't something they can just push forward in a week and will take Dev and creative team time.

    and if they didn't have meaningful changes ready they shouldn't have changed her. Making a bunch of stupid changes that do nothing to make anything better right now on the basis that you will just fix it later is nonsense. It is bad game development.

  • I dont understand two things:

    1. Why are survivors able to SEE Dream Pallets and STUN Freddy. This is… not lore-accurate at least.
    2. Channeling a Teleport reduces Movement Speed to 3.86m/s, so you lose distance in the chase…. WHY?
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