Add queue time to popular (OVERPLAYED!) Killers.

Love this game.

However, I am SICK of going against Flava of the Month Killer.

Knights and Weskers back to back with a Legion sprinkled in for good measure for my unenjoyment.

Comments

  • this idea has been said before and will never happen

    bhvr isnt going to punish people for playing a popular killer.

    especially a licensed one, that feels like theyre begging to lose the license

    if a killer is popular its because either 1. theyre fun, 2. theyre new, 3. theyre strong, 4. theyre the focus of a tome, or a mix of these (wesker is 1 and 3, knight is 2 and 4 for example). punishing people for playing a killer for any of these reasons promotes not purchasing the rift (harder to complete killer specific challenges with longer queues) or not purchasing the new killer all together.

    how often do you see people play Artist? Trickster? God forbid, Twins? Or any of the m1 only killers (Ghostface, Freddy, Myers, Pig, Trapper, Hag)? Rarely, because in the current meta these killers arent fun, rewarding, or strong. Theres no reason to play them when there are killers that can win much easier and dont get punished by perks like coh or dh as often or as hard. If this feature ever gets implemented, it will kill the game

  • @NerfedFreddy said:

    Yes we need killer ban system

    no we dont.

    if every survivor can ban 1 killer from going against, and theres 4 bans per lobby ( one for each survivor), then the top 4 killers will NEVER be played. Kill rates will sink because people are forced to play much weaker killers to just find a game, then get stomped because killers that arent top 4 all suck in comparison

  • @gnehehe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343712#Comment_3343712

    Good idea at first glance ... but Hag and Twins players do not DESERVE any BP buffs ...

    yes they do

    just because you played against a twins/hag who played in a way you dislike doesnt mean the entire playerbase of those killers is like that

    especially twins-it takes SO long to hook as twins that there is NO reason to do so when you could keep trying to snowball.

  • @jinx3d said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345560#Comment_3345560

    yes they do

    just because you played against a twins/hag who played in a way you dislike doesnt mean the entire playerbase of those killers is like that

    especially twins-it takes SO long to hook as twins that there is NO reason to do so when you could keep trying to snowball.

    If I'm not mistaken, then the bhvr promised that the game cards would not be repeated if it had just been, let them do the same with the killers that after the nurse there would not be another nurse. Here the problem is solved

  • @mr_Beast_Artist said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354144#Comment_3354144

    If I'm not mistaken, then the bhvr promised that the game cards would not be repeated if it had just been, let them do the same with the killers that after the nurse there would not be another nurse. Here the problem is solved

    maps are different than killers. killers arent just a slightly different area, there are actual people who play killer. they cant punish people for playing a popular killer

  • Quit putting words in my mouth.

    "Punish"

    I never never ever said that.

    You are all excellent gaslighters.

    Just because some players have standards doesn't mean they don't know any better.

    Did any of you play L4D2?

    That games public system was a nightmare. No point to play, so everyone between Casual & Comp (confogl) played on realism vs groups. Those groups only got games going from 7pm EST to 11pm EST... 4 hour window was the only time you could play VS. However, it was better than any pub match all day.

  • @yauniqua said:

    Love this game.

    However, I am SICK of going against Flava of the Month Killer.

    Knights and Weskers back to back with a Legion sprinkled in for good measure for my unenjoyment.

    ever played world of tanks? or world of warships?

    there's a queue classification thingy that shows you how many of each tank/ship are in the queue at the time you join queue.

    so like...

    what if killers... since they're locked in once queues start anyway... were like that?

    idk. just a thought.

    i think it would be interesting to see how many little white/black outline meyers and sadako faces would show up compared to nurse and billy or whatever.

  • @wydyadoit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/364459/add-queue-time-to-popular-overplayed-killers

    ever played world of tanks? or world of warships?

    there's a queue classification thingy that shows you how many of each tank/ship are in the queue at the time you join queue.

    so like...

    what if killers... since they're locked in once queues start anyway... were like that?

    idk. just a thought.

    i think it would be interesting to see how many little white/black outline meyers and sadako faces would show up compared to nurse and billy or whatever.

    Thank you!

    This is what I'm talking about and DbD needs to do this since the devs believe pumping out 4 chapters a year is now necessary 7 years after the games release.

  • @yauniqua said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355398#Comment_3355398

    Thank you!

    This is what I'm talking about and DbD needs to do this since the devs believe pumping out 4 chapters a year is now necessary 7 years after the games release.

    i don't think it will happen tbh, but... idk. it'd be something to try out in a ptb environment.

    though it might cause the survivor pool to start queue dodging more and manipulation of queues in low population servers 🤷🏻‍♂️

  • I imagine the twins play bonus would be immense

  • @Defend said:

    https://forums.bhvr.com/dead-by-daylight/discussion/364459/add-queue-time-to-popular-overplayed-killers

    There's been a few suggestions going around similar to this, usually it's an suggestion to deincentivize popular or strong killers such as Blight or Nurse (even after the nerfs) with either long queue times or an option just to not play against them at all. There's a few reasons why this is a bad idea and it usually boils down to two things:

    A change in the skill level of players per match:

    • If strong killers were de-incentivized then survivors in high MMR will have to play with an killer that has a gap in both skill level and MMR (the longer a person waits, the more the game will attempt to connect with someone more and more away from your MMR), This would result in killers who are less experienced pairing up with more experienced surivors, which is usually unfavorable. On the other side, due to the extended queue time killers will see a higher gap in the skill level of the individual survivor. Blights might face against a pretty good survivor, or a survivor that is a few hundred hours in the game. In general it causes a big disruption on the balance of the game.

    People shouldn't be punished for playing what they enjoy:

    • Most people already explained this already, if its an issue of the killer itself (via their power), then you should focus on that rather than making the killer role less fun to play. This game revolve around both the role of the killer and the survivor, without killers there would be no survivors, and vise versa. It's best to suggest around the individual killer or perks, than the roster as a whole.

    The bloodpoint incentive is a great idea for a multitude of reason. It incentives playing less-desired killers which helps BHVR gain more data on what to improve on, and allows for the transition of players who play more popular/strong killers to maybe try some killers that are less played. Although, similar to de-incentivizing, you might see more experienced survivors go against less experienced killers if the changed went through, but it wouldn't be as impactful as longer queue times.


    You are making bad faith arguments when you say that I want players to be punished. I never said that.

  • As always, the carrot is better than the stick.

    Give a BP bonus for playing one of the five least played killers.

  • @yauniqua said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355493#Comment_3355493

    You are making bad faith arguments when you say that I want players to be punished. I never said that.

    You don't have to say a thing to say a thing. You're not a dummy. You understand subtext and allusion.

    If you increase the queue times of killers survivors don't like, not even implicitly, even if it is just a natural occurrence of the system, those player are tacitly being punished. If you give a BP bonus to killers that you like playing against you're punishing those people who like the killers you don't like by leaving them out of that system.

    All for what? Because you and people like you should have an influence on who plays what. Why do you think you're special? Why do you think you should get a say in that, even unintentionally? It's the height of entitlement. People can do as they please and you cannot do anything about it. Rightfully so.

  • If the other kits didn't suck, you might see more killer variety.

  • Yes, please punish the people that like playing what they like to play because they're not the only ones doing it because you don't want to.

    Don't want to play against a specific killer, then pick the killer yourself.

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357843#Comment_3357843

    You don't have to say a thing to say a thing. You're not a dummy. You understand subtext and allusion.

    If you increase the queue times of killers survivors don't like, not even implicitly, even if it is just a natural occurrence of the system, those player are tacitly being punished. If you give a BP bonus to killers that you like playing against you're punishing those people who like the killers you don't like by leaving them out of that system.

    All for what? Because you and people like you should have an influence on who plays what. Why do you think you're special? Why do you think you should get a say in that, even unintentionally? It's the height of entitlement. People can do as they please and you cannot do anything about it. Rightfully so.

    nice use of italics.

    you say i'm not a dummy but then continue a barrage of why i'm a dummy.

    there's 39 killers (oh wait, is that survivors?)... BHVR needs to reign in their superfluous roster and bloated DLC.

    until then, players like me have a right to request that we eliminate toxic situations that arise out of FLAVOR OF THE MONTH stuff BHVR thinks is important.

    not gonna keep repeating myself.

  • Only if survivors running certain perks get punished with a longer queue time too

  • I'd rather them just add increasing bloodpoint incentives for less played killers. So it would essentially scale the bonus on each killer based on their play rate.

    This would increase killer diversity without punishing people for playing what they want. Carrot is better than the stick.

  • I guess that killers can get the new map treatment, if you play with a killer, the next match is gonna be with another killer and so

  • Need to be BP bonuses for Killers not being played in your MMR.

    Encourages a variety without PuNiShiNg KiLLeRs

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