Excuse me, but isn't this rewarding slugging?

From the PTB patchnotes:

  • Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
  • Other Survivors on hooks are immediately sacrificed.
  • The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori. Other Survivors on the ground are killed by the Entity.

Doesn't this mean that slugging insta-ends the game?

The way this reads tells me that if you slug at 5 gens you auto win, basekit UB be damned.

what?

Comments

  • @MeltingPenguins said:

    For everyone saying 'but you can't slug within 45 sec'

    You can, it happens, AND this absolutely rewards scummy play.

    one both sides, actually, cause it's not just scummy sluggers benefiting, it's also scummy survs that will dc for s&g.

    Scummy play? If everyone got downed within 45 seconds it is ENTIRELY on you.

  • @GentlemanFridge said:

    Yes. This was already implied in the dev update. The whole point of basekit UB is to give survivors a basekit way to prevent this from happening.

    Too bad we can't test it properly because:

    Knock Out has broken recovery speeds while using Tenacity and Unbreakable

    Survivors are DCing to force the mori/game


    Just had a game where Last Man Standing triggered with 1 person hooked, 1 dying and 2 injured

    People are defending the patch and not having tested it and it shows. I'll test more when they actually fix stuff that should have been looked at before putting the damn thing up

  • @Terion said:

    https://forum.deadbydaylight.com/en/discussion/comment/3209421#Comment_3209421

    no because you never know what the survivors tactics are until you alredy in the trial... just stop using arguments that dont make any sense.

    I feel like I'm being particularly patient here. If you tell me to stop using arguments that you don't agree with, I'm just going to ignore you in the future instead of try to help you.

    There is a cost/value equation in all games, where you bring certain tools and you don't always get to use them. Some tools are better, some are worse. Some are entirely situational.

    This is how meta's become defined. If the altruism bodyblocking that you're so concerned about truly takes off, it justifies adapting.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3209424#Comment_3209424

    I feel like I'm being particularly patient here. If you tell me to stop using arguments that you don't agree with, I'm just going to ignore you in the future instead of try to help you.

    There is a cost/value equation in all games, where you bring certain tools and you don't always get to use them. Some tools are better, some are worse. Some are entirely situational.

    This is how meta's become defined. If the altruism bodyblocking that you're so concerned about truly takes off, it justifies adapting.

    or maybe keep the game casual for once other than screaming adapt just because you want to be able to bully block killers with your tournament swf squad.

  • @Terion said:

    https://forum.deadbydaylight.com/en/discussion/comment/3209499#Comment_3209499

    or maybe keep the game casual for once other than screaming adapt just because you want to be able to bully block killers with your tournament swf squad.

    The game is not casual. The difficulty of your match is defined by your opponents. This isn't Mario Party where everyone is frantically jamming the A button as fast as they can.

    Also, now you're just saying things in bad faith. I solo queue, duo, and play killer.

    I'm also not screaming, hoss.

  • I mean if 4 survivors get slugged at 5 gens before anyone is able to get themselves up, there is a deeper problem there....

  • you need to screw up big time for that to happen. hell, even survivors who just got the game can prevent that from happening

  • Actually, it encourages tunneling and camping.

  • @malatruse said:

    If you can slug everyone within 45 seconds of the first down, yes.

    45 seconds of the first slugged individual. For example, you could hook 1 survivor and then slug 2,3, then 4. As long as survivor 1 is not unhooked you would be able to win.


    So to put this into perspective, Imagine a scenerio where you've hooked 1 and you defend the hook to the first stage, you then down survivor 2 at the 1 minute mark. You would be able to win if you could then down 3 and 4 within 45 seconds of player 2 going down. The time tables obviously change if a perk is brought into the match to reduce the recovery speed.


    With the changes, unbreakable is an absolute must bring.


    In my honest opinion, unbreakable needs to be nerfed and the time that it takes for survivors to pick themselves up needs to be reduced.

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