i have an idea and i need your feedback.
now before it starts i want you to know that im a killer main myself.
Look when i play survivor i see killers tunneling and camping them. the bad thing about it is, that the survivors didnt even were toxic the killer down them very quickly and voila they are in a hanging on the hook simulator.
so i want you to answer me following question: how can a survivor play the game if the killer dont let him/her because hes camping or chasing him/her the second he/she gets unhooked.
Exectly: he/she cant.
now the idea that i have may fix this problem and Gen rushing at the same time:
so how about if the killer hooks someone all survivor gets a reduced repair speed of 5 percent
this effect stands. so if the survivor gets unhooked they have still this reduced repair speed.
this stacks until a reduced repair speed of 15% or 20%.
this reduced repair speed will be reseted after the killer hooked someone after the 20% reduce
and then he must chase down survivors again to get this reduced repair speed.
now here comes the part that is interesting for the survivors.
if the killer is camping all survivors gains a repair speed boost of 25% or 30%
until the killer gets away from this hook. that effect will not be activated if a survivor is near the hook.
if the killer is tunneling the repair speed boost stays for 40 seconds.
But it will not activate if the survivor got unhooked the second he/she got hooked.
also the camped or tunneled survivor cant rank down (he gets 0 points) because he/she isnt able to play the game.
by tunneling i mean the following scenario:
imagine the killer is chasing you and when the survivor that was hooked gets unhooked he instantly gets to the hook and down the rescued guy. not if a survivor saves them in front of the killers face.
sorry for my bad englisch lol.
Comments
i am getting tunnelled a lot....it's how they wish to play the game, is fine, but who really wins? is a lot of people who find "everything" toxic.....i don't like getting tunneled....camped....but eh....
You just need to look at it in a other perspective: the killer gets punished for his cancer play style and the one who gets camped doesnt even gain a rank down.
You just need hope that you will find a lobby were you are not the one who gets camped
Everyone has their own opinion and ideas.
Not everyone is good with grammar, spelling, or who speaks the same lanugae, i understood and got everything you said. *s
There needs to be an incentive not camp or tunnel. BBQ & Chili does a good job at this by trying to keep the killer away from the hook and rewarding the killer when they down a unique survivor. However, this isn't that effective because it's a perk. Thus, killers can just not equip it. I would add something like this:
Similar to how survivors get bloodpoints from the unhook + the safe unhook, killers should get points from hooking a survivor, and then an extra bonus if they leave the survivor on the hook. This would allow killers to benefit from not camping while still ensuring the safety of survivors (unlike bbq and how it reveals survivors auras).
And as for tunneling, maybe something like a personal borrowed time perk? Idk, I haven't figured that out entirely yet.
Thats a good idea but the killer who camps wants that his playstyle works.
Camping forces sometimes survivors to get the survivor on the hook unhooked. What i mean by that is: if the killers camping playstyle works he will get rewardet for it with bloodpoints which is not okay.
thank you darling