Major Anti Camp buffs are Coming!!!

Paulie ester in his latest video revealed confirmed changes from BHVR in Lights out Gamemode will receive 2x Anticamp range and 60 seconds of Endurance off hook basekit!

These are huge changes that i hope will come to normal dbd matches!

Comments

  • @jmwjmw27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796011#Comment_3796011

    Simple fix: Survivors with endurance from OTR, BT, and basekit also receive no collision with the killer for the duration.

    This would make bodyblocking with it nearly impossible. There is no downside unless you are trying to bodyblock the unhooked survivor to wait out BT.

    i have no idea why this isn't implemented. this also prevents the killer bodyblocking the unhooked survivor, mainly on basement stairs.

  • @jmwjmw27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796011#Comment_3796011

    Simple fix: Survivors with endurance from OTR, BT, and basekit also receive no collision with the killer for the duration.

    This would make bodyblocking with it nearly impossible. There is no downside unless you are trying to bodyblock the unhooked survivor to wait out BT.

    No collision would fix a lot of it, I agree.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797570#Comment_3797570

    While i agree with your general premise that it is too much, i disagree with the idea that the 1 has to be stronger than the 4. The 1 should be equal to the 4, in the sense that, in a 1v1 situation, the killer should have the advantage because the 1 should be stronger than 1 of the 4.

    This is an assym game. The 1 is supposed to be strong enough to handle the four, whether that is equal or stronger.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797677#Comment_3797677

    it's more so you are stuck in semantics. what could i mean by hittank in relation to your older reply? you said bodyblocking with otr opens up a tunnel. obviously i also meant that, bodyblocking for someone else.

    you argue bodyblocking for someone else with otr has some kind of downside to it but there is not, that's the whole point i'm making. the argument of "opening themselves up for a tunnel" doesn't make sense because it just makes the killer decide to tunnel instead. i then proceeded to say forcing the killer into making that decision might be beneficial for the survivor with the correct set up (perks and all that macro skill talk). so the killer either commits to the bad decision that's tunneling or eat the bodyblock and leave them be.

    here, i explained the concept of offensive use of otr and how that doesn't mean giving a free tunneled dead survivor on the spot.

    The only case where an OTR bodyblock hinders a Killer remotely is when they are attempting to chase Surv A with 2 hooks, and Surv B with 1 hook and OTR tanks the hit. Any other case is better for Killer to hit the OTR user. If the OTR user had tied hooks, then it denies DH when the other Surv could have it, which would 'open them up for a tunnel'. If the OTR user had more hooks, then they are closer to death, which would 'open them up for a tunnel'.

    Is it a 'free dead Survivor on the spot' of course not, and no one was every making as extreme of a claim. Only that it would be easier. Whether that is slightly easier, or massively easier depends on match conditions, but it makes it easier regardless.

    Even if the OTR user also has DS, the Killer is perfectly capable of slugging them for 61s from the unhook timer, and chasing someone else in the meantime. If someone goes to pick them up, then the Killer gets slowdown. If the Killer is fast in chase, then they could tunnel through DS at no meaningful cost. If the Killer is slow in chase, those 61s are already up.

    I'm still not seeing a situation where an OTR bodyblock will actually help.

  • @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797011#Comment_3797011

    Is a Survivor invisible, silent, no scratch marks nor blood off hook? Huntress can simply land the hatchet 0.1s after they get unhooked? So they don't get 44m for free, they get 0m for free. Now I would 100% agree and be with you if they made Survivors invisible and invulnerable for 10s off hook, but this isn't the case. So Huntress hits off hook, but we'll be generous and say 1s, so ~4.5m, then speed boost for ~13.5m, meanwhile the Huntress moved 1s of windup and 2s of cooldown for ~10.5m. She is only 7.5m away, which is also roughly 2s DS stun distance, and thus gets downed. You aren't making it out anywhere.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797436#Comment_3797436

    If someone is turbo tunneling someone else with OTR, they still tanked an OTR hit. I would ask you be more specific when describing scenarios, because you appear to create a vast story in your mind, and say 'blue' expecting everyone to know specifically what you are envisioning. You define hit tank far far differently than I would, so if you could offer a Dictionary of 'NerfDHalready' it would be greatly appreciated.

    I can't argue against redefinitions like this, because I can't read your mind. But wouldn't 'opens them up for tunneling' definitionally make them not be in a strong area? The idea is say you come back to Shack basement, and you hit both running up the stairs with effective bodyblocks, then you can tunnel the OTR user, or chase the rescuer. Alternatively, you arrive late, and the OTR user is blocking the doorframe to protect the other person leaving through the pallet. You can still just hit the OTR doorframe and get a chase there. I'm confused where apparently someone is crossmapping 20s to interrupt a chase that somehow isn't leading to a down already, and still not securing a down after the hit. Every time this happens to me, either the next person is getting downed already, making them waste their time, or the OTR hit just wastes another 12s since the other person is still cornered at a loop due to how I set myself up.

    The huntress example is just cherry picking. Obviously, the killer with basekit STBFL is a tunneling demon, I could just as easily say that the survivor gets even more distance because they were up against freddy. Even then unless shes running double haft you can make it reasonably far. At least enough to have a loop or wall to hide behind, and thats excluding if you just dodge the second hatchet. Not to say huntress isnt easily one of the best tunnelers in the game if shes near the unhook, she absolutely is, but she is also absolutely an edge case.s

    The fact is that most killers have a sizeable slow/stun/cooldown after using their power or attacking the survivor, so much so that hitting the basekit BT would be a hinderance. That is the strength of OTR, that in the majority of situations the killer is forced to give you that health state. The survivor doesn't need to be silent or invisible to run in any given direction for 10s- it's not rocket science. That is to say that its pointless where the survivor went down, because in most cases they can and will find their way out of whatever part of the map their on. Or if its good, they'll stay there and loop. Bonus points for DS.

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797677#Comment_3797677

    The huntress example is just cherry picking. Obviously, the killer with basekit STBFL is a tunneling demon, I could just as easily say that the survivor gets even more distance because they were up against freddy. Even then unless shes running double haft you can make it reasonably far. At least enough to have a loop or wall to hide behind, and thats excluding if you just dodge the second hatchet. Not to say huntress isnt easily one of the best tunnelers in the game if shes near the unhook, she absolutely is, but she is also absolutely an edge case.s

    The fact is that most killers have a sizeable slow/stun/cooldown after using their power or attacking the survivor, so much so that hitting the basekit BT would be a hinderance. That is the strength of OTR, that in the majority of situations the killer is forced to give you that health state. The survivor doesn't need to be silent or invisible to run in any given direction for 10s- it's not rocket science. That is to say that its pointless where the survivor went down, because in most cases they can and will find their way out of whatever part of the map their on. Or if its good, they'll stay there and loop. Bonus points for DS.

    I mean any Dash Killer fulfills the same conditions as Huntress. How many of those do we have now? Heck, even stuff like Vecna simply using Fly to negate the post-hit speedboost is enough.

  • … man this thread sure is silent about those "major anticamp buffs" that most assuredly did not and will not be coming now, huh? Wonder where OP went…

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