I really don't see the point in playing against a Skull Merchant
There's nothing engaging about her playstyle. 20-minute games in which you desperately try to break her 3-gen that she guards from the very start is not fun in any objective way, and I am not convinced her changes did anything to address that. Against other killers, you can usually break the 3-gen, even when you can't coordinate with other survivors. If you're not in an SWF against her? It's essentially futile. I only had one game in which that worked and I clocked it at closing in on 30 minutes.
There's also the problem that many players just give up when it seems like the game has grinded to a stand-still, and I don't blame anyone for that. I'd rather move on as well at that point.
Honestly, if she gets nerfed because of an artificially inflated kill rate because of that, then good riddance. That killer was a disappointment ever since her identity was revealed and continues to be.
I'm not sure what could be done to improve her without completely reworking her power (which, let's be honest, should be done. She has drones and they don't even fly around and scout the map or something?!?), but something needs to happen. IMO, she's starting to become as much a plague as basement-camping Insidious Bubbas, and at this point, I'd rather face those over her.
Comments
While it would be incredibly difficult to report the players in game, outright saying that you refuse to play against a killer on the forums is much easier to identify as rulebreaking and thus those posts get deleted.
Sure
"I don't know how to play against Skull Merchant, I'm so bad at the game, I died to her everytime :( "
I'm not sure what relavance what you're saying here has to our conversation, sorry.
Why are y'all STILL complaining about this? BHVR is currently focusing on trying to resolve this problem and y'all keep ignoring that acting like they're doing nothing about it-
Snooze Merchant games are always boring. Never ever have I experienced a Skull Merchant with a personality or not playing exactly like the previous one. Could almost fool yourself into believing it's the same killer player.
I only read the Discussion Titel and i already know i completly agree.
Honestly I find her rework more fun to play against.
I really doubt a rework as BHVR has made it clear how lazy/incompetent they are. The only hope is massive nerfs hopefully to the point were most people find her unplayable.
Since you quoted me as the original poster, I would like to point out that this thread was from SEPTEMBER 2023 and someone randomly revived it yesterday. My complaints were from BEFORE her rework.
I am in fact NOT still complaining about this.
I made this post about a different version of the killer, I don't think it's super constructive to try and argue against it now?
I did, actually! Here was my writeup: https://forums.bhvr.com/dead-by-daylight/discussion/384363/fixing-the-skull-merchant#latest
Though, for the record, I'm mostly fine with the new rework. I don't think it has all the same strengths as her old design, but it maintains the strongest/most straightforward method of playing old Skull Merchant while being much much healthier. I'd have preferred to see something more along the lines of what I proposed, of course, but I don't blame BHVR for playing it safe and shifting her further away.
I like your idea, my friend! You came up with a good concept, I'd definitely prefer it over what we actually got.
My apologies I didn't realize that because I just saw that the post was listed as "new" for me since I never opened this post before. Sorry for the misunderstanding-
Missed opportunity to actually make her a merchant of skulls. Imagine going to a control station and crafting a skull shotgun that chatters when it shoots and goes “neahaha!” every time you land a hit.
And give her a Skeletor skin with a new mori.
”THE PIZZA DWIGHT! EAT IT!”