Why do people think an FOV slider for killers would be unfair?
Let's say for a moment that instead of a slider, we had Shadowborn basekit with the option to switch back to 87 FOV. That would functionally make Shadowborn basekit while still allowing people who don't like higher FOV to switch back.
The amount of people who think this would be an unfair change is extremely weird to me. Borrowed Time was widely regarded as one of the strongest meta perks in DBD's history. And yet when it was made basekit, most people accepted it as being necessary for the game's health, because it was a good change and we recognized it as such. I recently found this Reddit post from 8 months ago (pre-basekit BT change) offering to trade basekit BT for basekit Shadowborn. Survivors got one of their strongest perks for free, while killers would've been getting a basic quality-of-life/accessibility perk in exchange. Fast forward to now, and it's hard to feel like this post hasn't aged like fine milk.
Why, then, do people react so strongly when Shadowborn basekit gets brought up? It's fine for a meta perk to become basekit in the name of game health, but it's not fine for a meme perk that some don't even consider a perk in the first place? It makes no sense to me. In the 6 years this game has been out I have seen countless posts complaining that they can't play certain killers - or killer at all - without Shadowborn, and yet somehow people still think it would be a bad change. I don't get it.
I was fully on-board with the basekit BT change, and I would be even more on-board with basekit Kindred. But at some point you just have to think - with so many perks becoming basekit, why shouldn't we have Shadowborn base? At the risk of sounding like an entitled killer one-trick, it just feels unfair. Idk. I get that not everyone suffers from motion sickness, but it still feels bad to have to waste a perk slot to not feel nauseous.
Sorry for the rant, I'm just sad and feel kinda scorned that we've heard nothing from BHVR about the slightest possibility of adjustable FOV.
Comments
It really doesn't change how killers receive information, at least not in a way that would affect stealth as a playstyle. You see a few more degrees on either side; this has the downside of making objects appear further away (and thus smaller), and as @Brimp righly brought up, higher FOV makers a player's eyes have to process more information. If anything, this makes it easier for a killer to miss someone hiding if they have high FOV.
I'm ngl that's been my response to this thread for the most part! There are some people opposing for weird reasons but for the most part people seem really supportive of an FOV slider, which is a lot better of a response than I got a few years back asking a similar question.