Suggestion for Nemesis' Powers & Zombies

Suggestion for Nemesis' tentacle to pls not give survivors a massive speed-boost after they've gotten hit. Most other killers' powers don't do this, so I don't understand why his does.

Can his zombies be modified to at least not walk and get stuck into walls/trees/corners, learn to turn around, and perhaps detect it when a survivor walks literally behind them?

Comments

  • It's because he can hit survivors in situations where other killers cannot. It's like asking for huntress hatchets to not give a speed boost.

  • @YOURFRIEND said:

    It's because he can hit survivors in situations where other killers cannot. It's like asking for huntress hatchets to not give a speed boost.

    Yes, but hers will still down you. Nemi's will always prioritize to infect a survivor first, even if they are injured and not infected, and thus give them a massive boost if you hit them again with his ability. Huntress' doesn't do that ๐Ÿ™

  • @Phantom_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3278799#Comment_3278799

    Yes, but hers will still down you. Nemi's will always prioritize to infect a survivor first, even if they are injured and not infected, and thus give them a massive boost if you hit them again with his ability. Huntress' doesn't do that ๐Ÿ™

    huntress is 110% killer + does not have zombies (yes their AI needs to be better to not get stuck) that harass survivors out of gens.

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3280529#Comment_3280529

    huntress is 110% killer + does not have zombies (yes their AI needs to be better to not get stuck) that harass survivors out of gens.

    We can agree to disagree on the speed-boost, but the zombies are generally a joke. They get more often stuck on random items, now even more with the bugs on the map, than that they're chasing survivors off anything.

  • @Phantom_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3280607#Comment_3280607

    We can agree to disagree on the speed-boost, but the zombies are generally a joke. They get more often stuck on random items, now even more with the bugs on the map, than that they're chasing survivors off anything.

    I agree with you, that zombies do need "IQ" buff. But when they don't get stuck and do work, they provide quite a large benefit. Problem is, that this is not clearly visible to killer players if they don't directly hit someone at loop (which is super rare) or outright close it for survivor (still quite rare). Most common thing they do is just harass survivors at gens making it take that much longer to do generator or outright force you to leave it - and that is something killer players almost never notice.

    Making survivors leave the gen is kind of same like pig players saying traps are no longer useful, because they kill someone so rarely. Well they are meant as a slowdown that you can't ignore (hence threat of killing you). And they do slow down doing gens. But if you only look at how much do the traps kill survivors, then it's total waste to even loose time setting them up on someone's head (now disregard that pig is weak even after having this game slowdown).

    If zombies got a buff where they would get a little bit more clever + never stuck again, then I think nemesis is in a very good spot - this includes his speed boost after infection (because nemesis can eat pallets insanely quickly and windows are quite unsafe against him making him good (not best mind you) at almost all the loops in the game).

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3280618#Comment_3280618

    I agree with you, that zombies do need "IQ" buff. But when they don't get stuck and do work, they provide quite a large benefit. Problem is, that this is not clearly visible to killer players if they don't directly hit someone at loop (which is super rare) or outright close it for survivor (still quite rare). Most common thing they do is just harass survivors at gens making it take that much longer to do generator or outright force you to leave it - and that is something killer players almost never notice.

    Making survivors leave the gen is kind of same like pig players saying traps are no longer useful, because they kill someone so rarely. Well they are meant as a slowdown that you can't ignore (hence threat of killing you). And they do slow down doing gens. But if you only look at how much do the traps kill survivors, then it's total waste to even loose time setting them up on someone's head (now disregard that pig is weak even after having this game slowdown).

    If zombies got a buff where they would get a little bit more clever + never stuck again, then I think nemesis is in a very good spot - this includes his speed boost after infection (because nemesis can eat pallets insanely quickly and windows are quite unsafe against him making him good (not best mind you) at almost all the loops in the game).

    I mean, the average player knows to just crouch behind pallets/windows, or just dodge his hits in those areas, but he is still quite strong in that regard.

    Yes, would love that for his zombies! Honestly, he would be one of the stronger killers then, considering no one else has an active power to chase away survivors from gens.