So how can Sadako condement build/playstyle work most of the time?
To my understand you need two addons: The Iri tape for keep reseting TV teleports adn that healing condement addon whenever Survivor heal each other for a one health state, right?
So you don't hook people, you slug them and try to build up condement on 1/2 people? But what if people have medkits or strong loops/good map? What if they have anti-slugging perks or healing speed? I don't see how this can work most of the time.
I can imagine that working on some indoor 2 floor maps where TV can hit people on both floors, but that's about it. Can someone this explain it to me?
Comments
sure. I think you need read how add-on's work.
Ring drawing says that every time a survivor completes a healing action between two survivors. the condemn spreads. in practice, if you could force survivors to heal 7 times between each other, each survivor would get +1 condemn until it reaches a max of 7 which would allow you to mori the survivor.
The only problem is, survivors will not heal voluntarily once they realize that you have this add-on. Healing another survivor in practice would be committing suicide.
Survivors would only heal through med-kit or through self-healing as the condemn does not spread when self-healing. When a survivor is on the floor, survivor are only able to recovery 95% of their recovery bar and cannot pick themselves up without aid of another teammate. When another survivor heals another survivor on the floor. The action of healing another survivor changes the dying state survivor into injured state. This counts as completing a health-state. In other words, survivor A gains 1 stack, Survivor B gains 1 stack.
This is why sadako is slugging stealth killer because your forced to slug to build condemn between survivors via green add-on. If base-kit unbreakable is passed, Survivors no longer need to heal each other off the floor thereby rendering this entire add-on irrelevant. Survivor will just stay injured entire game and condemn will never build up. 7 condemn bars. You might thinking, You need down survivor 7 times? How in the world is this efficient? The answer is that you do not need down survivor 7 times. you only need to down them 3 times. in HUD, when a survivor is picked up, There are televisions on the map that allow you to teleport from one place to another. Teleportation through a TV will increase condemn stack by 1. This means every time you slug, you increase condemn +1 via green add-on and +1 from TV.
If successfully done 3 times, Two survivors will have 6 stacks of condemn. Picking up a tape increases condemn by +1 and putting tape into the TV reduces condemn stack by -3(-2). As long you intercept the survivor and prevent them from putting a tape, you can mori them if you can down them.
Iri tape is not needed but the issue with sadako is that TV's have 100 second cooldown. When a survivor is slugged, you need teleport to the TV to build +1 condemn stack. You want re-down the survivor that was picked up who was slugged. If you do not have iri tape, your TV will be disabled for 100 seconds. As a result, you will not be able to teleport to the TV because it is on cooldown. Iri tape reset last 4 TV's used if you hit a survivor after manifesting. this removes cooldown of televisions for her ability.
The advantage behind sadako's power is that she can --gains-- hooks on multiple survivors at the same time for a single down because she is building condemn on multiple survivors at once. Suppose each 2 condemn stack is 1 hook-state, 6 condemn stacks for sadako is like 3 hook-states. The only drawback of this mechanic is that survivor can undo condemn build-up by putting tapes in television. Unlike hooks, when a hook state is earned, it is impossible for survivor to go from first hook to 0 hooks or 2nd hook to 1 hook. This is not true for condemn. Against Sadako, It is possible to go from 6 condemn stacks to 0 condemn stacks. You can reverse your own hook-states. Sadako needs to be excellent at building injure pressure and slugged pressure for this mechanic to be rewarding. All your work can be undone with bad chases.
what if people have medkits or strong loops/good map?
Sadako only makes sense for upper-skill bracket of killer players. You need have high understanding of m1 chase to perform well in all maps. Sadako is m1 killer with little to no chase capacity. You need down survivor multiple times for condemn to work. The mechanic very easily can backfire. This is why it makes no sense to why she has high kill-rate. No mither's effect counter slugging and ring drawing as a whole. BVHR is on the road to deleting the slugging. you can just forget about this gameplay after chapter is released.
I admit I saw the subject line as Sadako’s Condiment Build and thought this would be about a Ketchup mechanic. 😄
I have no idea too, like any good looper or a team with common sense will crush sadako, but aparently that scenario is weird even at 5% mmr.
I think it's just a case of people not understanding how her power works. Now that the mechanics of this strategy are becoming more well known it'll probably become less effective. Right now a CoH is a huge impediment to the entire strategy if people just self heal. If basekit Unbreakable makes it to live, the strategy is dead in the water.
There is no way to guarantee it because it's literally in the survivors hands and how they choose to play against you, also because they can stop it with a tape anytime before it's full, if they let it go full it's on them really.