With coming nerf will there be at least one scenario for "Iron WIll"?

By completely crippling this perk imho its now completely useless like No Mither.

When surv will be attacked by killer nearly all of them use one exhaustion perk to get out of the chase. But then IW is deactivated as long as you are exhausted.

And even if you recover you are still loud enogh to be heard with a good headset resp. good ears.


So what is the use of IW? Why dont they just deleted it? That would be more honest.

Comments

  • @HelloKitty2022 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039010#Comment_3039010

    But if i hide successful from a killer why do i need IW anylonger esp. if i am axhausted? IW was the reward not to get heard since its still hard enough to get rid of the killer. I see it completely different and i dont see any scenario where this perk after destroying it that way would be useful. This will make this perk drop down from meta (esp. for solo survs) to something like No mither :(

    So here is the deal: I guess the combo that you loved so much, ie exhaustion perk to get away and then IW to hide, was pretty much too effective. When you zoom off and the killer loses line of sight they have very little to work with. They can follow in the general direction, but then what? With IW they could be standing literally right next to you and have still no clue. While that is exciting and a lot of fun from the survivors perspective, it is extremely frustrating for the killer: they know that you are probably around, but they got no chance to ferret you out, because one perk shuts down their entire hearing.

    So now you got one or the other: when wounded you can try to hide in the vicinity, with the killer still having a chance to find you if they listen closely (excitement!), or you use your exhaustion perk and zoom off into the distance, but if the killer follows you the chase is on again. You still got options, just not the very opressive 1-2-combo of zooming off and then disappearing.

  • @HelloKitty2022 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039173#Comment_3039173

    They have Tinkerer which makes killer undetectable for up to 16 seconds. You cant counter that too. The lullaby is really annoying. The killer radius is enough to me. If i can disable it i would.

    All I'm saying... is that in this game perks are the center piece and everything else is moot

    So on one hand yes I do agree with you... but on the other hand there's too much stuff that either counts as "counterplay" or "skill"... when it comes to perks and playstyle

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039153#Comment_3039153

    The answer is that Iron Will works in the same scenarios as before it is just no longer FOOLPROOF, which it never should have been in the first place.

    No, it doesn't. Now it doesnt work at all when exhausted. So saying it "works like before" is not true.

  • @fulltonon said:

    Do you consider passive 75% stealthiness buff to be useless? really?

    75% is a lot.

    Nobody ever used T1 or T2 IW. Think about why.

  • Run it with No Mither.

  • Naw, I barely run exhaustion perks, and I can avoid killers while injured without Iron Will. Being able to get 75% closer without getting detected is just fine. Maybe get better at the game.

  • I'm a believer that the reduction to 75% will make it near useless, but time will tell. I think the exhaustion nerf was a fair trade and just that nerf alone would have been enough for now. Should've also fixed the silent breathing too but guess that'll never happen.

  • They did this so you have to make reasoned choices when picking your perks by making sure they synergize for maximum effect.

    IW with the new reworked lightweight perk for example seems like a good combo for escaping chases without using an exhaustion perk.

    Old DBD is dead soon. Plan accordingly.

  • I’m a killer main but from my perspective it’s the Exhaustion nerf on Iron Will that will really hurt it. Anybody who uses Sprint Burst or Lithe or Dead Head or whatever to try and get away to hide before a killer gets too close will now have no protection from Iron Will.

    My guess is 75% noise reduction is probably enough to throw me off the scent personally depending on the situation. I have a feeling they probably could have just left it at that and not added the Exhaustion part, but who knows? 🤷‍♂️

  • I do think people are overreacting a bit

    You are still bassically completely silent if you crouch or in a locker.

    Like it's not as strong as before but saying it's dead is a bit of a stretch

  • I don't think so. At least it is not a dead perk like Stridor.

    People liked Stridor nerf because of Spirit and Iron Will nerf is unjustified? Smh

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039209#Comment_3039209

    No, it doesn't. Now it doesnt work at all when exhausted. So saying it "works like before" is not true.

    Sounds like an Exhaustion perk problem. Don't run an Exhaustion perk, issue solved.

  • Otz showed against a Spirit it's still really good.

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