Worst Designed Killer In The Game?

So, the other list.

I'm going to exclude Legion and Ghostpants here, as they are getting a rework.

  1. The Onryo. Man, to see this killer released after the amazing work BHVR did on Artist...weak. Of the three components of her kit, only one feels impactful (and her teleports still have a punishing cooldown, super simple counterplay and a huge RNG component). Everything else sucks. Her stealth is niche at best and Condemn is about as impactful as a pillow stuffed with marshmallows. Her addons are also a mixture of 'why isn't this baseline?' and 'why bother?' with only a few decent ones.
  2. The Pig. Sigh. Her rework mostly amounted to shuffling a few addons around. She is the worst of both worlds - either horribly weak or required to play incredibly scummy to win. Also a lot of 'this should be baseline?' addons, particularly those involving her ambush.
  3. The Cannibal. Having a killer that feels mostly built around camping...not a great idea. Meh addons, annoying audio...at least he isn't quite as craptacular as he once was, but when facecamping gets fixed he's going to need some help.
  4. <> Myers is just saved from this list...just. Yes, he can be a very comfortable killer to play - but his basekit is weak and horribly outdated, and aside from Vanity Mirror (which may be among my favorite addons in the game), his addons are either ungodly broken and irritating (TSP) or crap. But yeah, Spoopy Myers is a blast to play and people seem to enjoy playing against him. Until they lose.


Comments

  • Twins. Is this even a contest?

  • Trickster, the most lazy and uninspired power.

    Luckily for him, he is carry by the k-pop "hype".

  • Not really the killer designs fault, but map designs fault. So Trapper. Ignoring that the worst designed killer is Nurse, as she can ignore all mechanics in the game basically.

  • @StarLost said:

    So, the other list.

    I'm going to exclude Legion and Ghostpants here, as they are getting a rework.

    1. The Onryo. Man, to see this killer released after the amazing work BHVR did on Artist...weak. Of the three components of her kit, only one feels impactful (and her teleports still have a punishing cooldown, super simple counterplay and a huge RNG component). Everything else sucks. Her stealth is niche at best and Condemn is about as impactful as a pillow stuffed with marshmallows. Her addons are also a mixture of 'why isn't this baseline?' and 'why bother?' with only a few decent ones.
    2. The Pig. Sigh. Her rework mostly amounted to shuffling a few addons around. She is the worst of both worlds - either horribly weak or required to play incredibly scummy to win. Also a lot of 'this should be baseline?' addons, particularly those involving her ambush.
    3. The Cannibal. Having a killer that feels mostly built around camping...not a great idea. Meh addons, annoying audio...at least he isn't quite as craptacular as he once was, but when facecamping gets fixed he's going to need some help.
    4. <> Myers is just saved from this list...just. Yes, he can be a very comfortable killer to play - but his basekit is weak and horribly outdated, and aside from Vanity Mirror (which may be among my favorite addons in the game), his addons are either ungodly broken and irritating (TSP) or crap. But yeah, Spoopy Myers is a blast to play and people seem to enjoy playing against him. Until they lose.

    1) Artist ---> Hold w to counter

    2) Twins -----> the only way to win with twins is camping really hard

    3) Trickster----> like Old legion if is played correctly you just eventually get a down no matter what (only counters: taller loops or indoor maps)

    HONORABLE MENTION:

    4) Nurse is still allowed to ignore all loops and has been S tier for ages, i think the devs fear to change her to a more appropiate Killer.

  • In my opinion, the 2 really poorly designed killers are Trickster and Clown. Both are anti loop killers with no map presence or gen patrol via ability, both have an ability that's so inconsistent (Trickster more inconsistent depending on tiles), and both encourage the more sweaty gameplay to reliably get kills

  • @StarLost said:

    So, the other list.

    I'm going to exclude Legion and Ghostpants here, as they are getting a rework.

    1. The Onryo. Man, to see this killer released after the amazing work BHVR did on Artist...weak. Of the three components of her kit, only one feels impactful (and her teleports still have a punishing cooldown, super simple counterplay and a huge RNG component). Everything else sucks. Her stealth is niche at best and Condemn is about as impactful as a pillow stuffed with marshmallows. Her addons are also a mixture of 'why isn't this baseline?' and 'why bother?' with only a few decent ones.
    2. The Pig. Sigh. Her rework mostly amounted to shuffling a few addons around. She is the worst of both worlds - either horribly weak or required to play incredibly scummy to win. Also a lot of 'this should be baseline?' addons, particularly those involving her ambush.
    3. The Cannibal. Having a killer that feels mostly built around camping...not a great idea. Meh addons, annoying audio...at least he isn't quite as craptacular as he once was, but when facecamping gets fixed he's going to need some help.
    4. <> Myers is just saved from this list...just. Yes, he can be a very comfortable killer to play - but his basekit is weak and horribly outdated, and aside from Vanity Mirror (which may be among my favorite addons in the game), his addons are either ungodly broken and irritating (TSP) or crap. But yeah, Spoopy Myers is a blast to play and people seem to enjoy playing against him. Until they lose.

    aesthetically its probably Trapper. Functionally, might be Clown.

  • Twins. A killer that promotes camping and slugging as the best way to play them is a terrible idea. I can't think of a killer I hate going against more than Twins

  • @StarLost said:

    So, the other list.

    I'm going to exclude Legion and Ghostpants here, as they are getting a rework.

    1. The Onryo. Man, to see this killer released after the amazing work BHVR did on Artist...weak. Of the three components of her kit, only one feels impactful (and her teleports still have a punishing cooldown, super simple counterplay and a huge RNG component). Everything else sucks. Her stealth is niche at best and Condemn is about as impactful as a pillow stuffed with marshmallows. Her addons are also a mixture of 'why isn't this baseline?' and 'why bother?' with only a few decent ones.
    2. The Pig. Sigh. Her rework mostly amounted to shuffling a few addons around. She is the worst of both worlds - either horribly weak or required to play incredibly scummy to win. Also a lot of 'this should be baseline?' addons, particularly those involving her ambush.
    3. The Cannibal. Having a killer that feels mostly built around camping...not a great idea. Meh addons, annoying audio...at least he isn't quite as craptacular as he once was, but when facecamping gets fixed he's going to need some help.
    4. <> Myers is just saved from this list...just. Yes, he can be a very comfortable killer to play - but his basekit is weak and horribly outdated, and aside from Vanity Mirror (which may be among my favorite addons in the game), his addons are either ungodly broken and irritating (TSP) or crap. But yeah, Spoopy Myers is a blast to play and people seem to enjoy playing against him. Until they lose.

    I was with ya, then you disrespected Bubba. It makes me question our friendship.

    If not for Bubba, there would be much less to fear in DBD. Bubba makes being hooked something to fear, that makes it more exciting.

    Survivors can counter camping Bubba if they choose to, they just can't do it by bodyblocking. You've got to either bait out a chainsaw so he has to let it recharge, bait a real chase and just lead him away, or do gens.

    It's that simple.

  • @CharlieChatBox said:

    I see a lot of people dissing the DeShays. A lot of the complaints can actually be mitigated by somewhat minor changes.

    Victor Slugging too much? Make it so Victor can only spend so much time decoupled. Increase the time it takes to get Victor back if crushed.

    In exchange, you can switch while in hit cooldown and can recall Victor at any point.

    Victor does nothing to Healthy Survivors? Make it so he's a timer, and upon reaching the end, it downs the Survivor he's coupled to. You either risk letting him run rampant, or you kidnap him at risk of going down.

    Also, do people forget that the biggest counter to Victor is doubling up? Ironically, playing like conjoined twins completely dunks on the conjoined twins.

    Some killers gain pressure by map presence. Teleports, movement speed, and the such. Others gain pressure by guaranteeing first hits. Some gain it through area lockdown. Some gain it from burst damage. And for some, slugging is their pressure.

    As far as I'm concerned, Slugging will always be preferable to Tunneling or Camping. Apples to oranges.

    honestly.

    they just need qol.

    and for people to realize the way to beat a killer with a numbers advantage is to balance out the numbers a bit with teamwork.

  • In my opinion, The Cannibal has to be the worst designed due to the fact they didn't take into the account the fact that he can just face-camp and have a guaranteed kill unless someone wants to do a trade or The Cannibal player simply isn't that bright all things considered. I think The Onyro is a pleasant switch-up in the killer pool, because it's the first non-anti-loop killer we've gotten in nearly 3 years (The last was Ghostface)

  • Nurse is not the worst but maybe the best designed killer atm as she completely alters the gameplay.

    Every other killer struggles with the current system - only Nurse can still succeed. Blight and Spirit to a degree.

  • @Salvador578 said:

    In my opinion, The Cannibal has to be the worst designed due to the fact they didn't take into the account the fact that he can just face-camp and have a guaranteed kill unless someone wants to do a trade or The Cannibal player simply isn't that bright all things considered. I think The Onyro is a pleasant switch-up in the killer pool, because it's the first non-anti-loop killer we've gotten in nearly 3 years (The last was Ghostface)

    Yeah, the Cannibal's main problem is that it just screams at the player to camp. On the rare occasion I do use him, I have to fight the urge to do that, simply because it's the path of least resistance, especially against altruistic teams. That said, you don't have to play that way, and he can be decently effective used otherwise.

    There's nothing wrong with the Onryo that can't be helped with simple tweaks.

    Again, when I think of "bad" design, I think of killers with fundamental problems, like Legion. Their power is completely dependent on being able to string together hits in a short time, with no lethality. Even with the recent buff, it's a tall order to string together the necessary hits, and the counterplay remains the same: split up, and you neuter their power. And even halfway decent survs will immediately spit up at the beginning of a match anyway, so pretty much every game with them is an uphill battle.

    Twins demand that you slug, good luck if you don't.

  • I think killers that hold down m2 to get free zoning on survivors is an unhealthy design eg: Nemesis, Pyramid head, Deathslinger, demo holding his shred, huntress holding her hatchets etc..

  • @BubbaDredge said:

    https://forum.deadbydaylight.com/en/discussion/318431/worst-designed-killer-in-the-game

    I was with ya, then you disrespected Bubba. It makes me question our friendship.

    If not for Bubba, there would be much less to fear in DBD. Bubba makes being hooked something to fear, that makes it more exciting.

    Survivors can counter camping Bubba if they choose to, they just can't do it by bodyblocking. You've got to either bait out a chainsaw so he has to let it recharge, bait a real chase and just lead him away, or do gens.

    It's that simple.

    I agree.

  • Disagree with Cannibal. Problem isn't his design, it's with the way camping currently works - which needs to be worked around.


    Shape is probably the worst.


    Tier 1 is frustratingly horrible. Can literally be countered by a big tree or a rock.

    Tier 2 is just a boring M1 killer that encourages players to lose chases.

    Tier 3 is both frustratingly horrible as a survivor - but also mediocre for a killer. You become 'super M1 killer' for a short while. Problem is that your power is nearly useless against injured prey, making it redundant.


    Fun theming, to a degree, but a general pain to play as or against.

1 2 ›