Rework Ideas For Some Perks (Because I Felt Like It)

Predator The Wraith Shareable Perk

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

Scratch marks left by Survivors will spawn considerably closer together.

Your senses have been heightened from your time within the Entity's Realm, and with it, your tracking has become immeasurable.

Survivors no longer leave scratch marks while running, instead survivors will leave a mist trail. While not in chase, these trails rise up depending on how old they are, glowing brighter depending on their height.

Survivors who are crouching and not moving for 5 seconds will have their aura revealed with a 40/50/60 meter range.

Unnerving Presence The Trapper Shareable Perk

Your presence alone instills great fear.

Survivors within your Terror Radius have 10% greater chance of triggering Skill Checks when repairing or healing. Triggered Skill Checks' success zones are reduced by 60%.

Your presence alone instills great fear and deludes the thinking of survivors.

Survivors within your Terror Radius have 15% greater chance of triggering Skill Checks when repairing or healing. Trigger Skill Checks' success zones are reduced by 50%. Missed Skill Checks while in the Terror Radius have an additional 2% penalty to actions.

Survivors will scream upon entering your Terror Radius, revealing their location, this effect has a cooldown of 20 seconds for the survivor who screams.

Unrelenting Universal Perk

You recuperate faster from missed attacks made with your main weapon, the cooldown after missed basic attacks is reduced by 30%.

Your devotion to the Entity has provided you with a power and rage unlike any other.

Survivors within an 8 meter range have their auras revealed while in chase. For every survivor having their aura revealed, your pallet stun duration is reduced by 10% and you destroy dropped pallets, breakable walls, and generators 10% faster.

Comments

  • The last is extremely powerful no?

    The rest seem like pretty good ideas but the mist part would be visually annoying. Imagine seeing 3 musky mist trails on your screen. Feel like it would be more of a detriment dwindling on how it looks visually.

  • Those sound cool...

    Hex: Ruin- revert it back to increaseing Gen regression 200%... I guess it can keep the deactivation

    Corrupt Intervention- either increase the number of Gen blocked by 1 but reduce the time by 20 seconds

    Hangman's Trick- increase the range by 1 or 2 meters and/or increase Sabotaging Hooks by 2 or so seconds

    Brutal Strength- either make Gens regress after 1 kick or make it 50% reduction of time kicking/breaking

  • Unnerving seems a bit too bonkers. It's like you had Doctor's power on a 20 seconds cooldown.

  • @Oscarnator said:

    The last is extremely powerful no?

    The rest seem like pretty good ideas but the mist part would be visually annoying. Imagine seeing 3 musky mist trails on your screen. Feel like it would be more of a detriment dwindling on how it looks visually.

    I tried to keep some balancing points in mind for Unrelenting:

    1. It only works in chase, so it doesnt hinder stealthy abilities at all. My main focus with it was for it to feel more along the lines of "Unrelenting" (as a name). As if it's this growing power that goes out of it's way to use it's might to it's best advantage.
    2. The effect is only really majorly beneficial when a lot of survivors are close by, or in other words, it's only really strong when survivors are playing super aggressive towards the killer.
    3. The aura reading range is kept to 8 meters to keep it more in line with other aura reading addons that are similar, but they still compete with them. Wraith's All Seeing and Bubba's Light Chassis addons will still show the auras of survivors not in chase, for example. Plus, you still have to make the decision on rather it's worth sacrificing a perk slot for the effect over using an addon and vice versa.

    Also the mist trails from Predator glow by default, but the main point was to make tracking while in chase, tracking while not in chase, and tracking hiding survivors, to be made way easier. The mist is suppose to be easy to see, and to be a replacement of scratchmarks, and even easier to see from a distance. And since the mist floats a tiny bit by default, it should display over grass which might otherwise interfere or cover scratchmarks. Of course, this is just a concept, and there are no visuals, so there isnt really any easy way I can explain it without having my perk descriptions being an entire essay.

  • @Iron_Cutlass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3123967#Comment_3123967

    I tried to keep some balancing points in mind for Unrelenting:

    1. It only works in chase, so it doesnt hinder stealthy abilities at all. My main focus with it was for it to feel more along the lines of "Unrelenting" (as a name). As if it's this growing power that goes out of it's way to use it's might to it's best advantage.
    2. The effect is only really majorly beneficial when a lot of survivors are close by, or in other words, it's only really strong when survivors are playing super aggressive towards the killer.
    3. The aura reading range is kept to 8 meters to keep it more in line with other aura reading addons that are similar, but they still compete with them. Wraith's All Seeing and Bubba's Light Chassis addons will still show the auras of survivors not in chase, for example. Plus, you still have to make the decision on rather it's worth sacrificing a perk slot for the effect over using an addon and vice versa.

    Also the mist trails from Predator glow by default, but the main point was to make tracking while in chase, tracking while not in chase, and tracking hiding survivors, to be made way easier. The mist is suppose to be easy to see, and to be a replacement of scratchmarks, and even easier to see from a distance. And since the mist floats a tiny bit by default, it should display over grass which might otherwise interfere or cover scratchmarks. Of course, this is just a concept, and there are no visuals, so there isnt really any easy way I can explain it without having my perk descriptions being an entire essay.

    Ohh than I think they think these buffs would be pretty decent.