What is so bad about the patch?
Excluding the following:
- Camping
- Tunneling
- Bad teammates in solo Q (not doing gens, cant loop etc.)
Because all the complaints always go to to these aspects when these have always been apart of the game...
Yes camping and tunneling need to be addressed, and solo Q will always be bad because the SBMM system sucks...
So what exactly is the issue? Longer gens? Because all killers did was swap gen regression to longer gens to have the same outcome..
DH nerf? DS nerf? While I hate the DS nerf you shouldn't feel the need to rin it (I understand why DS has all been on my build) but that goes into the tunneling issue again and not the actual patch.
Comments
I havent played a lot of killer lately so my opinion may not be the best, but so far the matches i have been are 5 gens stomps or close 1k at end game with very few in between experiences, slightly long killer queues, and on content creators some camping/tunneling.
I would say that i found the ds nerf kind of excesive, since mi main problem was the almost secured escape at the end game, and that was one of the reasons of the increase in tunneling.
About camping i dont know if the gen time is directly a problem, but the weird increase of bad solo q survivors all around not going to gens, since camping already existed.
Dh was the only counter to s-Tier killers. Not a good change.
Long gen times are just frustrating for survivors. And buffed camping and tunneling.
Prestige rework is a huge letdown for newer players.
Bt basekit didn't change that bt is still mandatory. Its just useless as it is and blocks other perks that should work for those situations.
Like I said. Most changes have negative effects. The whole patch lacks oversight.
My biggest issue with this patch was perk buffs disguised as nerfs
Bad sign for future perk buffs