Must survivors really forever cry using the same 3 second clip?

It's one of the most annoying things to hear, your survivor on loop, crying and whining over and over and over non-stop. I wish you could just suppress it for yourself or lower the volume. It's super annoying.

Comments

  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103417#Comment_3103417

    And just because Top player ran this perk deserves to be nerfed to the ground? Dead hard i totally agree but iron will? I have seen top players use perks like Deception or Autodidact, would you nerf them too?

    https://forum.deadbydaylight.com/en/discussion/comment/3103422#Comment_3103422

    answer for each paragraph

    1 - I agree, but are you telling me those brief seconds of not seeing a survivor and not knowing if the survivor left the loop are enough to make iron will is 100% broken and nerf it to the ground?.

    2- Adrenaline only becomes active in endgame, not many people like having a dead perk for 90% of their game, prove thyself is being heavily used now.

    3- It is not broken. It is perk to counter an specific aspect of the game and only that. If you would tell me that iron will would also remove scratch mark and blood i would agree it would be broken, but only sound?

    In the same way as iron will, would you nerf calm spirit? because calm spirit is an specific counter to shouts and removes an aspect of the game.

    would you nerf Lightborn? that counters blinds

    4- Even if you took away the exhaustion change, i dont see the meaning of taking a perk that did something specific and reduce its value so i wont proper work anymore.

    1 - Iron Will was not nerfed into the ground, it is still a solid perk just not as powerful as before.

    2 - But Prove Thyself wasn't before. If Prove Thyself, a perk used almost every game now and is commonly listed as one of the best perks in the game, wasn't used anywhere near as much as Iron Will, doesn't that show just how strong Iron Will was?

    3 - It doesn't counter a specific aspect, it completely removes a core aspect with zero counter-play. It completely removed all sound with no way to hear it.

    No, I would not nerf Calm Spirit as screams are not an important aspect. The only killers affected by this is Doctor, and you still get the score event for shocking someone, so it doesn't completely remove the aspect of screams anyway. If you are not playing against Doctor or Infectious Fright you gain no benefit from it, giving it a downside Iron Will didn't have.

    No, I would not nerf Lightborn as blinding is not an important aspect and its effect are entirely on the opponent to activate. If the survivors don't attempt to blind you then you have wasted a perk slot, giving it a downside Iron Will didn't have.

    Both those perks show how strong Iron Will was as they had more downsides for a weaker effect.

    4 - It's still good though. Do you think Pain Res is terrible now that they removed the screaming part of it?

  • I really wish DBD had customised (in-game) audio settings like literally, every other game does. So you could customise the audio for everything for yourself, without lowering them for other players. Like why is that not a thing??

    I can't stand people who breathe too loudly or chew audibly, let alone some of the loud noises these survivors & killers make 💀

  • @BlightedDolphin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103573#Comment_3103573

    1 - Iron Will was not nerfed into the ground, it is still a solid perk just not as powerful as before.

    2 - But Prove Thyself wasn't before. If Prove Thyself, a perk used almost every game now and is commonly listed as one of the best perks in the game, wasn't used anywhere near as much as Iron Will, doesn't that show just how strong Iron Will was?

    3 - It doesn't counter a specific aspect, it completely removes a core aspect with zero counter-play. It completely removed all sound with no way to hear it.

    No, I would not nerf Calm Spirit as screams are not an important aspect. The only killers affected by this is Doctor, and you still get the score event for shocking someone, so it doesn't completely remove the aspect of screams anyway. If you are not playing against Doctor or Infectious Fright you gain no benefit from it, giving it a downside Iron Will didn't have.

    No, I would not nerf Lightborn as blinding is not an important aspect and its effect are entirely on the opponent to activate. If the survivors don't attempt to blind you then you have wasted a perk slot, giving it a downside Iron Will didn't have.

    Both those perks show how strong Iron Will was as they had more downsides for a weaker effect.

    4 - It's still good though. Do you think Pain Res is terrible now that they removed the screaming part of it?

    1- is not nerfed to the ground? You can literally render iron will useless just by bringing an exaustion perk.

    2- because the slowdown perks were not as used as before, now that we have 90 sec gens.

    3- Again, sound is not as important when you have scratch marks, bleed, aura reading perks. It is not like iron will gave you a free escape everytime.

    Iron will had its downsides too. It only proc when injured against a killer, so a insta down killer will not let you use it. An aura reading killer will also catch you.

    4- good? Why would you pick a perk that deactivates with exhaustion, the most common debuff a surv can have

  • @Nicholas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102889#Comment_3102889

    It needed a nerf, it was way too strong. It's the only way killers can track you! Without grunts of pain, survivors vanish. It was really unfair and one-sided.

    Then follow their scratch Mark's, its the one thing survivor cant get rid of unless their using perks to do so, like deception. Iron will pretty much destroyed Jake's kit, cause It would've been fine if they had just nerfed down to just 75% of the notice suppressed, but they destroyed it cause most survivors use exhausting perks to make distance and if they cant suppress their noise, it'd a wasted perk slot.

    This is part of the reason why I started running a no mither build cause it's more viable then actually then iron will. No mither, tenacity, flip-flop and spine chill on david runs perfectly.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103573#Comment_3103573

    YES.

    It's as simple as pick rates. No one touched Deception or Autodidact because they had no measurable outcomes. You do know that BHVR can track which perks are used during match escapes, right? Because that was the data they used when they measured Object Of Obsession initially.

    If a HUUUUGE number of people are all running the same 8 perks in a game that has over 100+, there is a reason for it. And the answer is not "it came on a free character". BBQ & Chili is top tier Killer perk in terms of pick rate and comes from a LICENSED character.

    "It's as simple as pick rates"

    So it is okay to nerf perks entirely on pick rates?

    If terrible perks like dark theory or self preservation had high pick rates would you nerf them too?

    Think that in the last patch, the devs nerfed self-care and spine chill entirely because of pick rates

  • @Sparks741420 said:

    use iron will.... oh wait... they nerf'd that too... like it really really needed a nerf because apparently its "broken" smfh

    You don't think it was broken?

    Seems like you didn't play much spirit or nurse.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3102907#Comment_3102907

    Iron Will was silencing footsteps and breathing as well. Nobody does a totem or box in a chase. And blood means nothing on certain maps where it gets buried under grass or blends in with the floor.

    Iron Will was broken. It cut off an entire one of the Killer's five senses for one perk slot.

    You could've played Nemesis or Plague... no more IW.

  • 75% is useless in most survivors... it should have been 90% so that you could hear some kind of a whisper from injured survivors.

    Right now you can't really hide with IW. They will find you anyway.

  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103584#Comment_3103584

    "It's as simple as pick rates"

    So it is okay to nerf perks entirely on pick rates?

    If terrible perks like dark theory or self preservation had high pick rates would you nerf them too?

    Think that in the last patch, the devs nerfed self-care and spine chill entirely because of pick rates

    YES.

  • @Gorgonia said:

    https://forum.deadbydaylight.com/en/discussion/comment/3103134#Comment_3103134

    You could've played Nemesis or Plague... no more IW.

    I do play Nemesis. That doesn't make Iron Will good design.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104484#Comment_3104484

    I do play Nemesis. That doesn't make Iron Will good design.

    What can I tell you...

  • @GannTM said:

    I don’t really mind it that much.

    Same it allows me to track the survivor next to me while looking for survivors in the distance

  • can say the same about spine chill. Survivor can hear the terror radius, red stain, directional sound cues

1 2 ›