I believe we have the most healthy meta ever for both sides

With upcoming nerf to MfT, i believe we have most healthy meta ever. All of these perks have some pros and cons which makes them fair and balanced.

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Comments

  • It just means that they are slow at coding things so it isn't unplayable

  • On the killer side I liked the ruin + undying meta better than the current slowdown meta (after the undying change, not where you had to cleanse 5)

    chasing players off gens is more interactive for both sides than gen blocking, tunnel, pain res, pop.


    Survivor meta feels pretty fresh right now though.

  • Top 4 Killer perks are gen regression perks in a nerfed state, out of necessity to have a chance. Terrible meta.

  • @MikaelaWantsYourBoon said:

    With upcoming nerf to MfT, i believe we have most healthy meta ever. All of these perks have some pros and cons which makes them fair and balanced.

    https://us.v-cdn.net/6030815/uploads/JUAHKNREAG00/image.png

    you said the same about the MFT meta (which was really horrible for 5 months) so idk how to take your post.

    mah only complains with the current balance of the game.

    -Blight need major nerfs to his addons and hug tech. (already confirmed however we have to wait and see what they do)

    -Nurse needs to be either gutted to the ground or reworked for the better.

    -God sake its been 6 years already ...can we get a early game mechanic for killers BHVR?

    -fixing map design problems - god windows - maps with insane amount of connected safe tiles.

    -Buffing the basekit powers of low tier killers to be less addon depending (Myers , Legion , Pig , Singularity)

    atleast i know they are nerfing blight BUT what about Nurse? , is she okay on mordern DBD ?, clearly NOT....

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591915#Comment_3591915

    Wasting perk slot ofcourse. It's aura perk after all, if you know maps by your own, you can use better perk instead of it.

    Even the best survivor in the world cannot account for map RNG so this perk shines for both new and good players.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592800#Comment_3592800

    Fun is subjective. Have a farming killer and watch how half the players complain. Same goes if someone suicidedes on 5 gens and the killer doesn´t farm.

    Also, the same people that complain about killers ending matches early for survivors, would happily complete all gens in 3 minutes and leave.

    Fun IS subjective. However, everyone can agree that hanging from a hook or bleeding out on the ground are not fun aspects of the game. As long as killer strategies that magnify these elements of the game are the most effective, we will continue to see killers use them.

  • @cburton311 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594134#Comment_3594134

    Fun IS subjective. However, everyone can agree that hanging from a hook or bleeding out on the ground are not fun aspects of the game. As long as killer strategies that magnify these elements of the game are the most effective, we will continue to see killers use them.

    So no hooking and slugging. *noted

    If killers could get a note on whats allowed, it would make things so much easier.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592053#Comment_3592053

    Blindness does cause that drawback, nicely said.

    Also

    Ds is actually the counterplay to tunneling. DS shouldn't have counterplay other than 'Don't tunnel.' The killer has no right at ALL to be countering DS other than... not tunneling.

    You agree with this, right?

    I agree and i just think that DS is fine as is, no need to buff it, nerf OP killers cause 3s DS is fine against trapper...

    If you disagree, play pub at the soft cap... with trapper against a good swf that got DS on everbody, it's annoying...

  • The most healthy meta was all the way back when Nurse's Calling was among the most used killer perks.

    That was peak.

  • @Gastongard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592823#Comment_3592823

    So its illegal to use resources from maps now? The only point of using WoO is extending chases, so now extending chases is bad, healing perks are also bad, perks for repairing gens are also bad. Whats the point of playing survivor in a killer head if they cannot do anything? Even repairing gens is also seen as gen-rush, literally the only objective for survivors, and there is always something to complain on the killer side, how many times have you played soloq? is horrendous, between the lack on information between teammates, the tunnelling brainless and slowdown meta, you are lucky you still have survivors to go against in your game, its really depressing the current state of the game.

    Killers have no time to run the chase. You commit to one and you hear 3 gens pop. You're now halfway done with the match for 1 hook


    Most random groups of survivors lose because they all die trying for the unhook. You get 1 random camping gens and survivors win almost every time

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591915#Comment_3591915

    Wasting perk slot ofcourse. It's aura perk after all, if you know maps by your own, you can use better perk instead of it.

    It's only a waste for swfs that can call out what has been used.

  • Other than buckle up+ftp i agree.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599723#Comment_3599723

    I'm a Trapper main and primarily only play him. DS at 3s results in the survivor being downed again within 5-8 seconds from my experience. I've not been DS'd yet, but thats probably due to my playstyle. If you aren't trapped, I am not hooking you lol.

    I do disagree, but that's totally fine lol. DS isn't something I feel is game breaking one way or another. But having more tools to combat the rampant tunneling by the lower half of the killer playerbase is sorely needed imo. Yes, that was a dig on the lesser skilled killers. All of them.

    I was more speaking about it if you were playing as a M1... but yeah i do agree that this exemple wasn't on point. But you understood the idea, right ? Edit: maybe i am playing at a more sweaty time but a DS on me is more like a 15 sec or 30sec down if the tiles they have is good ... You could imagine a scenario. And anyway, what is needed is not a buff to anti tunnel but a buff for killer, IF THEY DON'T TUNNEL and play like you would want them to (basekit "Grim embrace" could be an idea for exemple).

    @Steakdabait said:

    Other than buckle up+ftp i agree.

    And it seems it will not be change until june if they do only their roadmap ... sad times aganist tryhard swf(not even gonna speak that they nerf stfbl that is the last counter to it ...)

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