Devs buff devour hope to include deliverance unhook please

Just asking a it's a pain to have to do 7 hooks out of 5 for it

Comments

  • No because Deliverance would be worthless at that point since it's for other people unhooking the hooked person.

    I mean they're exposed and can't heal or be healed for a minimum of 60 seconds so if found again it's an easy down and quite often they go and hide and don't do gens. If they go do gens then they're fresh meat ready to be rehooked.

  • Did not think on that 
  • @redsopine01 said:
    Did not think on that 

    The best laid plans of mice and men along with that darn monkey wrench that ruins so many great ideas. 😁

  • Well then can a kobe (the rare 4%) count
  • powerbats said:

    No because Deliverance would be worthless at that point since it's for other people unhooking the hooked person.

    I mean they're exposed and can't heal or be healed for a minimum of 60 seconds so if found again it's an easy down and quite often they go and hide and don't do gens. If they go do gens then they're fresh meat ready to be rehooked.

    How does that make deliverance worthless? How does that affect it at all? Getting a token from a deliverance unhook doesn't affect the unhooked any differently
  • Yep can stand behind this. Especially with the high risk of hex totems getting destroyed before u get even 1 single token lol 
  • The perk quotes, "If you don't save them, you have blood on your hands. If you do, then her hunger grows" or something like that. Her "hunger" only grows if they're saved, so that's the way it should be.

  • Yeah, the description of the perk says its only when someone is saved

  • The perk quotes, "If you don't save them, you have blood on your hands. If you do, then her hunger grows" or something like that. Her "hunger" only grows if they're saved, so that's the way it should be.

    Perk description > balance decisions.
    Sigh..