Made for this doesn’t need too much rework

So hear me out I don’t think specifically made for this haste is the problem I just think that

  1. haste perks in general for both sides shouldn’t stack
  2. the endurance effect for the perk should be reduced from 10 secs to like 6-8 secs at most

so other than that I think made for this is a great perk for the game it encourages interactive gameplay

Comments

  • Honestly, you could ditch the Endurance entirely and the perk would be totally fine. Either way, Haste definitely shouldn't stack.

  • @jesterkind said:

    Honestly, you could ditch the Endurance entirely and the perk would be totally fine. Either way, Haste definitely shouldn't stack.

    Agreed the only haste that should stack is killers bloodlust

  • @jesterkind said:

    Honestly, you could ditch the Endurance entirely and the perk would be totally fine. Either way, Haste definitely shouldn't stack.

    Also the only haste that should stack is bloodlust

  • @jesterkind said:

    Honestly, you could ditch the Endurance entirely and the perk would be totally fine. Either way, Haste definitely shouldn't stack.

    Weird that nobody had any issues with haste stacking in of itself before this perk came out. Especially since there are MULTIPLE like blood pact, dark theory, NOLB, Guardian, etc

    If the true problem was haste stacking then it would have been an issue a LONG time ago

  • @jeffkillsyou96 said:

    So hear me out I don’t think specifically made for this haste is the problem I just think that

    1. haste perks in general for both sides shouldn’t stack
    2. the endurance effect for the perk should be reduced from 10 secs to like 6-8 secs at most

    so other than that I think made for this is a great perk for the game it encourages interactive gameplay

    I think this is the first I've heard about someone complaining abt the Endurance part of the perk lol

    I would guess you hate WGLF too huh?

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457451#Comment_3457451

    Weird that nobody had any issues with haste stacking in of itself before this perk came out. Especially since there are MULTIPLE like blood pact, dark theory, NOLB, Guardian, etc

    If the true problem was haste stacking then it would have been an issue a LONG time ago

    Nobody had any issues with Haste stacking despite it being incredibly strong primarily because there weren't any consistent Haste boosts in the game to use as a base. Blood Pact, Dark Theory, all the unhook perks- they're on a timer or they have a strict radius requirement. There's a hard limit on how much value you can get, and hitting that hard limit is difficult to boot.

    Now, though, all the situational and short boosts get to stack on top of Made For This, a perk that isn't overpowered on its own but quickly becomes so when it has other perks making the survivor even faster. So, Haste stacking became a problem just now not because Haste stacking itself magically became a problem, but because until now it wasn't consistently doable.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457787#Comment_3457787

    Nobody had any issues with Haste stacking despite it being incredibly strong primarily because there weren't any consistent Haste boosts in the game to use as a base. Blood Pact, Dark Theory, all the unhook perks- they're on a timer or they have a strict radius requirement. There's a hard limit on how much value you can get, and hitting that hard limit is difficult to boot.

    Now, though, all the situational and short boosts get to stack on top of Made For This, a perk that isn't overpowered on its own but quickly becomes so when it has other perks making the survivor even faster. So, Haste stacking became a problem just now not because Haste stacking itself magically became a problem, but because until now it wasn't consistently doable.

    It's one of those things that sound good on paper but we're actually useless or not reliable in real gameplay

    Simply just make MFT needing to activate once you healed another survivor and then get injured later on

    That way it will still be fundamentally the same, but nobody will really use it because of its condition, like renewal which would 100% be meta if you didn't need to heal anyone for it to activate

    The other haste perks did not change, and they aren't being ran except for hope, mabye if anything in a SWF a single dark theory but other than that they are gimmick meme perks because they're just not consistent enough, just like Mettle of Man which is a very strong effect, but its requirements make it a meme perk

  • Or alternatively you can just scrap made for this altogether and suddenly all the problem disappears.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457787#Comment_3457787

    Nobody had any issues with Haste stacking despite it being incredibly strong primarily because there weren't any consistent Haste boosts in the game to use as a base. Blood Pact, Dark Theory, all the unhook perks- they're on a timer or they have a strict radius requirement. There's a hard limit on how much value you can get, and hitting that hard limit is difficult to boot.

    Now, though, all the situational and short boosts get to stack on top of Made For This, a perk that isn't overpowered on its own but quickly becomes so when it has other perks making the survivor even faster. So, Haste stacking became a problem just now not because Haste stacking itself magically became a problem, but because until now it wasn't consistently doable.

    So the perk itself does not stack with any other Haste perk

    This solved the problem without spoiling the rest of the perks for the sake of this perk

  • @Boons123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457792#Comment_3457792

    So the perk itself does not stack with any other Haste perk

    This solved the problem without spoiling the rest of the perks for the sake of this perk

    That just delays the issue. If they never add a Haste perk that can be used consistently again, sure, but if they make it so no Haste perks can stack, that means every current one can be safely buffed and they have room to make more if inspiration strikes.

    Either would be an acceptable change right now, but I personally think making the mechanics-wide change is better in the long run.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457880#Comment_3457880

    That just delays the issue. If they never add a Haste perk that can be used consistently again, sure, but if they make it so no Haste perks can stack, that means every current one can be safely buffed and they have room to make more if inspiration strikes.

    Either would be an acceptable change right now, but I personally think making the mechanics-wide change is better in the long run.

    But you see, players enjoy stacking Haste on top of each other

    So you don't want to change this or it will make your game less fun

    As long as no one complained about Haste until after this perk appeared, so the problem is with this perk and not all Haste perks

    and all Haste perk have restrictions or timings that do not make the player too strong and unbeatable (This is why you don't see this perks often in your matches)

    So all of them are either weak or balanced except for MFT

  • Nah. Give it a timer like lucky break.

  • Personally, I think the haste shouldn't stack with others, or at least have another downside like duration for 60 seconds after being injured by any means. Not passively all the time.

    As for the Endurance, they can simply remove it ans transfer to useless perksnthat can use some love and value like Buckle Up.

    That way, it's haste is strong and situational, but it will not synergies with Hope and Dark Theory.

  • @Dream_Whisper said:

    Personally, I think the haste shouldn't stack with others, or at least have another downside like duration for 60 seconds after being injured by any means. Not passively all the time.

    As for the Endurance, they can simply remove it ans transfer to useless perksnthat can use some love and value like Buckle Up.

    That way, it's haste is strong and situational, but it will not synergies with Hope and Dark Theory.

    As for the Endurance, they can simply remove it ans transfer to useless perksnthat can use some love and value like Buckle Up

    B422986E-3D2E-4536-8E8E-5B39C17BE8E9.jpeg


  • @Boons123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457935#Comment_3457935

    As for the Endurance, they can simply remove it ans transfer to useless perksnthat can use some love and value like Buckle Up

    https://us.v-cdn.net/6030815/uploads/7KVKVNX0B21E/b422986e-3d2e-4536-8e8e-5b39c17be8e9.jpeg

    IMG_20230618_165301.jpg

    Two different stats completely. We gonna Live Forever only grants the Endurance status effect to any downed survivors only; while Made For This only applied endurance to yourself and once you complete a healing action on another survivor.

    That is why I think Buckle Up need a Made For This Endurance buff instead, as its current stats are complete worthless.

    Oh, and combining both Made For This endurance with We gonna live forever would be the worse idea Ever PERIOD. Survivors (especially SWF stacking these perk) will simple be tanks and deny any m1 killer any free downs while healing each other.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/379636/made-for-this-doesn-t-need-too-much-rework

    I think this is the first I've heard about someone complaining abt the Endurance part of the perk lol

    I would guess you hate WGLF too huh?

    No I just think that WGLF only works on dying survivor while MFT works on either

  • @YOURFRIEND said:

    Nah. Give it a timer like lucky break.

    only if the perk work while exhausted