What if the new DH would just count hits in its 1s window as a miss?

Question: what if the new DH would just count hits in its 1s window as a miss, and don't give neither a deepwound effect, nor a speed boost? Maybe without a DH animation. It would allow to counter a hit, gain a bit of distance and reach that pallet or vault savely, but you couldn't just zoom off to a new tile set, and it would require some skill.

Thoughts?

Comments

  • I'm just wondering if it will have an animation that plays out or not.

  • If it gave no visual feedback and you just missed them when you hit them, it would be really confusing gameplay for the killer perspective - they'd have no idea if they missed because of Dead Hard or just missed because they got validated, or just missed because they missed.

    As to whether they should remove the endurance effect or not and just give i-frames for 1 second, I actually don't mind it - but I'll have to see how it plays out when it gets to the PTB, it depends if survivors can use it mid vault, or use it and then immediately vault afterwards before I can judge whether the endurance for 1 second is a good or bad thing.

    @WeenieDog said:

    I'm just wondering if it will have an animation that plays out or not.

    The twitter account confirmed that Dead Hard will still get an animation in its new form.

  • @Akumakaji said:

    Question: what if the new DH would just count hits in its 1s window as a miss, and don't give neither a deepwound effect, nor a speed boost? Maybe without a DH animation. It would allow to counter a hit, gain a bit of distance and reach that pallet or vault savely, but you couldn't just zoom off to a new tile set, and it would require some skill.

    Thoughts?

    With the new shorter melee swing cooldown and how there's literally a perk to cut missed swing cooldown in half already that would functionally make Dead Hard useless. It wouldn't save the survivor from anything, even if they did time it correctly.

    As long as they can't vault or pallet drop during the new animation, then this new Dead Hard is fine, because it actually takes timing to use.

  • @Akumakaji said:

    Question: what if the new DH would just count hits in its 1s window as a miss, and don't give neither a deepwound effect, nor a speed boost? Maybe without a DH animation. It would allow to counter a hit, gain a bit of distance and reach that pallet or vault savely, but you couldn't just zoom off to a new tile set, and it would require some skill.

    Thoughts?

    You would get so little distance out of it that it'd probably drop to a near 0 pickrate. I think Overcome would just overtake it at that point.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/330664/what-if-the-new-dh-would-just-count-hits-in-its-1s-window-as-a-miss

    You would get so little distance out of it that it'd probably drop to a near 0 pickrate. I think Overcome would just overtake it at that point.

    Thats a good point. See? Thats why I like to throw ideas around, even if they aren't ready yet.