The Nerfs I Think Some of The 40+ Perks Might Get

Survivor Perks:

Dead Hard: I think might get a reduce in distance you get and the ability to go through trapper's traps might get removed too.

DS: Might remove the Locker protection or reduce the timer possibly.

Iron Will: Might not completely silence the grunts of pain.

Unbreakable: I don't know maybe will only work outside or inside terror radius.

Kindred: Will probably not stack with open handed to increase the range of the killer aura.

Prove Thyself: Probably just a reduce on it's current speed it gives.

BT: Reduce Endurance time in Endgame.

Boons: Either a reduce range on them, a limit for how many will be on a totem, or and this one is a very low chance but, Killer snuffs one boon the rest of them shut off.

Killer Perks:

Dead Man's Switch: Might reduce the timer for how long it stays activated.

NOED: Maybe makes the Killer faster but, only gets to insta down 1.

Pop Goes The Weasel: Might have a reduce timer maybe.

Scourge Hook Pain Resonance: Might reduce the the damage they do or leave the damage but, have 3 hooks as scourge hooks.

Tinkerer: Either gonna have the undetectable timer reduce or the percentage will be increased for when it'll activate.

BBQ: Could work on Survivors only on Gens or in the terror radius possibly.

Corrupt: Probably just a reduce on the timer.

Sloppy: Could remove the Mangled affect on it.

Comments

  • If they remove locker part from DS, we will have serious slugging problem. DS is alright meta perk for me, it does not need any change.

    But we will see what gonna BHVR do

  • They said 40 perks would be looked upon, both nerfs, tweaks and buffs, not that they would nerf 40 perks, what they are doing is looking at the perks, adjust them, look at why are they meta, tweak the base game accordingly and improve other perks.

  • Here's my prediction of classic BHVR changes:

    Dead Hard: Add 5 seconds to the exhaustion timer

    DS: Remove the skill check and have it activate after every hook

    Iron Will: The same but returns breathing sounds after 60 seconds of running while in a chase

    Unbreakable: Can be used multiple times during the match

    BT: Made basekit and moved the endurance timer to 15 seconds

    Boons: Takes 1 second longer to heal with CoH

    Dead Man's Switch: Reduces time it's blocked to 15 seconds and only works on a unique hook so it doesn't activate if you hook the same survivor twice in a row

    NOED: NOED hex is visible from the start of the trial and only activates after the gens are done and the killer has hooked every survivor once

    Pop: Reduced timer to 30 seconds and only activates on unique hooks

    Pain Resonance: Only works on unique hooks, reduced regression to 9%

    Tinkerer: Activates only once per generator

    BBQ: Only shows auras of a survivor on a gen in the distance so you don't have to walk to a locker anymore

    Corrupt: Blocks 3 gens at random for 60 seconds

    Sloppy: Removed hemorrage and mangled but takes 0.5 seconds longer to heal

  • @pizzaduffyhp90 said:

    Survivor Perks:

    Dead Hard: I think might get a reduce in distance you get and the ability to go through trapper's traps might get removed too.

    DS: Might remove the Locker protection or reduce the timer possibly.

    Iron Will: Might not completely silence the grunts of pain.

    Unbreakable: I don't know maybe will only work outside or inside terror radius.

    Kindred: Will probably not stack with open handed to increase the range of the killer aura.

    Prove Thyself: Probably just a reduce on it's current speed it gives.

    BT: Reduce Endurance time in Endgame.

    Boons: Either a reduce range on them, a limit for how many will be on a totem, or and this one is a very low chance but, Killer snuffs one boon the rest of them shut off.

    Killer Perks:

    Dead Man's Switch: Might reduce the timer for how long it stays activated.

    NOED: Maybe makes the Killer faster but, only gets to insta down 1.

    Pop Goes The Weasel: Might have a reduce timer maybe.

    Scourge Hook Pain Resonance: Might reduce the the damage they do or leave the damage but, have 3 hooks as scourge hooks.

    Tinkerer: Either gonna have the undetectable timer reduce or the percentage will be increased for when it'll activate.

    BBQ: Could work on Survivors only on Gens or in the terror radius possibly.

    Corrupt: Probably just a reduce on the timer.

    Sloppy: Could remove the Mangled affect on it.

    You forgot about selfcare😂ds and pop goes the weasel are fine

  • I really hope they do something about game speed before doing anything too drastic to killer slowdown perks.

  • I don't know what you could do for self care

  • Easy. Self care takes 90 seconds

  • I like the nerfs and buffs Choy made in his video personally.