How a competitive mode could work

I think adding a "competitive" queue to the game could be really beneficial, allowing players to engage in more serious matches with opponents of similar skill levels.

I suggest having two queues: Unrated and Rated.

Unrated:

This queue would keep the game as it is now, with no restrictions and possibly a slightly toned-down MMR system (or no MMR at all).

Rated:

This would be the "competitive" queue, with the following features:

  • No match-altering offerings (Hook spawn, Hatch spawn, Fog density, Map offerings)
  • Limited Map Pool consisting of the maps the community regards as most balanced, Such as Autohaven and MacMillan
  • Old Rank system (ranks 20 to 1).
  • Instead of kill counts, the win condition would be based on hook counts:
    • 0-4 Hooks: Loss.
    • 5-8 Hooks: Win (Rank increase would be determined by how close you were to the higher end).
    • 9-12 Hooks: Perfect Win.

The idea behind this change is to redefine what constitutes a win to encourage healthier gameplay:

  • For killers, having even three survivors escape with only one hook remaining should be seen as a win, because it indicates everyone got to play the game.
  • For survivors, escaping with one or three hooks left is still satisfying and could be considered as a win, with the rank increase/decrease based on how you performed during the match.

This would discourage killers from camping and tunneling excessively because they would achieve a higher rank even if survivors escape, as long as the killer focuses on going for a higher hook count. Simultaneously, this adjustment makes survivor matches better by reducing tunneling.

Naturally, BHVR would need to introduce substantial rewards beyond just a ranking displayed on your profile. Each season (which could span three months) could grant players icons, banners, skins, charms, etc., based on their end-of-season rank.

Comments