This is how tunnelling should be nerfed
Its clear that tunnelling will always be an issue, yes its a "strategy" but it becomes obnoxious when 9/10 games that's all you ever see.
I propose a cap on tunnelling. How it would work would be by the following;
- If killer tunnels to win in a game
- The next 2 games the killer will be unable to hit the same player twice
- If the killer rage quits/dc's in any of these two games, it will add +1 to the tunnelling cooldown timer
This would not only make the game fun again, it would make the game fluid again too!
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this is a terrible idea and seems to lack an understanding of gameplay mechanics.
the solution to "tunneling" as a strategy is to offer alternative strategies that are just as effective or more effective.
edit
just for the sake of argument and assuming the post was satire - here are some things to consider:
tunnelling does not guarantee a win if by win we expect a killer to earn a kill. especially not 4 kills. in fact, it is well known that most killers will lose a match by tunnelling.
altruism and boldness have a purpose in this game. we shouldn't forget that players have the option to choose to antagonize the killer as a high risk playstyle for survivors. by reducing the effectiveness of tunnelling it ultimately reduces the effectiveness of non-objective based actions for survivors.
what alternative strategies that could exist have already been stated for the most part. they're practically intuitive at this point:
gen slow, insta kill, distraction, irritation, and fear of action.
tunneling is a form of instant kill/distraction.
gen slow has been considered too poweful in most of its forms other than straight up kicking gens. likewise instant kills are rare and require hoop jumping. distraction is ineffective (pig traps, mend). the more effective use of irritation and fear of action leads to constant complaining about feel good mechanics (doctor, plague)
so what is left to offer?
You refuse to acknowledge that there aren't that many good DBD players on average at all (unless it's SWF). It's not as serious as you're making it out to be. But from my perspective (someone who gets tunnelled 9/10 games in a row, I'm talking PERSONALLY targeted just for having TTV in my name, yes, it really does need to be punishing for killers for throwing the game to get 1k with braindead, minimal effort. If you can't see the issue in that then I believe you are apart of the problem and why you're so reluctant for change is self explanatory.
If you also scroll up, a lot of different opinions have been voiced here, a bunch of ideas have been thrown around, I've also even suggested more gens to do to make games last longer. So it's not just my OG post that's being taken into consideration here. I'm more than happy for you to read and throw your own suggestions out here for myself and others to read, as long as they're not troll posts ofc.
Over 1k hours pls don't tell me about lacking general gameplay mechanics. Read other comments in the thread, I've already replied to someone who's said something very similar to you. However, just this once I'll indulge the repetitive comment. It's not a "strategy" if that's all I'm seeing in 9/10 of my games. The game's name might as well be changed to Dead by Tunnelling at this point.
1k hours? i have 900 myself. 🤷🏻♂️
i edited my comment as i did take the time to read some replies. however, most of your replies are similar to this one in that you shut out any form of conversation or debate in lieu of a self entitled rant. so honestly... i'm not sure if it's worth the effort.
regardless - no, a punitive system such as the one you provided is terrible.
provide an alternative solution if you must. i'm not opposed to discussing a realistic and actionable solution.
So one guy is entire playerbase now?
No hes not, i've spoken to others who think the same.
Stepping in with a reminder to keep the discussion civil and respectful, please.
Also, a reminder that this is a public Forum. Everyone is welcome to comment, to agree, or agree to disagree, so long as they abide by the Forum Rules when doing so.
"You refuse to acknowledge that there aren't that many good DBD players on average at all (unless it's SWF). It's not as serious as you're making it out to be."
"(I'm talking PERSONALLY targeted just for having TTV in my name)"
"someone who gets tunnelled 9/10 games in a row"
"it really does need to be punishing for killers for throwing the game to get 1k with braindead, minimal effort."
"If you also scroll up, a lot of different opinions have been voiced here, a bunch of ideas have been thrown around"
Here is a super easy fix, let all survivors die on first hook.
Heh no more tunneling lmao
No need to use precious time to detect tunneling or whatever, no need to complex cap system, simple number change will do.
"For your level of hameplay it isn´t so serious"
"And I can tell you how many people with TTV suck at everything in this game SO MUCH. Literally I´ve met only one guy with TTV in his name"
"It has a reason most of the time"
"I don´t want to be the one who ruin it to you, but I´m worried that its skill issue"
"And a lot of theme were most of the time about punishing not rewarding"
Fixing Maps
Adjusting Survivor progression rates (this does include perks)
Adjusting Killer regression rates (this does include perks)
Would reduce Tunneling