Singularity does not need an "update"

image.png

This killer is perfectly fine, especially once you roll out a solution for 3 gen.

Whatever you have in store is not needed.

This killer is just niche and requires time / effort to learn. He doesn't need any further major buffs nor updates.

Nothing he actually needs can be qualified as "update".

As current Singularity main, I do not trust you with anything you might do to this killer.

Please don't go through with whatever you're planning.

Sincerely, p100 day 1 singularity main player with more than 6k slipstream TP knocks.

Comments

  • @Azulra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610153#Comment_3610153

    They did it for Skull Merchant so that is just false-

    Like I said before, mostly everyone who's talked in this thread has disagreed with you on Singularity being "perfectly fine" and, at this point, you aren't doing much to convince anyone otherwise due to the current state of the killer. Him receiving changes is most likely inevitable-

    nothing they did to skull merchant they can do to singularity to make him easier to play. they would need to rework his power from scratch to make him easier because every single part of his difficulty is enabling him to do insane amount of creative and versatile things and which simultaneously keeps him fair and balanced because this killer is probably the only killer in this game that doesn't carry their player, you can accomplish only what you're capable of with this killer.

    the fact you're just looking through what im telling you and prefer to assume that the crowd knows better is just sad. the community is so used to killer powers carrying them they instantly assume the killer that doesn't do that is bad.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610153#Comment_3610153

    If they sell more DLCs its not a waste of resources, from a financial standpoint he is a dead product, any sales resulting from QoL will be a win-win for more sales. Regardless of what you think the higher ups at bhvr will always have the lest word, and if it means more money, no company would be stupid enough to say no.

    like I said here already, if they actually want hux to be "easier" they would have to severely nerf him and / or rework his ability from scratch because every single thing that is hard about him is what makes him so good.

    bhvr would need to waste way too much money for something that will never pay off regardless because they'll turn niche killer into a second coming of freddy rework and you know well how that ended.

  • If anything Singularity could use some slight buffs. Like Soma Family Photo being partially base kit and survivors whose feet are behind a rock still being vulnerable to biopods. Nothing major but as it is his power without Soma Family Photo doesn't work very well and it feels awful when you clearly see a survivor through a bio pod and can't slipstream them.

  • @Xernoton said:

    If anything Singularity could use some slight buffs. Like Soma Family Photo being partially base kit and survivors whose feet are behind a rock still being vulnerable to biopods. Nothing major but as it is his power without Soma Family Photo doesn't work very well and it feels awful when you clearly see a survivor through a bio pod and can't slipstream them.

    soma's photo would be nice, but im equally fine with it being an addon, because its effect is very powerful for something basekit, though it does feel mandatory to run on singularity. i would be careful with that. i liked someone's suggestion to split the effect 3/5 and add 3% speed / 12% penalty to overclock duration basekit and keep the rest 2% / 8% as an addon or deleting its effect entirely so that it doesn't feel like bis option nonetheless.

    as for cam hitboxes, that's not the issue of cameras, but the issue of how hitboxes are very inconsistent to the actual visible models which are highlighted for the killer. it's the issue of maps as well, cameras are just working by the general rules. like, it's not cameras that have awful detection, it's this game's collisions that are that abysmal which is only noticeable when killer's power enables so much creativity, the game can't properly handle it.

  • @TeleportingTurkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610205#Comment_3610205

    soma's photo would be nice, but im equally fine with it being an addon, because its effect is very powerful for something basekit, though it does feel mandatory to run on singularity. i would be careful with that. i liked someone's suggestion to split the effect 3/5 and add 3% speed / 12% penalty to overclock duration basekit and keep the rest 2% / 8% as an addon or deleting its effect entirely so that it doesn't feel like bis option nonetheless.

    as for cam hitboxes, that's not the issue of cameras, but the issue of how hitboxes are very inconsistent to the actual visible models which are highlighted for the killer. it's the issue of maps as well, cameras are just working by the general rules. like, it's not cameras that have awful detection, it's this game's collisions that are that abysmal which is only noticeable when killer's power enables so much creativity, the game can't properly handle it.

    This has little to do with hitboxes but with how much of a survivor you need to see to slipstream them. It's enough for a survivor to have one leg behind a rock to be considered hidden from view. That's terrible. If you can see more than 50% of that survivor, you should be able to slipstream them.

    I think Singularity's power without the Soma Family Photo is just not very funtional. I did the math and holding Shift + W will always let you outrun the overclock mode (even with 4 survivors slipstreamed) and you still won't be in hit range after that. That's terrible because it means that survivors, who know that will not vault or drop pallets as long as it is active and then still get to another safe spot. This begs the question; what is Singularity's power supposed to do then? The mobility alone isn't worth it and the chase part of its power is undertuned. The addon fixes that to a degree, which is why I think it should be partially base kit.

    With 4 survivors slipstreamed you should get some guaranteed value (pallet / hit) out of your power because it means that the survivors messed up monumentally. But as it is, that isn't the case. Not even remotely.

  • I mean, I would love to see improvements to his biopod collision and biopod detection. Those can be really bad and frustrating, especially the former, so improving those features would be very welcome. Balance wise I do not think he needs much though.

  • @Marc_go_solo said:

    My guess is they will do something to simplify the power of HUX because some players have stated they find it too challenging to learn.

    As someone who has played him, I agree that the Singularity is actually in a good place, once the learning curve was dealt with, as well as on YouTube there are Singularity players who are doing the craziest and most creative plays using HUX. HUX is a decent Killer with a lot of potential.

    Maybe the devs will rebalance the EMP/ biopod effectiveness or change the way the biopods work when infecting a Survivor. Not sure how, but it's not because HUX is a weak Killer. Then again, I am probably wrong.

    As a side, I'd love the ability to bring up a seperate screen whilst moving to view the Biopods. This will probably make it more complex, chasing and viewing through biopods at the same time, but it would also feel pretty darn powerful!

    If you need 2 purples to actually make it work its not balanced

  • @UnknownKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610072#Comment_3610072

    If you need 2 purples to actually make it work its not balanced

    You don't, so that's okay.

  • Crazy how people want this killer to be given a complete rework. Yeah sure, delete an entire killer from the game that a portion of the playerbase enjoys playing as, just like they did to Freddy. Haven't you all learned yet?

    Anyways, Singularity is fine as is in the right hands and I really hope the Singularity rework gets completely canned rather than postponed. All Singularity needs is more accurate detection, more consistent biopod placing, and (controversial) an auto lock-on for controllers.

  • @glitchboi said:

    Crazy how people want this killer to be given a complete rework. Yeah sure, delete an entire killer from the game that a portion of the playerbase enjoys playing as, just like they did to Freddy. Haven't you all learned yet?

    Anyways, Singularity is fine as is in the right hands and I really hope the Singularity rework gets completely canned rather than postponed. All Singularity needs is more accurate detection, more consistent biopod placing, and (controversial) an auto lock-on for controllers.

    now that you mention that, i think singularity needs zero changes.

    literally every single valid change suggestion effectively asks for general QoL change that will simultaneously affect Hux to a greater extent.

    Map collisions being not as bogwater = camera detection is better

    Aim assist bc most killers really need accuracy which is hard to achieve on controllers = way easier camera management

    Map bans = no more lery that deletes this killer's power and that cannot be aided by any means.

    This killer is not only a litmus test for player's actual skill, but also a great indicative of how little qol stuff this game has.

    I really hope devs do understand that everything that is hard about singularity is what makes him so good and beloved by enjoyers.

  • @TeleportingTurkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609043#Comment_3609043

    like I said, I don't think they just decided against singularity update because they suddenly changed their minds.

    I want to believe that, but from my experience that just means they postponed it. Hopefully, for at least 3-4 years.

    I suspect that BHVR has a list of potential changes for every killer in the game. I'd actually be surprised if they didn't have multiple rough sketches with each killer of directions they could go. Probably different people of the design/balance team have different ideas.

    I imagine one of the components of the update window is that it means, 'okay everyone, lets actually talk over these ideas and narrow down possibilities'.

    Given its a live service game and BHVR's design philosophy of changing things, every killer will eventually roll through the update window. Like you, I'm in no hurry for Singularity, I don't play him but enjoy going against him as survivor and he adds a unique gameplay experience.

  • I think it would be nice if his turrents weren't obstructed by objects without hitboxes (bushes) and had a higher range. It's frustrating seeing survivors on the cams that you can't affect.

  • Ohh really there is no video of singularity who doesnt play with soma photo

  • @UnknownKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610536#Comment_3610536

    Ohh really there is no video of singularity who doesnt play with soma photo

    Share your videos with friends, family and the world

    it's a bit dated & doesnt' reflect my current skill, but I've been playing singularity w/o soma's photo for a few months before it became a thing and I was pretty successful before. My killrate grew to nearly 100% after first weeks where I've been still figuring out the controls and has been there ever since. That was during MfT meta.

    Soma's photo is exceptionally good to outperform survivors at a certain level and get way more fast paced matches, but nonetheless you can play singularity w/o it.

  • @LordGlint said:

    I think it would be nice if his turrents weren't obstructed by objects without hitboxes (bushes) and had a higher range. It's frustrating seeing survivors on the cams that you can't affect.

    it's not the issue of cams, but rather the issue of how actually stupid the hitboxes are.

  • @UnknownKiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3610536#Comment_3610536

    Ohh really there is no video of singularity who doesnt play with soma photo

    https://youtu.be/gov_SBThMgs?si=LUqKBq6URUslu678

    Check your sources before making false statements. I also believe somebody else has also supplied a video.

1 2 ›