Increase Bleedout Speed of Inactive Dying Survivors under Hooks

If a Survivor wants out of a match quick, and they’re being left to bleedout, let them crawl under a Hook and stop moving.

Doing so will increase the bleedout speed so long as the Survivor continues not to move or Recover, and is within 1m of the Hook. (This is interrupted by being healed/picked up as well)

Comments

  • @AssortedSorting said:

    If a Survivor wants out of a match quick, and they’re being left to bleedout, let them crawl under a Hook and stop moving.

    Doing so will increase the bleedout speed so long as the Survivor continues not to move or Recover, and is within 1m of the Hook. (This is interrupted by being healed/picked up as well)

    I don't think buffing give up behavior without it being team-based is healthy for the game. People already complain about DC's ruining the experience. Buffing "kill myself" behavior should belong to same group.

    Giving option for whole team to surrender (be it killer or survivors) is something else. This might make sense if MMR screws up bad or if some horrible mistakes are done.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/358232/increase-bleedout-speed-of-inactive-dying-survivors-under-hooks

    I don't think buffing give up behavior without it being team-based is healthy for the game. People already complain about DC's ruining the experience. Buffing "kill myself" behavior should belong to same group.

    Giving option for whole team to surrender (be it killer or survivors) is something else. This might make sense if MMR screws up bad or if some horrible mistakes are done.

    I don’t like quitter attitude either, and would support a “quitters queue” for players that tend to disconnect/die on Hook frequently that reduces over time as they play more matches without quitting.

    A team based surrender for Killer doesn’t make sense since they are a team of one. (And why would Survivors pass up a relaxing match?)

    For Survivor, okay, but you still have missing skillchecks on Hook and would need to change that.

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296321#Comment_3296321

    I don’t like quitter attitude either, and would support a “quitters queue” for players that tend to disconnect/die on Hook frequently that reduces over time as they play more matches without quitting.

    A team based surrender for Killer doesn’t make sense since they are a team of one. (And why would Survivors pass up a relaxing match?)

    For Survivor, okay, but you still have missing skillchecks on Hook and would need to change that.

    The team of 1 changes nothing. It only means, that his vote will always be unanimous.

    Of course it would not be super easy to do - you would need some kind of conditions (for both sides, but mostly on killer, because again he is team of 1), because otherwise both team could just surrender when anything goes a little bit wrong = "no game" will come to natural conclusion + lost opportunity for pips and BP's (both would need to be somewhat compensated).

    So overall, it's not easy to do, there would need to be ironed out special cases and possible abuses, but it would help with boring matches where one side just stalls or is being deliberately toxic for the sake of being toxic or for the sake of keeping under players in game.