Unfun facts:

Over the past 3 months: All the killers I've played against have had the exact same strategy Sulg the 3rd survivor to looking for 4th survivor, Some killers were not satisfied with 3 and a half minutes, they went as far as carrying the survivor who was 5 seconds away from death and Hooking the survivor to milk more time.

Literally not a single match did the killer not use this strategy.

Before the addition of the Survivor Bot this extremely greedy strategy did not exist because the Survivor could simply DC to give the last Survivor the hatch.

As usual we see the same greedy argument that the survivor shouldn't get the hatch, without the hatch the tunnel and proxy camping become stronger than before and also how do you expect the last survivor to fix generators and escape the chase? The survivor was not designed to be self-sufficient.

I don't know what's the fun in wasting 4 minutes of my time on something that's not fun and not interactive, just greed for 4k as if there's a reward that 3k doesn't provide, just kill the third survivor and let this player continue the game instead of using the player as a timer.

If you can't kill the fourth survivor, it's not the end of the world, your device screen won't explode, the game won't consider you a loser. On the contrary, killing 3 survivors is considered a win, and the survivor escaping through the hatch is not considered a win for the survivor or a loss, it will be considered a draw for the survivor.

Comments

  • I always slug for the 4k. Why? 9 times out of 10 the last survivor will loud noise spam so they can make sure you see them teabag before they escape through the hatch. I'll happily choose the end of my won match being a triumphant Mori, rather than that. Survivors treating the killer like they lost if there's a hatch escape is the reason everyone slugs the last 2 survivors.

  • @alpha5 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856867#Comment_3856867

    According to you survivors are nothing more than your playthings whose agency doesn't matter. This entire second paragraph is disgusting.

    Lmao yet your ok with survivors doing exactly the same thing to killers by hiding for an hour not doing gens, avoiding crows, knowing they can't win, for no reason other than spite and to be toxic? Double standards much? It sounds to me like you want to be able to be toxic and waste the killers time but don't like it when the killer can do it back.

  • @MrMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857321#Comment_3857321

    If there are multiple gens left, that button is pretty much a guaranteed loss for the survivor because they can't finish the gens in time or leave even if given the choice. At that point, the button may as well just instantly kill the remaining survivor. Or better yet, if there's still gens left on the map when 3 survivors are dead, the last survivor immediately dies as well. If we're placing the last survivor into a situation they can't win from literally no matter what they do, may as well make it quick, this game already wastes enough time as it is. But at the same time, wouldn't it be a little boring that the last survivor just immediately dies too?

    I just don't see the harm in the killer simply leaving the match with a BP bonus from the basement glyph. At that point, does it even matter if the survivor lives or dies? The survivor team lost. If it's very important, maybe the survivor wouldn't get any extra BP for escaping if the killer chooses to do this, and it wouldn't show up as an escape on the scoreboard because the killer "gifted" it to them.

    The only thing I don't like about hatch is the randomness of it, and how gate spawns can make it either super easy or super hard to prevent the last survivor from escaping after the third is dead. I'd much rather have the option to either cash in the 3k through a glyph, or even challenge the survivor to a chase directly for the 4k, whoever wins gets a nice BP bonus. Is it that important that the 4th survivor dies to feel like you've won the match? Anything after the 3k is just formalities at that point, the game is over, why make it feel hopeless and pointless for the last survivor by locking them into a 2 minute EGC they can't even escape from no matter what?

    I understand survivors shouldn't be forced into staying in a match they lost and literally can't win. So survivors should have a way to leave the match but not escape. So a glyph that both killer and survivor can interact with that would kill the survivor instantly would be ideal. If survivor wants to leave with no penalty they can and killer won't be able to keep them in the match. Likewise if killer wants to wrap up the match then they can kill the last survivor and not spend crazy amount of time hunting for them. The glyph could activate a special mori. Personally it wouldn't be any more boring than searching the map for the last 2 hiding.

  • @Aven_Fallen said:

    Yeah, they should do something about slugging for the 4K. In the end it is someone prolonging the game and wasting tome of someone else (the Survivor on the ground) for a game they already won. And especially if not all Gens are done, and even more so if it was already a stomp, there is 0 reason to not feel like it was a win, even if someone gets a pity escape via Hatch.

    In general, I think a Hatch escape should work like a sacrifice for the Killer. The Survivor should still count as escaped and should still get the points and any rewards for that, but the Killer should have a 4K when it comes to anything where it is important (Challenges, Adepts, and so on) and obviously get the BPs as if they would have hooked the last Survivor as well.

    And then something needs to be done to directly address slugging, especially for the 4K. Because there is nothing which would lead to slugging for the 4K at this point, except for doing it out of spite. Because usually when the topic arises, Killers say "Oh, but Adepts" or "Oh, but challenges", which would be solved with the first point I made. And we all know that it is mostly done for the Ego, because finishing a game with a 3K + Hatch Escape with 4 Gens remaining is apparently not enough of a Win…

    I’m sorry but I disagree with this. Letting hatch count as a 4K for the killer is just more coddling to let people feel like they got something they simply didn’t earn. A 3K is considered a win but if you don’t get 4 kills then you didn’t get a 4K. There’s already enough entitlement in the minds of people who play this game without adding to it by giving the baby their bottle.

    The bottom line is that people who feel entitled to 4Ks and take advantage of broken game mechanics to get it by any means necessary suck the fun out of this game. Should something be done about it and changed in the way this game operates to prevent that? Absolutely I think so. But I don’t think rewarding them with something they didn’t actually get is the fix here.

  • I really don't understand how Unbreakable basekit when 2 survivors are left is still not in the game

  • @doobiedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856502#Comment_3856502

    Yes people always bring up a statement one community manager for Bhvr. made years ago when the game was totally in a different state than it is now and without context. Can you give me one example of anyone banned or even warned for "not doing gens" and trying to survive as long as possible? Probably not because even Bhvr. knows it would be absurd to ban a player for doing their objective. And even if Bhvr. did decide to take the killer favoritism to new heights and actually ban a survivor player for trying to survive, I would never follow such a rule and would force Bhvr. to ban me as well. I will not be forced to give killers a free kill. I always make it a point to waste as much time of any killer who slugs for the 4k as possible since they are wasting my time with their petty "3k is not good enough" attitude.

    But you are not wasting the killer’s time. You, in fact are the one wasting the time of your teammate. The killer already downed them so they are going to die regardless. When you sit hiding in a corner and you’re not going to help them up or work on generators, you are the reason they are sitting on the ground for four minutes. Not the killer, you. So anybody that’s complaining you can thank people like this who somehow think that the killer is getting a “free kill” when you still have three generators left to do. It’s actually the opposite you want a free escape that you didn’t earn and you’re perfectly fine with letting your teammate lay on the ground for four minutes in the hope that you get that free escape.


    This is just a fact. Not to mention that 95% of all survivors that I’ve encountered that are hiding to wait for hatch have been hiding for the entire game and not doing anything to help the team. It is for this reason that in the event that I don’t get slugged and I do get hooked, I will do every single skill check to make sure that that other survivor does not get the hatch that they don’t deserve because they did nothing throughout the match to help the team.

  • @alpha5 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857853#Comment_3857853

    I'm not okay with that. I think it is a major flaw in the design maybe the biggest in the entire game. The last survivor should have a chance to do something and the second to last shouldn't have to go afk for half of a regular trial or even until server timeout if killer decides to carry them around which is bannable iirc or at least it should be.

    Survivors hide when they realistically can't do anything which is the case in a 2v1. Bhvr conveniently shifts the responsibility to the survivors simply saying 'go forth and die' and so do you. Cool. Even if survivors actually wanted to do gens in a 2v1 it would have to be so unbelievably slow and careful that server timeout would become a real opponent. Depending on the map/what gens are left/killer this isn't even possible in the first place. And then there is the fact that killers are allowed to kick gens. Even with the regression limit it should be impossible to get anything done.

    You're saying you don't agree with it but at the same time justifying the hiding. You said it yourself, survivors hide when they realistically can't do anything else... That means they admit defeat but refuse to get the match over with. If at that point survivors acknowledge they can no longer complete the objectives then it's checkmate time to wrap up and get the match over with not deliberately hide prolonging the match. When people hide in this manner, and only then.... That's when I fight back petty behaviour with petty behaviour and intentionally keep the 3rd alive as long as possible to make sure their hiding ways won't work.

    Also it's been confirmed that carrying a survivor around the map is not reportable as the survivor has the ability to wiggle free if they wish, therefore the killer is not holding the game hostage. No different to the take bhvr has in a locker stand off with Myers. If a survivor is in a locker and refuses to come out because they want to deny Myers the tombstone but Myers is standing outside the locker waiting for them to come out, that's not reportable as both sides have the option to get out of the situation if they choose to. It's only reportable as taking the game hostage if 1 side prevents the other from taking part in normal gameplay and doesn't progress the match, which is why hiding for a prolonged time period is considered reportable as it doesn't progress the match and the killer can't do anything about it other than search for however long.

  • @Boons123 said:

    Over the past 3 months: All the killers I've played against have had the exact same strategy Sulg the 3rd survivor to looking for 4th survivor, Some killers were not satisfied with 3 and a half minutes, they went as far as carrying the survivor who was 5 seconds away from death and Hooking the survivor to milk more time.

    Literally not a single match did the killer not use this strategy.

    Before the addition of the Survivor Bot this extremely greedy strategy did not exist because the Survivor could simply DC to give the last Survivor the hatch.

    As usual we see the same greedy argument that the survivor shouldn't get the hatch, without the hatch the tunnel and proxy camping become stronger than before and also how do you expect the last survivor to fix generators and escape the chase? The survivor was not designed to be self-sufficient.

    I don't know what's the fun in wasting 4 minutes of my time on something that's not fun and not interactive, just greed for 4k as if there's a reward that 3k doesn't provide, just kill the third survivor and let this player continue the game instead of using the player as a timer.

    If you can't kill the fourth survivor, it's not the end of the world, your device screen won't explode, the game won't consider you a loser. On the contrary, killing 3 survivors is considered a win, and the survivor escaping through the hatch is not considered a win for the survivor or a loss, it will be considered a draw for the survivor.

    Rubbish.

    I see this maybe 10% of the time, maximum.

    Yes it's a problem, but you're exaggerating.

    Also - if we're talking wasting time, survivors can hide and avoid AFK crows to stall the game out for 20 minutes or more and it's not even on BHVR's radar.

    @jajay119 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856405#Comment_3856405

    Or, we make the main objective more accessible relative to how many survivors there are left so survivors don’t feel the need to hide out for the hatch. That is the REAL reason we end up in this statemate.

    If the hatch were removed survivors would still try and escape via the doors, which would see an increase in sole survivor and wake up, and then Killers would moan they need to be nerfed. The conversation would then become ‘I need to slug because of Sole Survivor and Wake Up’ when the real reason they’re slugging is the reason they’re doing it now - they want an easy 4K. There’s always an excuse, but that’s always the reason.

    Alright.

    So are we going to increase killer speed proportional to how many gens are done?

    This is pointless us versus them. The real answer is stopping the tricks to avoid AFK crows, so that people cannot play hide and seek forever.

  • @Boons123 said:

    Over the past 3 months: All the killers I've played against have had the exact same strategy Sulg the 3rd survivor to looking for 4th survivor, Some killers were not satisfied with 3 and a half minutes, they went as far as carrying the survivor who was 5 seconds away from death and Hooking the survivor to milk more time.

    Literally not a single match did the killer not use this strategy.

    Before the addition of the Survivor Bot this extremely greedy strategy did not exist because the Survivor could simply DC to give the last Survivor the hatch.

    As usual we see the same greedy argument that the survivor shouldn't get the hatch, without the hatch the tunnel and proxy camping become stronger than before and also how do you expect the last survivor to fix generators and escape the chase? The survivor was not designed to be self-sufficient.

    I don't know what's the fun in wasting 4 minutes of my time on something that's not fun and not interactive, just greed for 4k as if there's a reward that 3k doesn't provide, just kill the third survivor and let this player continue the game instead of using the player as a timer.

    If you can't kill the fourth survivor, it's not the end of the world, your device screen won't explode, the game won't consider you a loser. On the contrary, killing 3 survivors is considered a win, and the survivor escaping through the hatch is not considered a win for the survivor or a loss, it will be considered a draw for the survivor.

    I mean everyone is different and maybe you just got killers that want to get 4k's as often as possible. I personally don't do it most of the time because it's exhausting and very time consuming, but sometimes on people that annoyed me or swfs I also slug for the 4k.

  • @Boons123 said:

    Over the past 3 months: All the killers I've played against have had the exact same strategy Sulg the 3rd survivor to looking for 4th survivor, Some killers were not satisfied with 3 and a half minutes, they went as far as carrying the survivor who was 5 seconds away from death and Hooking the survivor to milk more time.

    Literally not a single match did the killer not use this strategy.

    Before the addition of the Survivor Bot this extremely greedy strategy did not exist because the Survivor could simply DC to give the last Survivor the hatch.

    As usual we see the same greedy argument that the survivor shouldn't get the hatch, without the hatch the tunnel and proxy camping become stronger than before and also how do you expect the last survivor to fix generators and escape the chase? The survivor was not designed to be self-sufficient.

    I don't know what's the fun in wasting 4 minutes of my time on something that's not fun and not interactive, just greed for 4k as if there's a reward that 3k doesn't provide, just kill the third survivor and let this player continue the game instead of using the player as a timer.

    If you can't kill the fourth survivor, it's not the end of the world, your device screen won't explode, the game won't consider you a loser. On the contrary, killing 3 survivors is considered a win, and the survivor escaping through the hatch is not considered a win for the survivor or a loss, it will be considered a draw for the survivor.

    I think the biggest issue is that the Devs do not care whatsoever if your time gets wasted, be it by being slugged, be it by wasting it on the bloodweb. There are so MANY aspects to this game that can be refined and optimalised, but aren't. For them it doesn't matter, regardless of what happens to the player because you're already wasting time playing their game in the first place. They're getting your money, so why should they care about your experience?

  • @alpha5 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857942#Comment_3857942

    I explained it and I understand people doing it. This is not the same as justifying. People cannot properly surrender/leave the game. In Starcraft 2 I hit F10+N and be out of the match. What do survivors have to do here? They are at the mercy of the killer. Great.

    That means they admit defeat

    This is wrong since the game is kind of weird in its 1v1v1v1v1 setup and hatch exists which is, of course, why you would want the latter gone. There is a clear flaw here and you are the one justifying "petty" behaviour. Carrying survivors neither hooking them nor letting them bleed out could just as well be considered Targeting specific users repeatedly in order to ruin their game experience and Holding the game hostage. That's two out of three points in the griefing category. If what you say is true and they confirmed that BS to be okay then the rules are even more of a joke than I thought.

    Well, we agree there is an issue but at least you, as a killer player, get to punish gamers for the flaws of the game. Anyway, I won't keep you any longer from any more 4Ks. Sounds like you need them.

    I believe the greifing aspect applies to targeting an individual across multiple matches. For example tunneling an individual all match is not greifing, but intentionally targeting the same survivor, tunneling them specifically across multiple matches is greifing. I only justify my petty behaviour in response to petty behaviour by the survivor. If survivors didn't hide I would simply slug 3rd and try find the last one in 4min. But if after about 3min I see no attempt to do gens or heal the team mate that's when I escalate it. I agree something needs to be done to prevent this from happening. This is on bhvr, the hatch, the rules, the game as a whole.

  • Crazy idea that just popped in my head:
    Instead of removing hatch as some here suggested, what about idle crows also appear on survs's heads that are not doing gens in a 2v1 scenario?

  • That's an amazing idea!
    It would make things SO MUCH simpler!😃

    As I said: "crazy idea that just popped in my head", which means "I didn't considered other implications".
    Give me your best idea for 2v1 scenarios where both survs keep hiding doing nothing to progress the match.

  • @PuddleOfBludd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856505#Comment_3856505

    But you are not wasting the killer’s time. You, in fact are the one wasting the time of your teammate. The killer already downed them so they are going to die regardless. When you sit hiding in a corner and you’re not going to help them up or work on generators, you are the reason they are sitting on the ground for four minutes. Not the killer, you. So anybody that’s complaining you can thank people like this who somehow think that the killer is getting a “free kill” when you still have three generators left to do. It’s actually the opposite you want a free escape that you didn’t earn and you’re perfectly fine with letting your teammate lay on the ground for four minutes in the hope that you get that free escape.


    This is just a fact. Not to mention that 95% of all survivors that I’ve encountered that are hiding to wait for hatch have been hiding for the entire game and not doing anything to help the team. It is for this reason that in the event that I don’t get slugged and I do get hooked, I will do every single skill check to make sure that that other survivor does not get the hatch that they don’t deserve because they did nothing throughout the match to help the team.

    Blah blah blah, your entire comment can be summarised as "no, you". I don't like killers that slug for the 4k and I will make as hard as possible for them get that 4k, that's it.

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