Force survivors to leave to stop BMing in the gates

THere needs to be some type of punishment for this. There is no reason to do this if I'm no where around and they are wasting my time. I just want to go next. Also can we do something about survivors BMing others on hook? Also stop messing around woth the map layouts.

Comments

  • Chase the survivors out. When you start hitting them in the gates they have to leave or else they risk getting sacrificed. The match will end faster and you get some extra blood points for injuring/starting chase.

    If you are truly that upset upon seeing other players t-bagging it might be time to take a breather from the game and come back when you start to feel the tilt dissipate.

  • Honestly we'd like to see the end timer speed up per standing survivor in the exit gate. 4 survivors causes it to rapidly run down hehehe

  • @Akumakaji said:

    While killers are in a pretty good spot at the moment, toxic behaviour of the other side will always be a way to curb the excitement and fun of the game. Every killer beyond their 3rd game know the painful conondrum of waiting for the egc timer to fill up, or face the survivors waiting at the exit gate, twerking at you, giving you a light show and rubbing it in that you failed to hook and kill them. Nothing wrong with being happy that you made it out alive, but really, this gets old really quickly.

    So, please BHVR, realise this perk idea of mine and I promise you that it would be an instant hit and easily thow some meta perk out of the top10. I know for a fact that I would equip it in perk slot 1 of every single of my killers and never take it off.

    General Perk: Just Leave

    Effect: when lingering in the exit gates area for longer then 40/30/20s The Entity blocks the exit gates for that survivor, they become exposed and their aura shown to the killer for 6/7/8s. The block and exposed status effect persist till the survivor moved away 40m from the exit gates. Survivors leaving before their timer has filled up gain a +5k BP score event "Awesome person!"

    @Akumakaji said:

    Just Leave:

    The survivors dispear in the face of assured victory is the sweetest morsel for The Entity and it loves to toy with their hopes and relieves.

    After the exit gates are opened, standing within the exit area for 20s or crouching more then 5 times in total reveals the survivors aura to the killer, blocks the exit gates and exposes them. To get rid of this effects the survivor has to move further then 28m away from the exit gate.

    @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305331#Comment_3305331

    I talked about this in the other tread about letting players bleeding out, but I got the following situation more then I dare to count:

    I killed two survivors in the same region of the map, turning it into kinda a hook dead zone. The last survivor knows that they can't make it out, but instead of taking the loss like a decent human, they decide to grief and run into the corner of that dead zone. If you pick them up, they will wriggle out and run back. This are the kind of players that would quite literally bleed out to death then to admit defeat and give the killer their win. Its quite the same as a Wraith standing over you gloating, while hitting their bell for 3min straight: petty dickishness.

    Regarding the t-baggers at the exit gates: yeah, in theory you can just flush them out, but thats still giving them what they want. I really, really, REALLY hope that we will get the perk "Just Leave" this year. Please BHVR!!!!

    Just Leave: when standing in the opened exit gates zone for longer then 15s or crouching for more then 3 times, The Entity closes up the gates for you and you gain the exposed status effect till you distance yourself further away then 24m.

    Me and millions of other killers would perma-equip this to our loadout and never look back.

    I have been trying (pretty unsuccessfully, as you should be aware) to get BHVR to implement this new general killer perk into the game. I know for a fact that I would log this perk into every killers first slot and never take it of, and thats a FACT!

    New general killer perk "Just Leave"

    Effect: when lingering in the exit gates area for longer then 40/30/20s The Entity blocks the exit gates for that survivor, they become exposed and their aura shown to the killer for 6/7/8s. The block and exposed status effect persist till the survivor moved away 40m from the exit gates. Survivors leaving before their timer has filled up gain a +5k BP score event "Awesome person!"

  • Sure, every 1 minute of someone's time you waste is considered 1 bannable offense and it rounds up as long as you reach 15s. Exit gate teabags can be 1 or 2 ctrl's then walk out without counting. A Bleedout is 4 minutes, so that counts as 4 bannable offenses per person bledout! It solves the problem for everyone!

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/406498/new-perk-just-leave-anti-bully-general-perk

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306878#Comment_3306878

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305618#Comment_3305618

    I have been trying (pretty unsuccessfully, as you should be aware) to get BHVR to implement this new general killer perk into the game. I know for a fact that I would log this perk into every killers first slot and never take it of, and thats a FACT!

    New general killer perk "Just Leave"

    Effect: when lingering in the exit gates area for longer then 40/30/20s The Entity blocks the exit gates for that survivor, they become exposed and their aura shown to the killer for 6/7/8s. The block and exposed status effect persist till the survivor moved away 40m from the exit gates. Survivors leaving before their timer has filled up gain a +5k BP score event "Awesome person!"

    Your not solving toxicity, your just going to make survivors implement it in different ways, the same ways surviviors would tb with gates closed when bloodwarden launched.

    Heres a fun perk idea i think is fun tho

    PERK:M1

    Hitting a survivor makes them losr a health state, hit them diagonally and they wouldnt be able to crawl out in time