They literally just turned Knight into a M1 killer

The first nerf is the 10 m spawn restriction. Most loops are shorter than 10 m, so the 10 m spawn restriction makes it impossible for him to use his power in most loops. Knight's chase boiled down to either cornering survivors with a Guard or 50/50 pallet break mind game with Carnifex. Knight's Guards were never designed to have the speed to solo chase a survivor, so he had to chase alongside his Guards to secure a hit. The 10 m spawn restriction forces Knight to place his Guard far from the loop, making it very hard to chase with his Guards. Furthermore, Carnifex’s and Assassin’s detection ranges are 10 m, so you are essentially forced to used Jailer to have any chance of detecting the survivor in a loop. Even if you could chase with your guard, they made it so

When The Knight is within 8 meters of his guard, the guard’s hunt timer depletes 3x faster.

Carnifex and Assassin will expire in 4 seconds. This makes the hunt duration so short that it's pointless. They literally just deleted his chase power.

Overall, it seems like they just removed Knight's chase power and turned him into a Carnifex pallet kicking bot.

Comments

  • I do understand Survivors' frustrations with the Knight's gameplay, but they seriously gutted him.

    I'm not a Knight main, but I've played him enough to understand. Now, the only thing you'll be able to do is zoom your guards to a generator and get a chase that way. Moving 10m with your power is such a waste of time, that it will never see use in chase.