Regarding Gen Regression Park adjustment in 8.0.0PTB

Almost all perks, including PoP, were nerfed once in 2022, but will be further weakened in less than two years. Nerf Gen Regression Park → Other worthy perks are often used → Highly used perks are nerfed because they are “overused”

If this spiral continues, I think that next year even CoB, whose effect has been weakened to 1/4, will become a strong perk with a pick rate of 40% and be nerfed.

Comments

  • Turns out one nerf wasn't enough since pain res + pop was still a busted combo. Just because it got nerfed once doesn't mean it's done.

    How many times did Dead Hard get nerfed?

  • Considering that you could have had 4 strong Slowdown-Perks, it makes sense that they finally nerf Slowdown. IMO the better way would be to avoid stacking them in some way, but apparently they dont want to do that or are not able to do that, so they nerf the individual Perks.

  • @Venusa said:

    Turns out one nerf wasn't enough since pain res + pop was still a busted combo. Just because it got nerfed once doesn't mean it's done.

    How many times did Dead Hard get nerfed?

    Even with the nerf, DH has the effect of greatly tilting the balance of the game against most killers if determined well.
    PoP and Painless are not like that, and without them the game will be over in 5 minutes, so you have to use them.

  • Too much time has passed, it's about time they were nerfed.

  • Pop was way too strong simply due to how much easier it is to get downs now. People keep saying "You have to earn it by getting a down!" and completely ignoring a number of things

    • Maps are significantly weaker
    • Killers are significantly stronger
    • Gen tapping change and increased regression from gen kicking was a buff for pop. You get 5% basekit regression just from kicking a gen. Isn't this in addition to what you get from pop? Someone can correct me if i'm wrong on this since I don't typically run pop on killer. I'll gladly admit if I am wrong.
  • @Aven_Fallen said:

    Considering that you could have had 4 strong Slowdown-Perks, it makes sense that they finally nerf Slowdown. IMO the better way would be to avoid stacking them in some way, but apparently they dont want to do that or are not able to do that, so they nerf the individual Perks.

    What 4 strong regression perks? There are only two.

  • I said Slowdown-Perks. Not Regression-Perks. If you want to nitpick, at least do it right.

  • Pop, PR, Deadlock, Corrupt, Grim, DMS etc etc

    That's not counting other forms of slowdown, like idk, playing Killer properly.

  • @I_CAME said:

    Pop was way too strong simply due to how much easier it is to get downs now. People keep saying "You have to earn it by getting a down!" and completely ignoring a number of things

    • Maps are significantly weaker
    • Killers are significantly stronger
    • Gen tapping change and increased regression from gen kicking was a buff for pop. You get 5% basekit regression just from kicking a gen. Isn't this in addition to what you get from pop? Someone can correct me if i'm wrong on this since I don't typically run pop on killer. I'll gladly admit if I am wrong.

    Most of the maps that have been weakened are maps that were originally unbalanced and have finally become playable for both sides. Still, there are still many strange maps like Red Forest & GoJ for Survivors and Lumpkin Lane for Killers.

    I think Gen Kick's base kit was not improved, but rather the original was wrong. It wasn't appropriate for Spark to stop with just a momentary touch, or for a killer to kick for several seconds. The price you pay for this is that it becomes impossible to protect the Gen in the center of the map, and perks like Surge and Eruption become unavailable, limiting your options.

  • @Venusa said:

    Turns out one nerf wasn't enough since pain res + pop was still a busted combo. Just because it got nerfed once doesn't mean it's done.

    How many times did Dead Hard get nerfed?

    2 totally different things