I am staggered by how many people don't like the removal of BP bonuses from WGLF/BBQ.

Seriously, what the heck ? Whether the new grind reduction is actually good enough and accomplishes what we wanted it to do well is a separate topic (All they had to do was remove perk tiers lol), but with it being mostly better, and the new matchmaking incentives, the overall bp gain and grind definitely won't be worse even without the bonuses from these perks. Regardless, did people actually like using those ? How ?! You had to run these perks or you were actively robbing yourself of bp, it was annoying if you couldn't get the perk since you felt cheated out of bp due to pure luck and annoying even if you got it since you actually had 3 perk slots instead of 4 and the game was actively punishing you for every match you chose to opt for a different perk by reducing your rewards by half. It was unhealthy as it made the whole grind revolve around it and substantially reduced build variety. Them addressing the core systems and finally removing this reliance on a single perk (per role) for efficient play is just straight up a good thing and it boggles my mind how people miss it. I remember letting out an audible sigh of relief when reading those perk changes and thinking to myself "FINALLY ! After 5 years my builds won't be handicapped. The game will be way better off thanks to it".

So yeah, I don't understand why so many people are going to miss it.

Tagged: Trusted

Comments

  • they should have implemented those bonus bp as default... they are making mistakes on mistakes every day...

  • @Witas said:

    Seriously, what the heck ? Whether the new grind reduction is actually good enough and accomplishes what we wanted it to do well is a separate topic (All they had to do was remove perk tiers lol), but with it being mostly better, and the new matchmaking incentives, the overall bp gain and grind definitely won't be worse even without the bonuses from these perks. Regardless, did people actually like using those ? How ?! You had to run these perks or you were actively robbing yourself of bp, it was annoying if you couldn't get the perk since you felt cheated out of bp due to pure luck and annoying even if you got it since you actually had 3 perk slots instead of 4 and the game was actively punishing you for every match you chose to opt for a different perk by reducing your rewards by half. It was unhealthy as it made the whole grind revolve around it and substantially reduced build variety. Them addressing the core systems and finally removing this reliance on a single perk (per role) for efficient play is just straight up a good thing and it boggles my mind how people miss it. I remember letting out an audible sigh of relief when reading those perk changes and thinking to myself "FINALLY ! After 5 years my builds won't be handicapped. The game will be way better off thanks to it".

    So yeah, I don't understand why so many people are going to miss it.

    Bp per game is terrible….

  • Have to agree, the grind is / always has been a problem, but, players shouldn't have to sacrifice a perk slot to fix something which should be changed by the devs for everyone. Going forward, it'll be nice to play with 4 perks, instead of 3.

  • The thing is, by removing the BP bonus from BBQ you are going to increase the amount of camping/tunnelling that takes place. Old BBQ had a strong incentive to ensure that the killer made sure to hook each survivor at least once, usually as quickly as possible to ensure that they got full stacks.

    Now? No reason to spread out hooks, camp away!

  • Because the option should have still been there.

  • @Chaos999 said:

    I agree with you. Honestly I think people simply doesn't like it when they perceive they taking something away from them.

    The logic is something like:

    Pre patch, no BBQ: regular grind

    Pre patch, with BBQ: 2x faster grind

    Post patch as intended: 2.5x faster grind

    Post patch with BBQ untouched: 5x faster grind?

    .

    ..

    ...

    Wait, give me back my BP bonus perks!!!

    They don't realize they were prisoners of a perk or else and that a lot of players did felt that way, they wanted to run other perks, but alas, they just didn't want to renounce the BP gain.

    Personally I like this aspect of the patch and hope it go's through.

    But the thing is that the new system without BBQ is a lot slower compared to the current system for most people. I don’t think anyone would have an issue with it if they actually reduced the grind.

  • I don't have an issue with removing those bonuses from perks. Like they said, the current iteration causes you to feel the need to have BBQ at all times or you're getting halved points.

    The solution is to bake them into the base game, not to remove the bonus and leave everyone with the crap BP gain they were desperate to avoid in the first place.

    Both the bonuses encourage better, more fun gameplay for everyone as well. BBQ encourages you to try to hook everyone which naturally disincentivises tunneling and camping. WGLF rewards you for helping your teammates in safe ways, giving them the better experience of safer unhooks or being protected while injured.

    Having these as a base mechanic would overall be a positive thing both for gameplay and the grind, and just deleting them entirely shows the devs disconnection from their own players.

  • I mean I guess if they broke every marathon runner's kneecaps in order to compete, it would shake up the world of sports, but I would still prefer the old ways thank you very much.

  • The bonus BP from the perk should've been basekit rather than removed

  • The aura reading from BBQ also promoted leaving the hook because you know where to go. Expect to see a lot more camping after the update. They never should’ve touched it, it hurts both sides

  • I barely use those perks. I only use them when I want bloodpoints.

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