People are allready playing different killers

Worse case then when Artist came out. I bet I saw her on her realese day more than this Killer. On the other hand the new Survivor is the best seller from this chapter. I saw plenty of shirtless skins on him as well. I quess the best seller this time around will be the Survivor, while the Killer will be on the lower side.

I quess people don't like worse Artist that has less gameplay and takes way less skill.

Comments

  • Like what everyone said, Remove survivors from seeing his orb, Guard radius, What guard he can summon next, and remove the buff from the flag (Keep it to where if you remove the flag it de-summons the guard), fix some numbers (Make Assassin a bit faster, etc.). Knight could easily be a terrifying killer to go against. Right now, he's a joke, a raw dough pie that needs more time.

  • @Hensen2100 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3272555#Comment_3272555

    I don't see how? From my one (lol) match playing as him it looked like you can deny a single loop no matter what if the survivor stays at it too long.

    Solid anti-loop, but needs to hit twice and has no mobility. That's B / C tier material. How you compare him to a pure M1 killer with no anti-loop is a bit beyond me.

    I trust you have played more matches since and maybe you see it now. His power has too many downsides.

    Sadako has way more potential with her (broken) teleportations and her insta-kills.

  • His power is simply inconsistent. If he wants his guards to actually guard an area, then the timer is simply to short and they despawn. If he wants to use them to down a survivor in a chase, then the survivors simply outrun the guards.

    Devs made his power as new survivor friendly as possible. Giving them the ability to see at all time where the guards and their radius are is simply to strong.

    I´m sure in a couple of days, we see threads asking where the new killer is, because facing him was fun...

  • @Moxie said:

    Really boring Killer. Very easy to outplay/bully.

    Power is a joke (visible to survivors, you stop moving to use it Banner gives speed boost AND Endurance)

    New map is massive with 20+ pallets.

    Cool designs but lacking substance.

    It is the ideal killer, a killer easy to loop and simply hold w when he uses the power, braindead counterplay and very easy to deal with. If the killer is slightly challenging, he is boring and need a nerf. Perfectly fit killer for survivor gameplay.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3272960#Comment_3272960

    Woof. What a mess. And you can't even pick which one you want to deploy without cycling through all of them first. Hilariously awful design.

    yep, in the PTB you had to use a guard's entire patrol to get through them too, at least in the full release they let you slap the guard to speed up cycling.

    @Ayamir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3272880#Comment_3272880

    That would be so busted every game is gonna last 25 minutes and be a 3 gen scenario where the Knight will just keep spamming his guards around his 3 gen.

    terrible idea sorry this is not a good way to make him fun or viable,this killer is already a snoozefest and you want to make him worse.

    as @Aven_Fallen said BHVR needs to go back to the drawing board and not just modify numbers or add-ons which they probably won't...he needs a full rework and it's been only one day since his release.

    as it is now, he's so pathetically weak that he still might not be good with that change.

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