Huntress hatchets

I'm perfectly fine with her hatchets but man. The hit boxes on them are horrible, does anybody else agree or is it just me?

Comments

  • It’s a latency issue and also has to do with survivor hitboxes. Sucks, but there’s nothing to be done about it; eliminating latency entirely is impossible.

    Fwiw, they have attempted changing the hitboxes before, but it was far, far worse than what we have now so they went back on it.

  • It goes both ways, alot of the time the hatchets hit terrain when they shouldn't.

  • I know they look like flying axes but they're actually large beach balls and Huntress is a lifeguard from Baywatch. You might read this and be like 'wut' but it's true. Imagine a beach ball every time you see those hatchets.

  • They kept the beachball size because the pillboxes of a survivor doesn't change when running and the realistic size didn't connect even if you visually hit the survivor because your hitbox and survivor pillbux didn't touch.

  • The problem is that the hit boxes are... well.. boxes.

    It makes sense for normal killers to have the back stick out just a little - for instance, but against the oblique angles the hatchets hit you, it looks wonky.

  • Same with Freddy hits...feels like his arms strech way too long sometimes. Some killers just have little bit busted hitboxes.