"Thrill is a Problem" *Counterforce Exists*
Current flavour of the month thanks to a content creator slapping together a few matches of Hex Builds working against mediocre teams to convince people Thrill of the Hunt is unhealthy for the game after it's recent buffs.
Killers will most likely be using:
Thrill of the Hunt, Ruin, Pentimento and Devour Hope so a whole build dedicated to totems
Thrill of the Hunt - For each totem 14% speed penalty to cleansing and blessing
Ruin - Automatically regress Repair progress at 100%, not overly problematic It's just a Killer kicking gen minus the kick regression
Pentimento - Re-lighting broken totems gives you bonuses like reducing heal and gen speeds
Devour - 3 stacks allows insta down, 5 stacks allows Mori
How to counter this build:
1. If Totems are bothering you that much because you believe in the "If it glows it goes" schtick then Jill Valentine's perk "Counterforce" is now your best friend in the game.
Counterforce - You cleanse 20% faster, gain 20% per totem you cleanse and reveals the farthest totem from you for 4 seconds. If need be bring a Map too.
2. Simply ignore the totems. If you know the Killer has Ruin and you are not getting hit by Devour then you know you can ignore totems and just focus on gens as you normally would.
3. If you notice Devour early just go for immediate unhooks, Killer can't gain stacks with immediate unhooks they have to leave the area asap to get any value from it.
4. Rush gens as you usually would. Ruin isn't enough regression by itself against a solid Survivor team, Thrill is useless because you are not doing Totems, Penti is useless as no Totems are broke and Devour is getting no value because your team is efficient on gens and going for immediate unhooks.
I can't see this "Meta" lasting long if it can even be considered a Meta. It has so many holes to the point of in worst case scenario you needing to bring a perk to counter it. When Killers start to realise Counterforce is single handedly bricking on these Hex Builds they will stop trying to use it and go back to whatever they were using before.
But sadly despite these fairly obvious counters and ways to adapt around it people will simply ignore it and still demand nerfs.
Comments
I prefer getting content without a ptb. It shouldn’t be the job of the players to tell the devs what works and what not.
If they are going to correct their mistakes in the following bug fix patches (generally speaking), then I’m looking forward to more changes like that, because I like getting surprised and not having to wait a whole month for something to come.
And CF value in a TotH scenario predicates on the killer not using Pentimento, Undying, Haunted Grounds, Face the Darkness, and pretty much every other hex perk.
Please be sure that hexes will still be viable.
👆👆👆
Please and thank you
Would like to have waited a little longer to see how things would shake out before insta nerfing.
Of course they do, a lot of Survivors don't like it when they have nothing else to do besides gens but then get mad when ANYTHING ELSE prevents them from doing gens.
BHVR please don't listen to people calling for blanket nerfs. Decrease it to 12% and remove the token system instead. Then test out changes like this before release on PTBs in the future. Thanks. :)