Returning back to No Kick / No Gen Regression meta.

Seriously, 8 regression events. It must be a joke, right?

So now perks like Surge or any other gen regression perk that can eat up these regression events without you wanting to means you may end up with generators that suddenly can't be regressed at all because survivors were either to reckless and ''drained'' those events by getting downed ( what Surge will do ) or perks like Pain Ress hitting the same gen over and and over so gen with relatively low progression will get events spent regardless.

Gen kick perks other than Pop are now bad and gen kicking is bad in general because you spend one of those 8 events for 5% regression which is reverted by survivor in 4 seconds once you leave the said gen. Before people say something like - I rarely get a game where I need to kick a gen 8 times or something, - guess what, now you will wish you had these kind of games more often because killers will now concentrate on tunneling one player out asap since gen regression gets limited.

All BHVR had to do is introduce this system when there are only 3 gens left on the map. Instead they now say - if you want to make a gen regress - make sure it does regress massively or don't touch it at all. Guess what is the best regression method in the game already? That's right - tunnel a player out. Once there are less players, this limitation suddenly doesn't feel so restricting anymore.

Mark my words - we will return to a meta where gen regression is either not effective or not possible at all. Games will be all about chase and people will simply tunnel the first target they down asap. You wanted one problem fixed - you ended up introduced few new ones.

Comments

  • I doubt they will, but I hope they bring back old Call Of Brine. It's such a useless perk right now.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624147#Comment_3624147

    You should not be able to hold a 3-gen indefinitely.

    You should need to advance the game. Simply continuing to kick 3 gens isn't progressing the game.

    Eight events is a LOT. If you can't manage a single down in that time, that's on you.

    Funniest thing is. Its memey. But i feel i could run into this limit with addons that involving kicking faster. Legions for instance. Or mainly wraith with his 2 kick addons or 1 and serpent soot. Since with those addons you can kick very fast and then stick to the survivor. In serpent soots case for wraith you do it because itd uncloak you faster and you get a kick out of it. Another example could be ghostfaces addon that explodes a gen when ya mark. Those are the only few addon examples i can think of.

  • @Green_Sliche said:

    Seriously, 8 regression events. It must be a joke, right?

    So now perks like Surge or any other gen regression perk that can eat up these regression events without you wanting to means you may end up with generators that suddenly can't be regressed at all because survivors were either to reckless and ''drained'' those events by getting downed ( what Surge will do ) or perks like Pain Ress hitting the same gen over and and over so gen with relatively low progression will get events spent regardless.

    Gen kick perks other than Pop are now bad and gen kicking is bad in general because you spend one of those 8 events for 5% regression which is reverted by survivor in 4 seconds once you leave the said gen. Before people say something like - I rarely get a game where I need to kick a gen 8 times or something, - guess what, now you will wish you had these kind of games more often because killers will now concentrate on tunneling one player out asap since gen regression gets limited.

    All BHVR had to do is introduce this system when there are only 3 gens left on the map. Instead they now say - if you want to make a gen regress - make sure it does regress massively or don't touch it at all. Guess what is the best regression method in the game already? That's right - tunnel a player out. Once there are less players, this limitation suddenly doesn't feel so restricting anymore.

    Mark my words - we will return to a meta where gen regression is either not effective or not possible at all. Games will be all about chase and people will simply tunnel the first target they down asap. You wanted one problem fixed - you ended up introduced few new ones.

    So now perks like Surge or any other gen regression perk that can eat up these regression events

    Surge only activates on a down, though, so if you're eating through these regressions with Surge, you're probably not going to see these gens progress at all because the survivors will all be dead.

    Maybe a gen or two will lock up, but by that point, everyone's on death hook, or you already have one or two kills so what does it matter that you can't regress those gens anymore?

  • Please, let's think about this. If we are in a scenario where Eruption and Surge have proc'd 6 times on a gen (because we've also kicked it twice), that means we have 3 downs within the span of a single gen being completed. You have won that game. You are not losing a game when you are downing players that fast. I'm assuming at some point you've walked over to the gen that keeps exploding to chase the survivor off of it too.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624467#Comment_3624467

    Survivors trying to repair a particular set of gens and keep falling because killer interrupts them but doesn't get downs because there are still safe loops available.

    So let's actually look at how this would play out. Killer comes across a gen and kicks it as survivors run. Killer chases, then sees that the gen is being repaired. Runs back, chases survivor off, repeat this a total of 8 times. Now because it takes 5 seconds to stop a gen from just auto regressing, this means that the survivor has to have been on the gen for at least five seconds.

    So in a perfect hypothetical situation, to run out the gen charges would take 35 seconds of kick, leave for 5 seconds, and kick right as the survivor is finishing the 5 second repair without ever hitting or downing someone. This crazy scenario would require the killer to not chase and one survivor to be playing suicidality close to the gen. A much more realistic scenario would be two or three times that long if the killer was hyper focused on one gen (and hyper focusing on one gen should be a losing strategy). Which is more than enough time for survivors to finish the other end of a 3 gen before the gen kick limit ever comes in.

    You seem to forget that it's not about kicks alone. There are perks that will contribute to event burning. Stack few of them and suddenly getting a gen that can't be regressed becomes a quite real possibility.

    All this talk would not happen if they limited it to a real 3 gen situation, but they didn't. This change is also a buff to survivors because there will be no such thing as a bad generator repair. Survivors will now get rewarded for repairing less risky gens that killer is less likely to defend and once it's 3 ''dangerous'' gens left to repair they will simply force killer burn whatever remaining events left and eventually get the gens done.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/402005/returning-back-to-no-kick-no-gen-regression-meta

    So now perks like Surge or any other gen regression perk that can eat up these regression events

    Surge only activates on a down, though, so if you're eating through these regressions with Surge, you're probably not going to see these gens progress at all because the survivors will all be dead.

    Maybe a gen or two will lock up, but by that point, everyone's on death hook, or you already have one or two kills so what does it matter that you can't regress those gens anymore?

    @[Deleted User] said:

    Please, let's think about this. If we are in a scenario where Eruption and Surge have proc'd 6 times on a gen (because we've also kicked it twice), that means we have 3 downs within the span of a single gen being completed. You have won that game. You are not losing a game when you are downing players that fast. I'm assuming at some point you've walked over to the gen that keeps exploding to chase the survivor off of it too.

    There's such thing called pressure.

    You may think that getting so many procs of surge or eruption means killer is dominating entire team when in reality it could be the same or two survivors getting chain healed and downed. Think about cases where you had to down survivor and chase another because you see him doing a gen nearby. Cases where you need to spread the pressure one way or another. There are many other possibilities to consider.

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624512#Comment_3624512

    You seem to forget that it's not about kicks alone. There are perks that will contribute to event burning. Stack few of them and suddenly getting a gen that can't be regressed becomes a quite real possibility.

    All this talk would not happen if they limited it to a real 3 gen situation, but they didn't. This change is also a buff to survivors because there will be no such thing as a bad generator repair. Survivors will now get rewarded for repairing less risky gens that killer is less likely to defend and once it's 3 ''dangerous'' gens left to repair they will simply force killer burn whatever remaining events left and eventually get the gens done.

    You seem to forget that it's not about kicks alone. There are perks that will contribute to event burning. Stack few of them and suddenly getting a gen that can't be regressed becomes a quite real possibility.

    I'm not forgetting about it, I'm just trying to discuss the situations you present. Throw in any of the other perks that trigger gens to pop and you as the killer have been forwarding your objective by quite a bit.

    All this talk would not happen if they limited it to a real 3 gen situation, but they didn't. 

    Why not?

    People are here giving you math talking about how much time it would take or how many downs would need to be achieved to actually run a gen out of charges. You're just saying it will happen without really laying out the how and why.

    This change is also a buff to survivors because there will be no such thing as a bad generator repair.

    The overall change is a substantial killer buff. Every killer just got double the kick regression and gen tapping disappeared.

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624716#Comment_3624716

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624757#Comment_3624757

    There's such thing called pressure.

    You may think that getting so many procs of surge or eruption means killer is dominating entire team when in reality it could be the same or two survivors getting chain healed and downed. Think about cases where you had to down survivor and chase another because you see him doing a gen nearby. Cases where you need to spread the pressure one way or another. There are many other possibilities to consider.

    If you keep doing that without getting any hookstate progression, you're not pressuring anything, you're going on goose chases.

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