I appreciate the sentiment here and I empathize with the frustration being experienced. We try not to kill switch for every issue, as it's a pretty hefty response. A re-weighting was deemed appropriate at this time. We will continue to monitor the situation. As always, thank you for the feedback.
At the risk of coming off as rude, reweighting the map's rate doesn't really do anything if people bring offerings for it constantly. Some of its more glaring issues (like the visibility of any tracking mechanics that stem from the color red) has also been reported during the PTB as well. Colorblind filters don't do anything if there is zero contrast to be had. The map just wasn't ready for release, unless a lot of legitimate feedback has just been ignored.
Hinestly we dont think its that bad. Random pallets scattered but not as much as say the game or as obnoxious. The main building is really only bad if the survivors use balanced as we have caught up to them with the knight and nemi after 1 jump (we assume any killer can catch up in a similar manner). Our main problem is seeing scratch marks when ppl bring fog offerings, which is a first so we may just be enjoying a novel experience.
I feel like it's the size of mother's dwelling with the same amount of pallets as the game. I can also see the killer from a mile away. This map is a survivors dream come true and a killers worst nightmare. If they were going to make a map this unbalanced the least they could have done was give us a cool castle map.
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Comments
At the risk of coming off as rude, reweighting the map's rate doesn't really do anything if people bring offerings for it constantly. Some of its more glaring issues (like the visibility of any tracking mechanics that stem from the color red) has also been reported during the PTB as well. Colorblind filters don't do anything if there is zero contrast to be had. The map just wasn't ready for release, unless a lot of legitimate feedback has just been ignored.
Hinestly we dont think its that bad. Random pallets scattered but not as much as say the game or as obnoxious. The main building is really only bad if the survivors use balanced as we have caught up to them with the knight and nemi after 1 jump (we assume any killer can catch up in a similar manner). Our main problem is seeing scratch marks when ppl bring fog offerings, which is a first so we may just be enjoying a novel experience.
I feel like it's the size of mother's dwelling with the same amount of pallets as the game. I can also see the killer from a mile away. This map is a survivors dream come true and a killers worst nightmare. If they were going to make a map this unbalanced the least they could have done was give us a cool castle map.