1 Simple Change to Make Trapper Smooth a Wee Bit Less F Tier

Trapper NEEDS to start with all his traps basekit, he already wastes a lot of time setting up. He cannot aford to waste even more time in a journey to pick them up all over the map, including the most ridiculous corners, this is DBD not One Piece.

He already suffers the most from the comms of SWF, the more time he has to waste, more predictable he becomes and its free time for the survivors to pump gens.

Pls bhvr, Make Trapper Great Again 🤠

Comments

  • They really need to get rid of this thing: dead hard to avoid a trap. This is stupid.

  • @Okonar_ said:

    Trapper NEEDS to start with all his traps basekit, he already wastes a lot of time setting up. He cannot aford to waste even more time in a journey to pick them up all over the map, including the most ridiculous corners, this is DBD not One Piece.

    He already suffers the most from the comms of SWF, the more time he has to waste, more predictable he becomes and its free time for the survivors to pump gens.

    Pls bhvr, Make Trapper Great Again 🤠

    That's OP lol, you haven't seen anyone lockdown shack and any indoor map like it's alcatraz?

  • He definitely doesn't need to have all of his traps on him at the start, that's OP. You are right about having to traverse the four corners of the map being a problem, though- I'd like to see traps only spawn on the same side of the map as him, trending a little towards the centre, so he can at least start juggling traps and locking down areas straight away.

  • I just want traps to have better detection of when they're in a very narrow gap, and just block that whole gap. The fact that they can be one pixel too far to the left and survivors can run straight past them, but your fat ass gets stuck in them, is just terrible design.

  • He doesn't need to start with all of his traps. His traps just need to not spawn in a corner of the map forcing the trapper to take a 24 meters (or more) detour to pick them up.

  • @anarchy753 said:

    I just want traps to have better detection of when they're in a very narrow gap, and just block that whole gap. The fact that they can be one pixel too far to the left and survivors can run straight past them, but your fat ass gets stuck in them, is just terrible design.

    This is also kinda funny

    https://youtu.be/bb3cQYDOH4s

    classic trapper vaulting problems. Although im pretty sure theres a way to set them perfectly. I haven't played trapper in a while.

  • That'd make Basement Trapper better than Basement Bubba, no thanks. Trapper however needs his Traps to spawn closer to the middle of the map/around his spawn location

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/316003/1-simple-change-to-make-trapper-smooth-a-wee-bit-less-f-tier

    That's OP lol, you haven't seen anyone lockdown shack and any indoor map like it's alcatraz?

    It already happens, all you need is 3 traps to do that and most of the time people don't escape that

  • @ThatOneDemoPlayer said:

    That'd make Basement Trapper better than Basement Bubba, no thanks. Trapper however needs his Traps to spawn closer to the middle of the map/around his spawn location

    It already happens, all you need is 3 traps to do that and most of the time people don't escape that

  • Dead Harding traps and Vaulting over traps is so dumb.


  • @Sakurra said:

    They really need to get rid of this thing: dead hard to avoid a trap. This is stupid.

    Yea dead hard should not give iframes vs powers, like huntress hatch hitting you and you not going down just cause u pressed E lol. It should be only the distance.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2870807#Comment_2870807

    This is also kinda funny

    https://youtu.be/bb3cQYDOH4s

    classic trapper vaulting problems. Although im pretty sure theres a way to set them perfectly. I haven't played trapper in a while.

    The trapper is missplaying tbh. First he did put the traps too close to the window, you need to put a bit further because when people fast vault they will launch foward. Then he tried to adapt but put the trap too far, poor guy, learning trapper having to face ayrun 😥

    I will say tho, there are cases of people just moving through the trap and it not catching then, the hitbox is definitely questionable sometimes. I had some old clips of mine on twitch but they got deleted cuz too old.