Huntress hatchets
I'm perfectly fine with her hatchets but man. The hit boxes on them are horrible, does anybody else agree or is it just me?
I'm perfectly fine with her hatchets but man. The hit boxes on them are horrible, does anybody else agree or is it just me?
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It’s a latency issue and also has to do with survivor hitboxes. Sucks, but there’s nothing to be done about it; eliminating latency entirely is impossible.
Fwiw, they have attempted changing the hitboxes before, but it was far, far worse than what we have now so they went back on it.
It goes both ways, alot of the time the hatchets hit terrain when they shouldn't.
I know they look like flying axes but they're actually large beach balls and Huntress is a lifeguard from Baywatch. You might read this and be like 'wut' but it's true. Imagine a beach ball every time you see those hatchets.
They kept the beachball size because the pillboxes of a survivor doesn't change when running and the realistic size didn't connect even if you visually hit the survivor because your hitbox and survivor pillbux didn't touch.
The problem is that the hit boxes are... well.. boxes.
It makes sense for normal killers to have the back stick out just a little - for instance, but against the oblique angles the hatchets hit you, it looks wonky.
Same with Freddy hits...feels like his arms strech way too long sometimes. Some killers just have little bit busted hitboxes.