If hook states were shared.

Killer will have incentive to interact with all surivors.

Killer can still target weak link.

Scourge hooks apply through first 4th hook states.

Surivors will play more as a team as they dnt want to die on first hook/chase.

I know there are many implications so this is more about quality of life than comp strats.

Thoughts?

Comments

  • This would only work if the MMR loss was attributed to how many hooks you got. If the baby Mikaela took 9 hooks before her death, she should probably have more MMR loss than the Alan who runs the Killer for 4 straight minutes, and only died to endgame collapse.

    Also a hybrid system might be better, with 2nd stage being shared, but first and last stage are unique to the Survivor. This would mean that baby Mikaela would take 6 hooks before her death instead of 9 (Her first, universal 1-4, and her death hook). This would also ensure everyone with hook perks still have a chance to use them.

  • But suddenly one baby, who is not happy with the game can complete drain all health states for everyone.

    Griefing would get to next level.

  • They tried this with the game death garden and it didn't work well.

    I do like the idea of hook donation, so that survivors can opt to share their first hook stage in a shared hook pool, which is far more limited and the survivor has agency over sharing it.

    It would serve much the same function, but be far more balanced IMO.