Is it possible for DbD to become a balanced game?

Probably the fatal flaw of asymmetrical genre that it can't be ever balanced.

Currently in dbd we are seeing constant nerfs on survivor side, while killers are getting buffed.

Unfortunately the reality that these nerfs only makes playing solo survivor even more miserable. Now these survivor players will play in SWF, thus making playing killer miserable or they are just straight leaving the game(this is one part of reason for player drop)

Because lets be clear in one thing, when 4 good player, plays in SWF the game is fundamentally broken into pieces, you have so much information(knowing the killer location almost all the time), reliable teammates who can play decently, while the killer in chase, everyone else on gens, its like a god mode, most of the killer cast has no answer to this. Even the 2 killer who can do something requires significant time investment, you play killer like its your job(streamers can perform well or whose life is the game). So killers has to face more players in SWF, which in turns frustrates them and lot of killer just switch to play as survivor in SWF, or leaving the game(another reason for playerbase loss)

So in summary:

Solo survivor percentage is getting lower by each week, which in turn increases survivor numbers in SWF, which in turn decreases killer numbers because playing against SWF is really unfair for Killer.

I don't know how could this be ever balanced. If solo would be buffed ,then SWF would get out of hand. Giving comms wouldn't solve because most would refuse to use.(seen in games where comms there but you still need SWF)

Comments

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899057#Comment_2899057

    Why'd you stop reading at a truthful statement? does truth hurt?

    because it's simply a false statement, that's why. As far as i know only the last patches are "buffing" (even this it's debatable since stalking killers will have their stalking range nerfed) killers (2 low tier killers buffed and the people still whining about them despite their buffs were still on ptb), but even in the case you were right about the nerfs on survivors, i would say that those nerfs were tiny and not too much problematic, while certain killer that were touched were completely destroyed (deathslinger and billy for example) and other killers were nerfed because muh statistics (the pig and the twins)

  • Maybe a vc would help, or making kindred basekit

  • Only real way is to essentially put perks at a mediocre level (and addons) with a positive and negative to control any strong perks. ex: Long cooldowns or some other limiting factor. ect ect. This way the perks aren't carrying the game and people but gameplay is. But yah balance is impossible for this game but controlling the pace is and what "type of meta" develops can be. What I've seems its mostly the one side trying to out arm the other side. I play both sides and can tell the reason people run what they do since each side is at a "perk war"

    Of course my opinion but its pretty sound id say.

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