BHVR, can you post and balance around win, draw, and loss rates instead of kill rates?

Kill rates aren't as useful or accurate as win rates. Killers typically interpret 0-1 kills as a loss, 2 kills as a draw, and 3-4 kills as a win. Kill rates can be misleading. For example, say the results for 3 matches were:

1k

1k

4k

This would result in a 50% kill rate but only a 33% win rate. If only kill rate was shown, it would make a certain killer seem balanced when in reality that killer was losing most matches.

The kill rate will likely be higher than the win rate because when a killer wins, it's typically a 4k rather than a 3k. A 3k usually only occurs through hatch escapes or when the exit gates are too far apart to patrol. This theory is supported by data from NightLight (https://nightlight.gg/killers). It can be seen that on most killers the 4k rate is almost double that of 3k whereas 0k and 1 are about the same. This would result in a higher kill rate than win rate.

Balancing around a 50% kill rate is a poor way to make the game feel fun for killer because as previously mentioned, the win rate of killers is likely lower than the kill rate, so despite a 50% kill rate, the killer may be losing most of their games and not having fun. Getting 4 kills that one match does not offset the 2 losses the killer incurred.

Additionally, I think that mmr should be based on wins rather than whether a specific survivor is killed or not because DBD is a game based on objectives. A survivor that dies could contribute more than one that survived. Awarding mmr for surviving is like awarding mmr for kda rather doing the objective.

Finally, games where any player disconnects should be excluded. If the killer disconnects, it's 4 escapes for survivors. If a survivor disconnects, it's usually a free 4k for the killer. These games aren't representative of a normal game. I've been tracking my games as killer and the disconnect rate is actually significant. In 20% of my games, at least 1 survivor disconnects.

Comments

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3212171#Comment_3212171

    the action of tunneling refers to tunnel-vision and for dbd specifically, it refers to tunnel visioning hook states.

    Suppose following situation:

    Survivor A: Has 2 hook-states loss

    Survivor B: has 1 hook-state loss

    Survivor C: has not been hooked

    Survivor D: has not been hooked.

    you just hooked survivor B. you see everyone on BBQ. you have choice to walk to survivor A, survivor C or survivor D. from killer-point view and strategic point of view, the killer will be poised to go for survivor A because survivor A is on death hook while survivor C and D have not been hooked. that is what tunneling is, its tunnel visioning hook-states on specific player, in this case, survivor A.

    What survivors want is the killer to not use strategy for some crazy reason and to just hook survivors randomly. In many ways, they want killer to spread hooks among survivor team when there is clearly no reward for doing so and in fact is highly detrimental to the killer because its waste of time to chase survivor C and D because survivor A gets to do generator for free.

    What your post is describing is most common to tunnel which is tunneling off hook. Why would killer tunnel off hook? For one, to prevent survivor from healing on hook because that is super time efficient for the survivor. The second reason being that survivors that have just been unhooked are injured and will go down in 1 hit. You will also generally get free injured pressure from finding another member of the survivor team since 50% of the team is at the hook.

    its strange for survivor to complain about camping and tunneling because the system very much encourages going after the same person over and over again. the system is anti-chase and anti-spreading pressure. In any case, you have to just accept these gameplay mechanic as they are regardless if you find these tactics fun, unfun or boring.

    Don't have to accept anything mate. This is a game first and foremost and if only one side gets to have fun, then why should the side that isn't having fun participate?

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3212861#Comment_3212861

    Don't have to accept anything mate. This is a game first and foremost and if only one side gets to have fun, then why should the side that isn't having fun participate?

    How do you make one side have fun while losing?

    When survivor has too much fun, the killer has no fun.

    When killer has too much fun, survivor has no fun.

    Its difficult to balance the fun-factor for both sides. You want both sides having fun at the same time. survivors enjoy escaping and being in control outcome. Killer enjoys using their power and being in control of the outcome of the game. The fun collides. DBD is like roller coaster. huges high, big lows.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3213229#Comment_3213229

    How do you make one side have fun while losing?

    When survivor has too much fun, the killer has no fun.

    When killer has too much fun, survivor has no fun.

    Its difficult to balance the fun-factor for both sides. You want both sides having fun at the same time. survivors enjoy escaping and being in control outcome. Killer enjoys using their power and being in control of the outcome of the game. The fun collides. DBD is like roller coaster. huges high, big lows.

    Tunneling isn't fun. Camping isn't fun. Seeing a team bring x4 Dead Hard, x4 Spine Chill, x4 Hyperfocus, x4 Stake Out and Toolboxes is not fun. A sabo team is not fun. When one side goes out of their way to make the match unfun for the other side, that's when there's a problem.

    Neither side should have the power to completely take away the fun from one side.

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