The Killer perk meta is pretty balanced

Ruin, Undying, Dead Man's Switch, Deadlock, Pain Resonance, No Way Out, Corrupt and Jolt are all viable right now depending on the Killer and the build.

We probably have the most variety in the Killer perk meta in years right now. More people should acknowledge this because its pretty rare that the Devs actually balance perks so there's competition between them.

Comments

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916961#Comment_2916961

    Boons are unfortunately completely krangled at the design level.

    The fact that they can be present 100% of the game and cover almost the entire map when sited correctly, with almost no realistic counterplay means that they either need to be weaksauce (and thus never used) or completely break the game (CoH).

    I mean yeah I don't like how boons were supposed to be this "secondary objective" for survivors then have such a huge upside.

  • @Tiufal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916960#Comment_2916960

    You know the difference in exploiting and cheating? Obviously not.

    The difference is academic at best. It's still a hell of a thing to accuse someone of, especially someone that plays this game for a living and especially since it didn't look like you apologized after it turned out you were completely wrong.

    Anyway, I wasn't looking to beef, was just curious if that was you or someone with a different name.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916971#Comment_2916971

    The difference is academic at best. It's still a hell of a thing to accuse someone of, especially someone that plays this game for a living and especially since it didn't look like you apologized after it turned out you were completely wrong.

    Anyway, I wasn't looking to beef, was just curious if that was you or someone with a different name.

    Its not only academic. Its a totally different thing. And he knew that this was an issue.

  • Corrupt, Deadlock, and No Way Out are viable. All of those other perks require survivors to gift the killer easy pressure. No reason for them to give that many downs or hooks before the game is over, which is what you see at the mid-high MMR level, not the true high MMR level. You do see a variety of perks, but not at the level that matters.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/320162/the-killer-perk-meta-is-pretty-balanced

    You can also add Pop, CoB, STBFL, BBQ, FoR, HG, MYC, Devour, Plaything, Pentimento, Retribution, Thana and probably a few others I'm forgetting. I think the killer meta is better than it's ever been.

    https://forum.deadbydaylight.com/en/discussion/comment/2916677#Comment_2916677

    Here's the problem with the survivor meta.

    'Tier' is relative.

    Survivors have a lot of good perks, and a few that are so strong that not using them is almost playing the game wrong.

    DH and CoH are probably the best examples. BT and DS are also crazy strong, but are sort of required to be strong.

    There are plenty of other great survivor perks, but they are just overshadowed by the power of ridiculously fast teamwide heals and a third health state.

    https://forum.deadbydaylight.com/en/discussion/comment/2916682#Comment_2916682

    I'm...not sure if you understand what that means.

    Both sides have experienced a lot of buffs as of late (DH 'fix', CoH on the survivor end).

    The handful of nerfs doled out were mostly because the stuff nerfed was straight up unhealthy for the game (keys, BO, OoO).

    https://forum.deadbydaylight.com/en/discussion/comment/2916759#Comment_2916759

    https://forum.deadbydaylight.com/en/discussion/comment/2916770#Comment_2916770

    Because SC has been quietly broken for years now, it's just not as visibly impactful as DH and CoH.

    It shouldn't blind counter Myers for starters.

    https://forum.deadbydaylight.com/en/discussion/comment/2916773#Comment_2916773

    When there are a sufficient number of feedback criticisms about an aspect of your game, it definitely demonstrates that a lot of people are frustrated by that aspect.

    Spine Chill is fine. It's the only way to counter annoying af Scratched Mirror.

  • Apparently so... Some even say it's as strong as pre-nerfed Object Of Obsession ๐Ÿ˜‚

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916829#Comment_2916829

    SC isn't broken. I know by your post history everything on the survivor seems broken tho, so yea I can see how something else on the survivor side would seen that way. Just another thing.

    It's not broken, but at the same time, it shouldn't be as strong as it is against killers in stealth. People think it's broken because it's just the best perk to counter stealth and it's just too good at what it does.

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916759#Comment_2916759

    Apparently so... Some even say it's as strong as pre-nerfed Object Of Obsession ๐Ÿ˜‚

    Overall?

    Yeah, that'd be me.

  • I partially disagree, because I think the killer meta only seems balanced due to how unbalanced the survivor objective is given the strength of most maps. As it currently stands, sure the killer meta is much more balanced than the survivor meta.

  • Dude, there are over 90 killer perks and less than 20 of them are going to have much of any screen time. :(


    Less than 1/4 of killer perks are surfacing for air to breathe. I don't think that the killer meta game is healthy when for every 'good' perk in the game, there are 4 other lame perks that are so bad, they're almost beyond the Dev's help, they need to be saved by a certified surgeon from Stanford.


    For Every Pop Goes The Weasel, there's Gearhead, Unnerving Presence, Beast Of Prey, and Distressing gathering dust on the shelf.

    Do you really want to run Tinkerer, Save The Best For Last, Devour Hope, and Haunted Ground for a cute little 'Off meta' build?

    Well, that build is worth its weight in 16 perks sitting on your list gathering dust:

    Predator, Play With Your Food, Rancor, Crowd Control, Gift Of Pain, Hoarder, Remember Me, Forced Penance, Third Seal, Deathbound, Fire Up, Knock-Out, Shadowborn, Spies From The Shadows, Deerstalker, Hysteria, and Bloodhound.

    Look at all those perks you ignored, yet again.


    The perk meta in the game may be bigger than 4 or 5, so I agree with you in that way.

    But trying to make the argument that having 14 or so meta perks is some major accomplishment for game health is like saying 'Let's admit that being put Oxygen is a lot better than being Intubated!'

    Sure, but it's a very poorly placed stance to draw attention to.

  • @HaunterofShadows said:

    For the most part both metas are balanced. Dead hard is the only meta perk in the game I think is unbalanced.

    Iron Will is also broken and should not be at 100%.

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