Boons should be a one-time only perk
Hi! Hope everyone is doing fine.
So, i'm here to talk about boons. I think much have been said about it, but i still feel it can be an overwhelming perk in certain maps, especially in stronger one (Like Raccon Police Department, The Game or Eerye of Crows). Even with the killer having the possibility to snuff out the totem, survivors can easily light it up in another place, like near a completed generator.
I think boons should be a one-time use perk: when the killer snuff out the totem, the perk remains inactive for the remainer of the match. This could make the perk a more strategic one for healing, instead of a free medkit for everyone in the team.
Whats your thoughts on the current state of boons? How you guys have been dealing with the boons?
Comments
Most of them definitely are stronger
Or make it so you can't reboon snuffed totem and you need a new one.
1 time use totem? I am okay with it
However, the boons would need a massive buff.
COH = 200% healing speed, Shadowstep: removes grunts of pain and step sounds, Exponential: 200% recovery and gives you endurance, Dark Theory: 10% speed bonus
Maybe its an idea, that need some work. The most annoying thing for me is how boons get strong in a 4vs1, especially against some builds or some killers. At least CoH need some adjustment