Face camping

Why is the face camping meter gone when the last gen is done it should be taken off when a exit gate is opened cause your dead either way but kinda sucks that I keep getting face camped at the end of the game cause these killer don't know how to kill and my teammates never do anything to help me or others just themselves

Comments

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630812#Comment_3630812

    Tunneling as a come back. Its acceptable for most survivor.

    Tunneling right at the beginning, especially if the first survivor down early. Its a guarantee win.

    I dont say early down is bad for survivor in general, it would be a close match if killer play fair, but its a lose if killer tunnels. Survivors can not tell which direction killer will go. Its pretty much in survivors' mind that the first down should only happens after at least 2 Gens done, or its guarantee lose, since survivors dont have come back mechanic like killers with tunneling.

    Except tunneling not really a come back mechanic as they can pull out at any moment of the match as killer feel like.

    • They may start secure a kill when Gates are powered?
    • They may start to tunnel with 2 Gens left?
    • They may start to tunnel after getting the 1st hook with 3 Gens left?
    • Double tunneling, where killers go between only 2 survivors?
    • They may tunneling right in the beginning. Do not care if survivors are completely newbies?

    There are alot of gray zone and each will have their own definition of tunneling. If you're not getting more than 2K, its only because you didnt tunneling earlier than you should.

    And as killer, you would win most of the match if tunneling right in the beginning, this part is the point why I think tunneling is insanely OP. You only lose if survivor is out skill you by a mile, which on paper, you should never win.

    I think the one that brings the better stuff wins in DBD at equal skill level.

    If i play Nurse and bring full slowdown . I will win. If i play 4man with comms, map offering and strong items, i win.

    Tunneling is insanely strong. It has the strenght to remove a survivor from the match early. That it true. Tunneling does not mean that the killer plays unfair though. If they dont tunnel, they play nice. Nobody said that tunneling is unfair.

  • @Nick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630263#Comment_3630263

    So the survivors just run out? Seems like a bad play to me?

    no its so they dont touch the gates

  • But each map has 2 gates, they will just yo-yo you until one of the two opens. After that they just all run out while tbagging you.

  • @Nick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634420#Comment_3634420

    But each map has 2 gates, they will just yo-yo you until one of the two opens. After that they just all run out while tbagging you.

    so what it happens sometimes

    you win some you lose some

  • @The_Yosh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3627619#Comment_3627619

    That's one of the beauties of maining Bubba.

    On another note, I'm saddened by the fact that pre-endgame you can have two survivors on hooks in the same room, but you CAN'T camp them because of anti-camp. 😥 *sad Bubba noises* 😢

    You definitely can. Just mow em both down when they unhook!

  • Could also put this the other way around right? You escape sometimes you die some.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630249#Comment_3630249

    It isn't a punishment. Playing nice the entire match didn't make you entitled to a kill at the end.

    Choosing to tunnel at the end of the game was the same as choosing to accept the risk of Decisive Strike. It was natural.

    Counter point: Survivors shouldn't be guaranteed an escape if they were caught endgame. If there's 3 other survivors, they already have a really good chance of escaping the unhook without additional aid. The changes were made because there are hooks close enough to the exit gate that guarantee escape with these active at endgame. Heck, some are still guaranteed with basekit BT.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630253#Comment_3630253

    Counter point: Survivors shouldn't be guaranteed an escape if they were caught endgame. If there's 3 other survivors, they already have a really good chance of escaping the unhook without additional aid. The changes were made because there are hooks close enough to the exit gate that guarantee escape with these active at endgame. Heck, some are still guaranteed with basekit BT.

    Counter-counter point: I never said survivors should be guaranteed an escape.

    Maybe they missed their Decisive, maybe you had Blood Warden on stand-by. All fair play.

    The end game is no place for pity kills or escapes, it is part of the game. I don't mind if DS doesn't activate at the end, but I don't think it was as bad as it is said to have been.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636317#Comment_3636317

    Counter-counter point: I never said survivors should be guaranteed an escape.

    Maybe they missed their Decisive, maybe you had Blood Warden on stand-by. All fair play.

    The end game is no place for pity kills or escapes, it is part of the game. I don't mind if DS doesn't activate at the end, but I don't think it was as bad as it is said to have been.

    Counter-Counter-Counter point: It's not just DS that's active in these situations. Other survivors can bodyblock, basekit BT can extend it, other survivors can run unhook perks and BT to extend the time, etc etc and guarantee an escape, even in live now without DS, and all that revision does is punish the killer for managing a down against those odds regardless if the survivor has the ability to miss a skillcheck.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636334#Comment_3636334

    Counter-Counter-Counter point: It's not just DS that's active in these situations. Other survivors can bodyblock, basekit BT can extend it, other survivors can run unhook perks and BT to extend the time, etc etc and guarantee an escape, even in live now without DS, and all that revision does is punish the killer for managing a down against those odds regardless if the survivor has the ability to miss a skillcheck.

    Counter-counter-counter-counter point: There isn't anything wrong with a coordinated save against a facecamper at the end game. They are never guaranteed to work.

    Unless you mean the only problematic aspect was DS still being active at the end of the game, then I see your point.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636338#Comment_3636338

    Counter-counter-counter-counter point: There isn't anything wrong with a coordinated save against a facecamper at the end game. They are never guaranteed to work.

    Unless you mean the only problematic aspect was DS still being active at the end of the game, then I see your point.

    That's exactly my point.

  • @Clee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631106#Comment_3631106

    I feel you, but if your perk is still active at end game, it should still work. Cheap or not, you brought the perk and managed to survive until endgame without using DS or saving it. Perks should be strong

    "Perks should be strong" Ah, yes, then bring back old CoB, Overcharge, and Eruption so the gen kick meta returns-

    @Clee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3631208#Comment_3631208

    I understand that frustration, unfortunately in today's meta, its tunnel one dude out early and demand DS deactivate at EGC. Hard to feel bad for many killer losing a kill in today's tunnel, proxy meta.

    Also if they heavily toned down a lot of the survivor perks that sped up gen repair speeds while also buffing the overall gen regression speed(not instant regression) so that it's no longer 4 seconds to regress 1 second of the gen while also adding in features to make getting downs easier then there'd be less tunneling and camping in the game. Right now killer players are essentially backed into a corner where the only way for them to play is to tunnel and camp to secure at least one kill and making the game EASIER for survivors is just gonna keep pushing killers back into that corner. If they were to do the opposite and make the game harder for survivors or just easier for killers then it'd encourage your average killer player to want to leave the hook and chase someone else.

    It's the whole reason why I say that BHVR have been only worsening the game's health by trying to make it easier for survivors because all they've been doing is encouraging those play styles then trying to get rid of them without adding something in for the killers to reward them well enough for playing differently.

  • @Nick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635444#Comment_3635444

    Could also put this the other way around right? You escape sometimes you die some.

    truth

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